Overly Chatty Penguins

The Ready Room => Media => Mapping => Topic started by: Uranium - 235 on July 16, 2004, 09:01:16 PM

Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on July 16, 2004, 09:01:16 PM
As some of you are aware, I've decided to make a 'Ship' map, since the developers are accepting submissions. I've spent the better part of tonight figuring out how the game works, and I think I've got a pretty good handle on it. I've yet to go into NPC nodepathing, but if it's anything like what I imagine it is, it shouldn't be too tough. Just a lot of work.

That said, the actual map hasn't started yet. I'm juggling several ideas I know I can do that would be all neat and cool.

First of all, I'm debating making it on a SPACE ship in the same form as 'Starship Titanic'. Which won't wholey be too tough. New skymap, no way to get outdoors, lots of windows.

I could do it in a Hotel style, but I'm aware there's 2 other Hotel-style maps being made right now.

If you have anything to tell me while I'm making this, well... tell me, because these maps are a HELL of a lot faster to make then an NS map. :D
Title: 'Ship' - Working Codename - Project Medusa
Post by: Grimm on July 16, 2004, 09:30:41 PM
I think it would be an interesting idea to make a map somewhat based off of the cruise ship in The Fifth Element.

If you're going to go with your own original design, I'd suggest making outdoor-type areas, but protected by a glass bubble, like some kind of viewing deck to look out into space.
Title: 'Ship' - Working Codename - Project Medusa
Post by: BobTheJanitor on July 16, 2004, 10:39:42 PM
Zero-G recreation room ftw. Or forego regular stairs and instead have zero-G lifts. Well, not REALLY zero-G, as you'd just jump and be stuck on the ceiling forever. But low-G. How will you know you're IN SPACE if there's not something with low gravity, eh?
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on July 16, 2004, 11:21:44 PM
Ugh, Grimm, I hated that movie so I wouldn't have any idea what you're talking about :p

I'm thinking about putting lightswitches in the cabins so you can ambush targets.
Title: 'Ship' - Working Codename - Project Medusa
Post by: Grimm on July 17, 2004, 12:08:49 AM
I've only seen the movie once, so I don't remember too much of it well. But I do remember it was some big, classy space cruiser.

I don't think the lights thing would work since there is a radar, so anyone would know if someone is in the room or not.
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on July 17, 2004, 02:27:09 AM
Not if I can do anything about it: http://forums.jolt.co.uk/showthread.php?p=...978#post6562978 (http://forums.jolt.co.uk/showthread.php?p=6562978#post6562978)

Regardless -

(http://uranium235.thezazi.net/Ship/DarkCabin.jpg)

The cabin with the lights out. I'll hope to spoof radars by packing the area outside with NPCs so people hiding in the corners can whack you when you hop out.

(http://uranium235.thezazi.net/Ship/Cabin2.jpg)

Cabin with lights on. Notice the closet.

(http://uranium235.thezazi.net/Ship/Closet.jpg)

View from inside closet.
Title: 'Ship' - Working Codename - Project Medusa
Post by: Venmoch on July 17, 2004, 03:53:36 AM
Make sure you have a wine bar, with a piano that works.
Title: 'Ship' - Working Codename - Project Medusa
Post by: ThoraX on July 17, 2004, 01:01:01 PM
add a janitor's closet for teh bob.
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on July 18, 2004, 01:47:16 AM
Dont' worry, in the same tradition as ns_desolate, there will be eastereggs :)

Regardless, it has been settled that I'll be making a luxury submarine, which will allow some pretty interesting architechture. It won't be as long as HMSRedrum, but will consist of three or four decks. I spent nearly all day tracking down and creating textures - I now have a very hefty, very comprehensive texture base to work with.

Here's a very out-of-date screen. As you can see I'm going away from the cartoony cell-shaded look and into a more somber tone - Personally I don't think that cartoony look really fits the nature of the game, at least in its present form.

Regardless, there will be plenty of places from which you can ambush, hide, and make your way around the submarine. This shot is from Deck 2, which features a Restaurant (behind the wall on my right), Bank, 3 Cabins, and Restrooms. Towards the front (behind the glass doors) will be a grand staircase.

(http://uranium235.thezazi.net/Ship/Medusa/Deck2Hallway.jpg)
Title: 'Ship' - Working Codename - Project Medusa
Post by: Sancho on July 18, 2004, 02:40:25 AM
You actually gonna finish this one?? :lol:
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on July 18, 2004, 03:33:53 AM
It's a lot less work then NS maps are :D
Title: 'Ship' - Working Codename - Project Medusa
Post by: BobTheJanitor on July 18, 2004, 11:15:44 AM
I love mods where you can get away with big boxy rooms and no one complains. Which reminds me, I need to go work on my zp map...
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on July 18, 2004, 12:36:21 PM
The thing is I need to move away from the flair for the dramatic (leaky pipes, big noisy fans) and move into a flair for feng shui :D

Then I need to worry about w_polys and north-facing doors :)
Title: 'Ship' - Working Codename - Project Medusa
Post by: Tombomb on July 18, 2004, 04:43:49 PM
Quote
Make sure you have a wine bar, with a piano that works.
VWHINE AND CHEEZ! HURH HURH HURH PIERE IS MOST DEFINITLY GOING ON THAT SHIP! (In very thick french accent)

(spelling)
Title: 'Ship' - Working Codename - Project Medusa
Post by: Bijiy on July 18, 2004, 05:49:59 PM
Quote
I love mods where you can get away with big boxy rooms and no one complains. Which reminds me, I need to go work on my zp map...
I demand screens...
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on July 18, 2004, 06:29:53 PM
Take it to another thread! Out out out!

I engineered a piano, then used my digitizing machine (home made) to get it PERFECTLY into Hammer. BEHOLD! THE PIANO!


(If you cannot see the piano, it is because your internet is too slow)


Only one problem: I don't have a sound to play when you play the piano ;)
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on July 23, 2004, 11:06:55 PM
Pretty much all of these are unrefined shots, just showing what the general idea is in the area. Lighting isn't right, textures aren't finalized, etc.


You can't see in this one too well, but the 'wells' in the corner of the room are full of water, with waterfalls going into them. Still need a bit more work to look really pretty. Textures are still bleh on the stairs, but I'm not worrying about that now.
(http://uranium235.thezazi.net/Ship/Medusa/GrandStaircase.jpg)


The restaurant. Bathrooms along the back.
(http://uranium235.thezazi.net/Ship/Medusa/Restaurant.jpg)


Inside the bathroom. Single occupancy. I'm debating making the doors lockable. Behind me is another door (works as a back way into the restaurant)
(http://uranium235.thezazi.net/Ship/Medusa/Toilet.jpg)


Behind me is a partition, and behind that is the grand staircase. To my left is the main doors to get into the restaurant. At the far end of the hall is a pair of currently busted sliding doors (can't figure out why). Behind that, and to the left, are the backdoors into the restuarant restrooms. The brig might be down there.
(http://uranium235.thezazi.net/Ship/Medusa/DownHall.jpg)
Title: 'Ship' - Working Codename - Project Medusa
Post by: Dubbilex on July 24, 2004, 05:10:39 AM
/me faps  <3
Title: 'Ship' - Working Codename - Project Medusa
Post by: lolfighter on July 24, 2004, 07:12:36 AM
Your piano is the biggest lie of the century.
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on July 24, 2004, 10:34:14 AM
Quote
Your piano is the biggest lie of the century.
The piano is encased in carbonite and is floating outside the restaurant windows, behind the skybox :) (Literally, I drew a big steel box around it and have it sitting there - it'll go in the lounge, provided someone can find me a 'piano playing' sound).
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on July 25, 2004, 01:26:40 AM
Before sex:

(http://uranium235.thezazi.net/Ship/Medusa/GrandStaircase.jpg)












After sex:

(http://uranium235.thezazi.net/Ship/project_medusa.jpg)


This was done just so you all don't think that those eyesores I put at the bottom of the last page is what the map would look like :)
Title: 'Ship' - Working Codename - Project Medusa
Post by: BobTheJanitor on July 25, 2004, 02:45:41 AM
It looks like I need a flashlight.
Title: 'Ship' - Working Codename - Project Medusa
Post by: lolfighter on July 25, 2004, 06:32:08 AM
Your definition of sex scares me senseless.
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on July 25, 2004, 10:36:50 AM
Quote
It looks like I need a flashlight.
This is without vis (nasty bug keeps popping up) so the skylight isn't lighting properly.
Title: 'Ship' - Working Codename - Project Medusa
Post by: Dark on July 25, 2004, 03:32:28 PM
Quote
Your definition of sex scares me senseless.
i thought i was the only one who was scared senseless when i read his definition of sex
Title: 'Ship' - Working Codename - Project Medusa
Post by: SwiftSpear on July 25, 2004, 08:32:49 PM
What are you looking for in terms of a piano sound, I can whip you up pretty much what ever you want.

Sample (http://swiftspear.0x01a4.com/Sounds/PianoRif1.wav)
(WARNING: all this is is a 3 note wav, and wav's are exorbidantly large files, so if you don't want to waste your DL bandwith and mine on 1Mg of 3 piano notes, please don't click)
Title: 'Ship' - Working Codename - Project Medusa
Post by: lolfighter on July 26, 2004, 04:50:01 AM
Might I suggest RazorLAME (http://www.dors.de/razorlame/index.php), a rather nifty mp3 encoder? Turns huge scary wav files into small cute fluffy mp3 files.
Title: 'Ship' - Working Codename - Project Medusa
Post by: SwiftSpear on July 26, 2004, 06:34:04 PM
Quote
Might I suggest RazorLAME (http://www.dors.de/razorlame/index.php), a rather nifty mp3 encoder? Turns huge scary wav files into small cute fluffy mp3 files.
I can compile to MP3 with FLP 4.0, I was under the impression that the HL engine could only play sound FX as .wavs
Title: 'Ship' - Working Codename - Project Medusa
Post by: Dubbilex on July 26, 2004, 06:45:45 PM
Quote
Quote
Might I suggest RazorLAME (http://www.dors.de/razorlame/index.php), a rather nifty mp3 encoder? Turns huge scary wav files into small cute fluffy mp3 files.
I can compile to MP3 with FLP 4.0, I was under the impression that the HL engine could only play sound FX as .wavs
That's true I believe.  All the sounds in half-life are .wav's, at any rate.
Title: 'Ship' - Working Codename - Project Medusa
Post by: Sancho on July 26, 2004, 08:23:23 PM
except NS
Title: 'Ship' - Working Codename - Project Medusa
Post by: ANeM on July 26, 2004, 08:52:09 PM
or any mod using fmod
Title: 'Ship' - Working Codename - Project Medusa
Post by: BobTheJanitor on July 26, 2004, 09:49:57 PM
Accursed loud mp3 sounds that can't be stopped by stopsound binds... grumble grumble blargh...
Title: 'Ship' - Working Codename - Project Medusa
Post by: SwiftSpear on July 26, 2004, 10:33:41 PM
Ok, If I ever post any more samples, I will encode them to MP3, but all final products, of which HL maps will use will be encoded to wavs.
Title: 'Ship' - Working Codename - Project Medusa
Post by: lolfighter on July 27, 2004, 05:41:50 AM
Quote
I can compile to MP3 with FLP 4.0, I was under the impression that the HL engine could only play sound FX as .wavs
Well yeah, I was just concerned about your bandwidth. If Uranub's happy with your sound, you can always give it to him as a .wav later.
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on October 08, 2004, 03:46:12 AM
OH MY GOD!

Midterms are nearly over, and I'm debating dragging this bad boy back out, since Ship is coming alive once again (It's on the Browse Games so that'll breathe some life into it)

I'm still looking for the following:

1) A piano song. That quality was great, Swiftspear, excellent recording, as for music, think something you'd hear at a party in the 1930's. If you need inspiration, check The Sims music samples, they've got some good ones in there. It's good if it's of extended length, and somewhat loopable (it's okay if it has to end - just make it end with enough pause at the end so that it can start over. I can edit this in if you need).

2) A chair model. I cannot finish this deck (and thus do more) without a damn chair model. If you really want me to get one, go bother CoolCookieCooks, tell him Uranium wants his chair. He has it somewhere...
Title: 'Ship' - Working Codename - Project Medusa
Post by: SwiftSpear on October 13, 2004, 03:19:59 PM
Hmm, now I acctually have to be creative...  I'll see what I can do, although I'm not really a pro pianoist...

Bleh, I don't even know if I have the sims installed any more, chances are I've lost the disk if I do...  If you could link me to an example of what you want I might be able to clean out all the other intruments and just leave a piano part in that style...
Title: 'Ship' - Working Codename - Project Medusa
Post by: Grimm on October 19, 2004, 08:56:06 PM
So is this map any closer to completion, or is it still waiting for the piano bit?
Title: 'Ship' - Working Codename - Project Medusa
Post by: Uranium - 235 on October 20, 2004, 05:50:12 AM
Still have a lot to do so this is still in hiatus. Give me a week or two...