Overly Chatty Penguins

The Ready Room => General => Topic started by: Tombomb on March 17, 2005, 02:18:33 PM

Title: Comming
Post by: Tombomb on March 17, 2005, 02:18:33 PM
i had an idea or a suggestion that i want to say.  well i find myself wanting to com yet i think "why should i com i suck and theres no place were i know people will give there 100% cept here".  so i was thinking maybe to help the more noobish people who want to comm, maybe have like a day once a week or summin were the server encourages newbies to comm.  this way we can have more poeple comming and more vareity in strats and fun.  i would love to com but i havnt in a long time and i dont want to make a game ****ty just cuz iam ****ty.  so i was thinking this might benifit some LMers, i know it would make me much more comfortable trying out and comming even tho i suck...

whats every ones idea?
Title: Comming
Post by: Vinegar Ninja on March 17, 2005, 03:11:21 PM
I say go for it.
I would fully support such an idea.
Title: Comming
Post by: GrayDuck on March 17, 2005, 03:18:49 PM
no, there won't be a structured 'comm learning' day.  Just hop in the chair (should be easy seems noone really likes commanding now). And announce that you're learning.  Regs will be supportive.  Heck, I've commanded a few games recently and nobody on my team was mean even though I lead them to a quick painfull defeat.  Its a learning process, don't be scared, and keep trying!
Title: Comming
Post by: That Annoying Kid on March 17, 2005, 03:34:52 PM
^^

at the begining tell people to get the eff out of base, but have 1 or 2 stay to build, be sure not to forget about climbing the tech tree, and keep them nodes up, and the aliens nodes down. It's been a while but around 5 min go second hive hunting or sumat.
Title: Comming
Post by: Tombomb on March 17, 2005, 03:56:35 PM
my whole thing is i dont want people going

NO MORE COMING FOR U U SUCK!
man this game blows cuz my commander is a twit
Title: Comming
Post by: george on March 17, 2005, 04:33:46 PM
yeah, im against a comm learning day aswell.
New commanders are always welcome to jump in the chair. You have to learn sometime and even if you do really bad its only one round, remember its a game and anything anyone says about you is just part of the game. Have to suck it up and see it as it is.
Take nothing personal! Dont get mad, or sad. Just be happy you got to play.

My advice on commanding:
ctrl+(a number) will place marines in squads, or structures on you're squad system.
So its a really good idea to have an observatory as your squad 1, so that you can get to beacon and scan/ping super fast. Not to mention when its under attack it blinks red.

Players like you or hate you in the first 30 secs of the game, memorize the locations of the ip, armory and their hot keys. and get those down super fast. (learn these in a listen server)
Memorize the hot keys to center on players wanting orders/meds/ammo.
To be liked as a comm just give the players what they want, meds,ammo, orders, upgrades, weps. If you dont have a plan and theres another reg on (especially one who comms they'll jump in and get people to follow them to certain locations, and give you ideas on stuff to do) Things like this are cool when you're learning , later its aggravating as certain people want to do what they think is right and it affects your overall plans.
Always be friendly, always be nice. Never blame anyone for dieing not following orders, they could be new and you dont want them to have a bad experience. Use waypoints if you dont know the room names, and even if you do its nice to use the waypoints. Voice is a really great thing to use, as it assures marines of your existence.

Remember key locations on maps. Siege points etc.

Theres no perfect comm, and we all are continually learning to do things better.
If we see you do something not-efficient we'll let you know if theres a better way to do it.
Infact Thanks goto Niteowl for letting me know that my armory placements were in a bad spot due to LOS.
I had been dropping them in best locations for access and maximum humpage. Which meant that aliens could get behind it. From his suggestion i now put them in locations with all things (i know of) inconsideration.

Anyways thats my 5 cents, spend them as you desire.
<3 George
Title: Comming
Post by: Mr.Bill on March 17, 2005, 04:40:09 PM
Tombomb, I saw you comm today, wasn't all that bad, except one major thing was you didnt drop enough meds, or ammo, and when you did it was one or the other, We could of kept cargo a lot lnoger and possibly locked it down had we had ammo/meds and such, other then that your comming wasn't anything too bad, you did good until that normal point were the fade come in and rapes team. It was a good try, nothing to be ashamed of, just need to drop more ammo and meds, together if at all possible
Title: Comming
Post by: Necrosis on March 17, 2005, 04:49:18 PM
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Regs will be supportive

For emphasis.
Title: Comming
Post by: SwiftSpear on March 17, 2005, 05:54:37 PM
Jump in the chair any time I'm on the rine team and anyone who objects get me flaming the hell out of them for being elitist.

We had a bad habit of over exuberant vote ejects going on a little while ago. But that is looked apon as extreamly llamaish behaviour and can acctually result in logs being searched through to apply bans to offending players.  So if the regs are around don't fear the chair, just tell people that you want to com and that you are new at the begining of the game.
Title: Comming
Post by: Malevolent on March 17, 2005, 06:00:04 PM
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Tombomb, I saw you comm today, wasn't all that bad, except one major thing was you didnt drop enough meds, or ammo, and when you did it was one or the other, We could of kept cargo a lot lnoger and possibly locked it down had we had ammo/meds and such, other then that your comming wasn't anything too bad, you did good until that normal point were the fade come in and rapes team. It was a good try, nothing to be ashamed of, just need to drop more ammo and meds, together if at all possible
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Yeah, Bill. All of us killed quite a lot of skulks. A couple of meds and if he actually dropped a TF (we asked for one), they would of only had one hive.
Title: Comming
Post by: SwiftSpear on March 17, 2005, 06:02:06 PM
Quote
Quote
Tombomb, I saw you comm today, wasn't all that bad, except one major thing was you didnt drop enough meds, or ammo, and when you did it was one or the other, We could of kept cargo a lot lnoger and possibly locked it down had we had ammo/meds and such, other then that your comming wasn't anything too bad, you did good until that normal point were the fade come in and rapes team. It was a good try, nothing to be ashamed of, just need to drop more ammo and meds, together if at all possible
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Yeah, Bill. All of us killed quite a lot of skulks. A couple of meds and if he actually dropped a TF (we asked for one), they would of only had one hive.
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Ah, sounds like he just needs to get used to the hotkeys.  They are pretty easy to figure out but if you want advice/help with that kind of thing just ask tombomb
Title: Comming
Post by: UKchaos on March 17, 2005, 06:33:59 PM
The comm interface is tricky at first, but 90% of commanding is communications and strategy and you dont need to be in the chair to learn those aspects. Thats why i get anoyed when new people hop in to "practise" commanding when they dont even know the basic build orders.
Title: Comming
Post by: 2_of_8 on March 17, 2005, 07:40:55 PM
Here's one tip; never, ever give up commanding mid-game. If you started the game as comm, finish it as comm. I haven't seen this happening much, but it's quite annoying to see someone jump in, drop IPs/armoury/TF and hop out, saying "I can't comm".

This applies to you all! *shakes fist*
Title: Comming
Post by: Manta on March 17, 2005, 08:05:30 PM
Always try to keep the big picture in mind. You have to kill the hives. Don't focus too much on killing the RTs, or you'll never get the hives. Conversely, never forget the RTs, or the aliens will all go onos and stomp on your ass.

Use meds/ammo packs when you have to and don't be frugal. However, try to be sparing when you can. Don't make the mistake I once did of dropping 50 res worth of medpacks on Ranger.  <_<

Be aware of what your marines can and can't fight. Lerk in powersilo is a big threat to your marines, so you might be better off sieging or giving them better guns as they go in.
Title: Comming
Post by: Necrosis on March 17, 2005, 08:47:52 PM
Generally on LM you can get away with medding the players you know that play well. Find out what the regs can use, make them use it.

IE giving Ebnar an HMG is a good thing for the marine team.
Giving me a GL is also a good thing.

Most of the time the team will run itself. What you really REALLY need to memorise are:

Build orders
UPGRADE orders (what you have to upgrade in order to get X, Y, or Z)
Meds/ammo shortcuts


Knowing these is generally enough to keep you alive til midgame, which is more than most totally green comms can do.
Title: Comming
Post by: lolfighter on March 18, 2005, 02:52:18 AM
Familiarize or re-familiarize with the interface in a listenserver with sv_cheats 1. Then just jump in the chair. We all know how tough it is to comm, and we won't flame you just because you don't win the game for us. After all, it's US who have to do the killin'.
You can also expect me to direct a quick "shut up" at people who flame you just because you cannot match the likes of Nooblet or rad4christ yet.
Title: Comming
Post by: GrayDuck on March 18, 2005, 09:14:00 AM
Last night was my first 3.0 commanding win!!!!

How did it do it?  I was pressured into the chair by Nooblet and then I listened to what he said to do.  It was GREAT.  Much <3 for teh nooblet!

Last night I also had a comming loss but I give partial credit for the loss to the frequent lag spikes at terrible times.  That game Newborn was helping me out.  (again Newborn <3 for you too).

Listen to either of these guys, they know their stuff.
Title: Comming
Post by: DarkScythe on March 18, 2005, 11:20:13 AM
yah nooblet and newborn are good comms.
i'm still trying to learn to comm as well and i have a really bad ratio of wins to losses in the chair, but if ur new and no one wants to comm, i find it easier to tell your team "i'm a bit new at this so please bear with me"
it will let your team know ur not the fastest person around and they won't try to blame you as much.

when ur in a pinch as to what to do, ask your rines. they're out on the field and know the situation far better than you in their location, and they can offer tips as to what you need to do (such as they spot a chamber and request an immediate counter whether it be MT or armor1)

another thing to remember is NEVER forget to drop guns.
yes level3 LMGs are nice but a shotgun will kill so much faster and it's only 10 extra res.

i'm not the best comm, but i've done more comming playing here on lm than anywhere else and most of the regs here have played under me. most of the time the comments i get for losing is not enough med/ammo spam

if you lose, or even if you win, feel free to ask both teams what u did wrong and what worked. they'd be happy to tell you their stories on the field

other than that, the basic thing is to have an idea of what you're gonna do, say rush a certain tech or push for a 2-hive lockdown really fast, etc.
the most important thing in the game whether you're a comm or not is to get nodes, but even above getting ur own nodes, it's destroying the alien's nodes.

in one game in ns_eon with newborn as comm, we rushed out to cap one rt, but then we hit their hive area and all their rts. we destroyed all 4 alien rts resulting in rines 2, aliens 0. this stunted their growth pretty heavily.

that's all i can say, and practice is always good.

and GD:
HA, you lose, not every game on your team results in a loss :p
Title: Comming
Post by: moofree on March 18, 2005, 12:14:00 PM
The single most important tool of comming is a microphone.

No mic com = game over most of the time.

Just get in the com chair and make sure everyone knows you're a noob com. We'll help you out

I suck at comming too so i know how you feel.
Title: Comming
Post by: Mr.Bill on March 18, 2005, 01:07:39 PM
moofree that's wrong, if a person with a mic dosn't talk, it's bad. just like if a comm dosn't type, it's bad. Generally it's good to have a mic for communication, and while your giving orders your hotkeys arnt all taken up.

the key is good communication, and a stratgy of such
Title: Comming
Post by: CorvusX on March 18, 2005, 01:56:23 PM
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moofree that's wrong, if a person with a mic dosn't talk, it's bad. just like if a comm dosn't type, it's bad. Generally it's good to have a mic for communication, and while your giving orders your hotkeys arnt all taken up.

the key is good communication, and a stratgy of such
[snapback]43886[/snapback]

And mines.
Title: Comming
Post by: DarkScythe on March 18, 2005, 02:07:20 PM
one pack of mine should be used on IP (maybe obs) but that's only if everyone's rushing out of base

if you designate someone to guard the base while everyone else caps nodes, ur set because the base guard will usually respond to anything that hits the base (until they get fades)
unless that person really stinks at aim, u wont need a pack of mines.

but generally, one pack of mines is a good idea. i've seen way too many games end where a lone skulk runs into an un-mined base when the rine team is across the map, takes out the comm and the IP, and the alien team picks off the rines one by one before they make it back.
Title: Comming
Post by: moofree on March 18, 2005, 04:30:07 PM
Quote
Quote
the key is good communication, and a stratgy of such
And mines.
And crazy relocates! Like... relocating into the water under feedwater in bast.
I mean, it's probably not gonna work, but if it does... :o

And who needs IPs? Just bacon every minute or so


Damn I need to stop listening to MrBill
Title: Comming
Post by: GrayDuck on March 18, 2005, 05:49:14 PM
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if you designate someone to guard the base while everyone else caps nodes, ur set because the base guard will usually respond to anything that hits the base (until they get fades)
unless that person really stinks at aim, u wont need a pack of mines.

Note to self.  When LC is my base-bitch have someone ELSE place mines around valuable structures.
Title: Comming
Post by: 2_of_8 on March 18, 2005, 07:34:29 PM
Quote
Quote
if you designate someone to guard the base while everyone else caps nodes, ur set because the base guard will usually respond to anything that hits the base (until they get fades)
unless that person really stinks at aim, u wont need a pack of mines.

Note to self.  When LC is my base-bitch have someone ELSE place mines around valuable structures.
[snapback]43918[/snapback]

I see you share our fascination with mine ladders!
Title: Comming
Post by: SwiftSpear on March 18, 2005, 08:46:53 PM
I <3 mines.  Whenever I have to place I try to be as evil as possible and place them places I would REALLY hate to have mine if I was the rushing skulk.  Swiftmines make circle strafing impossible  >:D
Title: Comming
Post by: Manta on March 18, 2005, 10:17:47 PM
Corvus is the master of the mass-mine strategy. I remember a few games that he commanded in which he just gave everyone a pack of mines to place anywhere.
Title: Comming
Post by: Cold-NiTe on March 19, 2005, 01:33:26 AM
Personally I understand how Tombomb feels.  I'm terrified of comming.  I'd rather play under an incredibly bad comm who gets the whole team raped to the point that gorges are sitting inside the base webbing and spitkilling each marine as they spawn than comm myself.  Because for people who are biased against themselves, it's nothing but frustration and fear.  So I say if you don't want to comm, don't comm.  IF you really are desperate to try, but really don't want to get trash talked (believe me it can be pretty disheartening), then comm some bot games.
Title: Comming
Post by: SwiftSpear on March 19, 2005, 02:01:39 AM
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Personally I understand how Tombomb feels.  I'm terrified of comming.  I'd rather play under an incredibly bad comm who gets the whole team raped to the point that gorges are sitting inside the base webbing and spitkilling each marine as they spawn than comm myself.  Because for people who are biased against themselves, it's nothing but frustration and fear.  So I say if you don't want to comm, don't comm.  IF you really are desperate to try, but really don't want to get trash talked (believe me it can be pretty disheartening), then comm some bot games.
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Oh, trust me, you will get trash talked even if you are a great com.  All you need is one moron who thinks electrifying all your nodes is a good idea because he heard Nem0 say it on the forums.  I don't mind being the rine on a team with a nub com, but seriously, ANY comm is at risk of being thouroughly trash talked, because back seat comms never understand what THE comm is dealing with while they are whining.  

Seriouly, the next time someone is reeming out the com for any reason while I am in game, I am admin calling and trying to get them banned.  It is as bad a llamaish action as any other I can think of.  Gentle advice is great, I have learned tonnes from good coms who saw me do something nubbish and just took the time to explain a better way to do it in game, but this guy is running the game for your team and not getting to see much direct action doing it.  You disrespect him and as far as I am concerned you deserve a ban.
Title: Comming
Post by: Dubbilex on March 19, 2005, 07:22:52 AM
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no, there won't be a structured 'comm learning' day.  Just hop in the chair (should be easy seems noone really likes commanding now). And announce that you're learning.  Regs will be supportive.  Heck, I've commanded a few games recently and nobody on my team was mean even though I lead them to a quick painfull defeat.  Its a learning process, don't be scared, and keep trying!
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(I think the icon next to your name on the scoreboard might ease that whole thing along - 'round these parts lately, you'll be ejected when they see a fade)

But hey - I agree.  I've commed before and I've failed pretty miserably.  I've screwed up HA trains, I've screwed up jetpack/HMG rushes, I've screwed up three-dozen-siege-cannon-endgames - you an trust me when I tell you that I've screwed up my share of unbeatable marine strategies.

Of course, I don't comm very often because I can't take the crippling and otherwise morally defeating losses, but the only way to get better is to practice until it doesn't hurt anymore.

PS:  And have a microphone - that really helps.
Title: Comming
Post by: DarkScythe on March 19, 2005, 07:27:57 AM
as for the losses, it helps to be friendly with your team, or at least have a few regs who'll tell you that you did good, and you tried ur best, and then you can apologize for the loss ask your team what happened for comming tips

it's still a loss but it isnt "morally crippling" :p
Title: Comming
Post by: Tombomb on March 19, 2005, 08:07:44 AM
thanks all for all the support and tips ial be sure to remember them when i try again next time ! <3  :)
Title: Comming
Post by: Malevolent on March 19, 2005, 10:22:17 AM
Yeah, you did do an ok job when you commed. You just weren't fast enough. Just learn the hotkeys, and listen to your marines a little more.
Title: Comming
Post by: Mr.Bill on March 19, 2005, 02:47:36 PM
I blame all my loses on the fact that my marines cant kill enough skulks,

If 3 skulks rush 1 marine, by golly he better kill them or go back to basic and learn to shoot!

:-D

Title: Comming
Post by: Malevolent on March 19, 2005, 03:02:29 PM
Well the marine should usually at least get one of the skulks (especially if it's a hallway).
Title: Comming
Post by: GrayDuck on March 19, 2005, 07:45:25 PM
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(I think the icon next to your name on the scoreboard might ease that whole thing along - 'round these parts lately, you'll be ejected when they see a fade)

Huh?  You're saying the constie icon gets me more respect?  That most certainly isn't true.  Or perhaps it is true, but the fact that I lack the ability to take a piss standing up more than counters it.  If I even attempt to try to command a team that doesn't have regs on it - I get laughed out of the chair.  I'd never ever ever be able to command a pub game elsewhere (again, unless the team knew me).  I would say if anything tips the scales in my favor on LM it would be my admin status.  Even 'pubbers' who don't know me soon learn that I'm an admin and all of a sudden I get more respect than your average joe-schmo reg or other pubber.  I also disagree with that thought process.  Everyone on LM deserves the same amount of respect - and if someone is truely disrespecting, you do need to get an admin to put them back in line.

Oh, and PS:  I slotted the comm last night early on in a game on Nancy and I won!!!!  2 comm wins thus far :D
Title: Comming
Post by: Necrosis on March 20, 2005, 08:05:51 AM
If all else fails, drop lots of mines and make words.
Title: Comming
Post by: Mac on March 21, 2005, 06:53:40 PM
I have commed twice since I started playing last Sunday. I take a bit of pride in the fact that the second time I commed I saved the game for us. Our base was being killed, we got a comm chair up somewhere else while our first was dying, and I jumped in and dropped like mad (spawns, weps, defenses, etc.). Our new base became very fortified and eventually we overtook the aliens. YAY  :D
Title: Comming
Post by: 2_of_8 on March 21, 2005, 07:27:15 PM
I commed 1 game today, one of the first few on 3.0f, and won :) Yay.
ns_nothing, first hide was viaduct. I did a crazy rush on nodes - by about 3 minutes into the game, we have ~6 nodes, and a phase gate + electrified RT in power silo. At ~5 minutes, aliens are about to put up cargo hive, but a nice ninja of mine went there and killed the gorge. I believe he repeated the same thing a few minutes later - this way, aliens had no 2nd hive.
I attempted a SG rush on viaduct at about 4 minutes, failed. PG was still up, aliens didn't have time to kill it. I beacon, everyone phases back, and this time I siege. 3 sieges - and game's over :)
It was pretty easy; not much resistance from aliens.
Title: Comming
Post by: pardzh on March 27, 2005, 01:20:49 PM
Quote
Generally on LM you can get away with medding the players you know that play well. Find out what the regs can use, make them use it.

IE giving Ebnar an HMG is a good thing for the marine team.
Giving me a GL is also a good thing.

Look at the top of the scoreboard, but also take into consideration other things. Like who is defending your nodes, who's building the stuff in base that everyone walked by, etc. It irks me when I'm at the top of the board, and I've been running all over being the comm's nodewhore, and I miss out on shotties or hamgees. Keep your reliable marines happy.

Oh, and HOLD YOUR NODES. That is absolutely key.
Title: Comming
Post by: Necrosis on March 27, 2005, 04:05:07 PM
Most of my games hinge around not medding/ammoing any wanderers, so I make that clear at the start - meds at waypoints, armoury at WP for shotties, that sort of thing.

Or say stuff like "I'm only watching UK, so follow him and you'll get medded". Keeps them close together, gives them something to focus on.
Title: Comming
Post by: SwiftSpear on March 28, 2005, 04:15:35 AM
Quote
Quote
Generally on LM you can get away with medding the players you know that play well. Find out what the regs can use, make them use it.

IE giving Ebnar an HMG is a good thing for the marine team.
Giving me a GL is also a good thing.

Look at the top of the scoreboard, but also take into consideration other things. Like who is defending your nodes, who's building the stuff in base that everyone walked by, etc. It irks me when I'm at the top of the board, and I've been running all over being the comm's nodewhore, and I miss out on shotties or hamgees. Keep your reliable marines happy.

Oh, and HOLD YOUR NODES. That is absolutely key.
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Whats the best way to do that?  If you newborns strat all you have to do is take the nodes, but you need to take alot of them really fast to make it work.  I've gotten into the habit of announcing when a node is going down to something a marine could deal with, but I rarely get a response out of my rines, let alone effective action.

[edit]necro, my games hinge on ninjas getting up PGs when I didn't even realize they were anywhere near the hive.  I genearlly am quite generous with my meds/ammo, unless I am hardcore pressed for res and am saving for something shiny.
Title: Comming
Post by: pardzh on March 28, 2005, 04:20:17 PM
I like electrification in 3.01 as well, but not as ballsy as Newborn's strat.

I usually do the same old build order:

IP
Armory
AL
Obs
Armor 1

Then I get 2 or so nodes, plop down a TF, and save til I can electrify them both. Keep expanding while you wait for them to electrify. As soon as you're on a steady res base, start upgrading like a fiend.

Usually ends with a shotty rush or a siege out. I'm not really one for the proto, myself, but the armory still needs to be upgraded for hamgees if you're trying a siege.
Title: Comming
Post by: RangerAlpha on March 30, 2005, 01:38:27 PM
For me personally, if 4 medpacks wont save me, 5000 medpacks wont save me.  so save the res :)  I'd be a good comm if i ever remember to give wp/upgrades to my poor marines...  That, and too many people have me muted.  I blame that... ;P
I try to make my marines go in forces of 2 with waypoints, and reward people who listen with guns/ammo/medpacks/jetpacks (especially jetpacks, i dont hand those out randomly till i have enuf for everyone.  I hope that the players eventually figure out listening = jetpack)
Title: Comming
Post by: Reckless on April 11, 2005, 09:21:31 PM
Whenever I try comming, I always get overwhelmed (see: lack of experience).

If you hear someone screaming bloody hell for someone to take over, it will probably be me. I get the fear.

But I don't wanna be stuck being skulk fodder forever....
Title: Comming
Post by: Mac on April 12, 2005, 11:22:52 AM
At the very start of the game, I can get into the chair and drop an ip, armory, obs, and first couple res nodes that people find.. then I start a few upgrades and get out and ask someone to take over. I only take comm at the beginning if everyone is running out of the base and/or clearly has no intention of hopping in the chair.
Title: Comming
Post by: Necrosis on April 12, 2005, 11:54:02 AM
That really grinds on me, someone who drops the ips/armory, or who does a few things, then gets out and says "I dont want to comm".


If you dont want to comm, dont get in. The round ends faster and if you're lucky, someone will comm next match.
Title: Comming
Post by: Asal on April 12, 2005, 12:06:49 PM
As long as you tell me you're new, I will be 100% supportive of you.  I've been known to yell at your MARINES, but not a new comm.  And I only yell at them if they ignore you.  I've been doing it more, it's like comm rage, but while not in a chair.  All the fun parts of comming AND being a marine, all at once!

(BTW, if I do that and you get mad, feel free to tell me to go stuff it, like Nite does.)
Title: Comming
Post by: Niteowl on April 12, 2005, 02:40:48 PM
STOP YELLING AT MY MARINES ASAL! THAT"S MY JOB! GO KILL THE ONOS!!

If you do jump in, just drop an IP. And if you do that, drop it FAAAAAR away from the CC, please.
Title: Comming
Post by: 2_of_8 on April 12, 2005, 04:14:09 PM
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If you do jump in, just drop an IP. And if you do that, drop it FAAAAAR away from the CC, please.
[snapback]46080[/snapback]

Ah, yes. That's for letting the comm get out and shoot whatever's biting the IP, in case you're wondering. Too many times I've seen people drop IPs right next to the CC, have the comm jump out, die before starting to aim, and it's game over.
Title: Comming
Post by: Cheez on April 12, 2005, 04:53:58 PM
My strategy when i comm (more like IF i comm) is a simple one. PREVENT HIVE TWO AT ALL COSTS.

Not one step back marines! Traitors will be shot! For the motherland!  XD

Also, i seem to always get MT right at the beginning of the game, must be because i know people can't aim or watch their backs.
Title: Comming
Post by: Mr.Bill on April 12, 2005, 08:06:26 PM
A good way to keep your rines happy is when they ask for something, like a shottie, and you dont feel like wasting 10 res (you know it is. ... unless its pinky) then tell him to go secure a target, I usually send em off for res or a pg, and you know what? works like a charm. people who cant follow orders for the beacon of them, will go to the exact spot you want them too if they know they can get better guns.

then if they die right after or something and ask for a hmg, give them another shottie and tell them to prove themselves, :-D I love playing mind games with my marines.
Title: Comming
Post by: Rath on April 12, 2005, 10:33:28 PM
Quote
A good way to keep your rines happy is when they ask for something, like a shottie, and you dont feel like wasting 10 res (you know it is. ... unless its pinky) then tell him to go secure a target, I usually send em off for res or a pg, and you know what? works like a charm. people who cant follow orders for the beacon of them, will go to the exact spot you want them too if they know they can get better guns.

then if they die right after or something and ask for a hmg, give them another shottie and tell them to prove themselves, :-D I love playing mind games with my marines.
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:o  Bill did that to me.  I feel so used.  :(