Yeah, people need to pay attention to text, and also, people using mics need to remember to type if people aren't responding. I always mute everyone on my team except the commander because people are almost constantly talking, and it makes me lag more than I already do. People who use voice chat need to keep in mind those who don't, such as myself. I always have second thoughts about muting people because I feel like I'll miss important information.
If you have 50 res, and we have a hive already, then fade.
Wait.. for the aliens, are resources collected individually? Or does the res count I see on the screen apply to the team as a whole? I'm very new and I'm constantly learning more as I go along, specifically with the aliens. Up until a few days ago I had no idea the aliens could switch between attacks, much like the marines switch between weps.
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muting people ignores their text too, fyi.
aliens res bar = your own, personal res. no one else can touch it :o res system works as so: say 3 res towers, 6 players. every 4 seconds, half the team(3 people, 3 res towers) gets 1 resource. marines commander gets all the res as far as marines go though
aliens weapons= linked to hive, weapon1 is permanant. weapon2/3/4 are linked to hives 1/2/3, and you can't select the new weapon until that hive is up(you need 3 active hives to have every weapon)
and im glad everyone is giving positive feedback, i'd really love to see better games, like the one legion is referring to.
I'm very new and I'm constantly learning more as I go along, specifically with the aliens. Up until a few days ago I had no idea the aliens could switch between attacks, much like the marines switch between weps.
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Welcome to the GAME! Feel free to ask us questions, but if you would rather read the answers
Manual (http://www.unknownworlds.com/ns/comm_manual/basic/index.htm)
as for the marines themselves, SHOOT. ALIENS. can't tell you how many times i've picked a marine off in the back of a group because no one turned around. if you're in a group, call incomings. anything aside whats directly in front of them. call fades/onii, whatever. if you have anything but an lmg, let the lmgs build unless so directed by the comm. if someone is trying to be stealthy, don't walk up and make tons of noise as well, please. ninja pgs are still useful when theres no sc =]
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ROFL, That is by far my favoriate advice there. I can't tell you how many times I have just hopped out of a vent and pwned a long string of marines just cause none of them turned around. If I am at the ass end of a march, I am generally walking backwards. Me dying at the rear making noise > me staying close as possible to the march and dying silently right behind the next marine in line.
I came back to play this game from an era where 1 hive DC fades were the way to go, and upgrades cost skulks money so noone in their right minds bought them. At the time I found the game to be VERY balanced in terms of win percentages. Back then it was very easy to solo against skulks due to the upgrade cost and no inate regen but now it requires some CPL++ aim to take on one of them if not groups that make use of the chambers. Many marines have no caught on to this for some reason and still insist they can rack up kills by wandering the map. This version has been out for weeks now and you'd think that people would get themselves up to speed, and still most haven't :(.
In my mind, marines USED to have the advantage early game, lost it in the middle to fades and chambers (right around the 2 hive mark) and gained it back slightly towards the end if HMG/HA trains made their appearance. It was all about the resources; strategy and teamwork I found was minimal. Now with the free upgrades **** really got stirred and marines really need to work together to make it to a hive intact. Comms can't force anything and it really comes down to the players to take the initiative most times. 4-5+ rines rushing to lockdown a hive is very tough to stop without a fade and yet you rarely see it happen.
With aliens, MC seems to be the chamber of choice in at least 70% of the games I play in. I try to opt for SC to make it interesting once in a while but that tends to get voted out in most cases. So when I DO play as marines (comm or not), I just auto assume its MC until further notice and I think many other comms do as well. That alone should tell you to stick in groups!
On a side note: what I've noticed in the new version is that no matter where I play (server to server) and no matter what the skill base; Aliens win the majority of games. This is not a small majority either, it's like a 4:1 ratio almost! I'd hate to chalk that up to game imbalance, but all things equal evidence seems to point in that direction :( The only other thing I can think of is that with new players, they tend to want to get some bearings in the game and go for marines because it's "CS" like. That alone would make the game very one sided, but usually the game is full of regulars (or maybe that random booting script is lying to me) so that should only slighly skew the stats.
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If I rambo, generally I will take down 1-2 skulk before they get me, and that is only improved if I work with a group/buddy. Granted my K/D as alien is generally WAY better then my K/D as marine in 3.0f...
Around when the newborn elec strat first came out the marine win loss on LM was about 50%, but aliens have since learned to counter it and we are back around 1:4 these days.
[edit] oh, and any less then 5 lockdown rushers is easy to stop if you know they are coming. Ninja lockdowns are far more effective then marches (although it is very possible to have 2-3 players ninja together)
Anyone tried rushing AA, getting 4 GLs and 2 HMGs on the hive?
4gls = 16 'nades in 1.5 seconds... 800/ per? Plus weapons, say, 2? 15360 damage in 1.5 seconds.
Not half bad. Even if it's only 400/per, that's still 7680... leaving a meager 320 HP.
Welcome to the age of combined arms, gentlemen.
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i believe grenades are 220/per. i know a grenade doesnt kill a cara skulk, and does double damage to buildings. hence, the grenade does less than 130 damage.
Hmgs shouldnt even shoot the hive. they do half damage to buildings. 1 hmg clip = 1250 damage.
Of course, this is weapons 0. Weapons 3 greandes do about around 290 damage.
Hives have 10000 hp, and i THINK heal 100 hp a click.
However, i agree combined arms. Marines will all hmgs, all shotguns, or all gls suck. Marines with gls, hmgs, and shotguns are a wrecking crew.
shotguns = shoot anything nearby
hmgs = shoot anything that moves especially fades/onoses.
gls = shoot anything that doesnt move, and large groups of skulks.
Don't be afraid to get in the chair. You'll probably lose anyway, since aliens have got it together these days, but at least you can judge how fast you lose.
Currently I'm comming more, and going combat lerk/fade more. I'll tell you what, its certainly worth it, and a celer cara lerk is a joy to play as, reminds me of TIE Fighter (actually moreso in the previous version, which had spikes).
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I think of an A10 actually, much the same effect. You fly in any everything on the ground scatters away as fast as possible. Muhahaha.
LISTEN TO TEXT CHAT. some people don't have voice/can't use it at the time. so pay attentino to text as well as voice. i'm guilty of ignoring it from time to time myself, but if its something important i'll repeat it over voice comms. i suggest others do this as well. alien team work = communication.
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^^
much love HD
GLs > hivehealing gorges.
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teamkill > GLs. It's hard enough not blowing yourself up by standing too close to a structure you're hitting point blank.. but with tk on and a big hive rush.. eeks. I wonder if they do more harm than good.
Don't be afraid to get in the chair. You'll probably lose anyway, since aliens have got it together these days, but at least you can judge how fast you lose.
Currently I'm comming more, and going combat lerk/fade more. I'll tell you what, its certainly worth it, and a celer cara lerk is a joy to play as, reminds me of TIE Fighter (actually moreso in the previous version, which had spikes).
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I think of an A10 actually, much the same effect. You fly in any everything on the ground scatters away as fast as possible. Muhahaha.
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And that's just the spores! >:D