I heard about the ammo dropping, but what is this new beacon?
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the one that 3.0 introduced where everyone returns to ms
thats the best idea i've heard, now it will be even more important for those newbs to hump the armory!!!! yay!
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DOIN IT FOR THE TEAM :D
thats the best idea i've heard, now it will be even more important for those newbs to hump the armory!!!! yay!
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armouries need <3 too though this makes it seem quite odd not to make <3 to the armoury and well it will happen much more now
err i dont get how the new baconing beacon works? what if you have 2 ccs , one in original MS and one in reloc ?
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And i THINK[/u] the new Beacon now beacons to wherever the Marines relocated instead of Marine Start.
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The system of beaconing to the CC is just Diablus's hypothesis. I don't think they're going to change the system from what is currently in place. I believe the "new beaconing system" that Doob was talking about is the change from respawning all dead rines to respawning all dead rines and teleporting all living rines to MS. (2.x to 3.0b)
I heard about the ammo dropping, but what is this new beacon?
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the one that 3.0 introduced where everyone returns to ms
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Doobie made it sound like there would be a another new one implemented in the new beta...
EDIT: Trying to confuse me like that! :p
i'd say get the alien bots, its not much different from all the scripters i see today.
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I find it funny how you accuse 90% of the server of scripting almost constantly. Perhaps people are actually as good as you think yourself to be?
In the same vein, blockscripts is fixed in beta 5. Although IMO thats going to affect Alien players more than Marines.
Well, how does one define Kharaa buff.
I suppose we could check the bugtracker, but lets go with the obvious -
Buff 1 - OGM, less knockback!
Buff 2 - FTW, less HA KNOCKBACK!!
Tho personally I would count those 2 as just 1 buff....... I hope...
Anyone else got suggestions for the remaining 3?
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Wasn`t there something mentioned about Regen overflow for aliens a while back or is that my diseased brain imagining things......... :blink:
This will only have an extremely significant effect for onos. It will be a small buff to fade/lerk, but the effect will be most noticable when attacking turret farms.
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Or a huge buff to a fade, seeing as he no longer has to worry about taking single shots. Often when I fade I find myself at 300 health and 50 armour from harassing marines, forcing me to retreat. With this new system you don't worry about taking light damage because you just regen it immediatly. This allows fades to become much more involved in combat and a fade in a certain situation that used to have to retreat to regen armour will be allowed almost full activity,