Overly Chatty Penguins
The Ready Room => General => Topic started by: Grillkohle on April 19, 2004, 03:03:01 PM
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Shields.
They may be a nice extension of tactics to rush that camper, and they might be a good way to get through the vent in cs_assault, but they are just way too bugged, and have been banned from all professional cs leagues for a reason.
It does not matter whether the enemy has the shield flipped in or out, if he faces you or not, it is just pure luck to kill that guy behind the shield. It might be fun to rush the ever-camping Seth with it over and over again (gg anarki), but it's just an unbalanced piece of crap.
I just came back from a game of CS, and there was a guy hiding behind the shield, but he was not looking at me, but at that guy on the other side. So I stand on the right of the shield CT, who is looking so that the shield covers nothing of his body from my point of view. I pull out the AK, aim nicely at the head and give it a burst of fire. As a reward, I see some sparks and get the nice sounds that are played when bullets are deflected by metal.
Therefore, I think shields should be banned from the CS server was well, as in disabled by admin mod.
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agreed, i have put 40 auto sniper bullets into two guys with shields, while a partner used a sig, and they took zero damage, and ended up pistoling me while i reloaded, the only way you can kill them is with grenades, 2 or more people rushing them, or setting up ambushes with 2 or more people, thats not balanced.
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the shield being placed so that the cts stand a chance against the camping t's, i think that if the shield goes, the aw/m must follow suit.
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agreed, i have put 40 auto sniper bullets into two guys with shields, while a partner used a sig, and they took zero damage, and ended up pistoling me while i reloaded, the only way you can kill them is with grenades, 2 or more people rushing them, or setting up ambushes with 2 or more people, thats not balanced.
If it were that easy. Even if you set up ambushes, there might be 2 shielders coming. Or you might just not hit, even if you shoot from behind, because the hitboxes are messed up and the shield protection area seems to be wrapped around the wearer twice.
the shield being placed so that the cts stand a chance against the camping t's, i think that if the shield goes, the aw/m must follow suit.
I don't think that the AWP is that big of a deal, because you can actually counter it (with skill, or evade the awper and get him from behind/lure him close distance).
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The other way around. The AWP is the counter to skill, not the other way around :p
Its really pretty damn easy, set yourself some weapon fastswitches or even zoom1 and switch scripts up, a high enough sense (or if you're picky a little script that switches sense between pistol and AWP for you) and any idiot can AWP. I refuse to use it like that, but its been proven time and time again that its a powerful all purpose weapon with that method.
A practiced AWPer doesn't fall for evasion well, can still fire at you at close distances and lets not mention he has as much or more roundabout view than any M4 monkey.
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first of all only reason i use shields is to counter those awpers *cough*seth*cough*.
if shields go then awps must also go.
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I'm fine with that.
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Scouts for LIEF!
Nothing more satisfying than a scout kill, or four.
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the shield being placed so that the cts stand a chance against the camping t's, i think that if the shield goes, the aw/m must follow suit.
DEFFINATELY
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shields are not unbalenced although i for one think they were better when you could shoot the glass out but they took that away
shields are like a moving wall but i see no problem with them, you can still kill a guy with a shield just shoot him in the butt.
or you can just through some HE and they go boom just like anyone else
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i normaly only use the awp when i'm pissed off from 4 cts running around with shields, other then that i like the scout mostly
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In 1.6 beta the shield sucked so bad.. 4 shots from an AK would go straight through the shield and kill the holder. It was like standing behind a crate and yelling "EVERYONE SHOOT ME!!" The shield is a part of the game, just like the AWM/AWP. The coders have been doing the best they can to make it even, but if you play with experienced players who know how to take down a shielder then it doesn't really matter.
Best method: 2-3 round bursts with your rifle/smg to get close then at blank point range jump into him and follow his noggin then spray like a mad man at his head. :blink:
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Nope, shield stays as far as I'm concerned. Example, on that map where you rush the ranchhouse (with the skylights).
We kept running and we're getting completely gunned down every time. The only possible way we survived was with the use of shields. This has little to do with sniping T's (since the whole idea of sniping is to shoot them when they can't see you), and simply a way to break stalemates.
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Heck, we might as well just hack the maps to drop a couple of USPs in T spawn and then disable the buymenu altogether.
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Scouts for LIEF!
Alright! Someone shares my point of View. And in response to the topic; Shields, in my opinion are :p. Abused way too much. Maybe if they werent abused, i would not hate them, but for now, they annoy me to the point were i want to take my pc and thro it across the wall when someone with a shield guns me down when i got an AK.
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Scouts for LIEF!
Alright! Someone shares my point of View. And in response to the topic; Shields, in my opinion are :p. Abused way too much. Maybe if they werent abused, i would not hate them, but for now, they annoy me to the point were i want to take my pc and thro it across the wall when someone with a shield guns me down when i got an AK.
Hurray for anger! /me throws pc at awp campers and shield whores
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wewt!
it's all about scout headshots
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Hell if we disable shields, we might as well disable awps, scouts, aks, bullpups(olo aug), and every other damn gun. CS is not a balanced game, so you either play it with everything or play it with nothing, it is the reason I have not played it in so long.
IMO, the scout is much more powerful than the awp. It has a higher rate of fire, it is more accurate unzoomed and when moving. It also only takes one more shot to kill a guy unless you shoot them in the head.
Oh yeah, forgot to add, the weapon switching exploit is a bannable offense ;).
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weapon switching? you mean fire an awp shot and pull out pistol then awp again?
hows that an exploit i tryed it and dont see the point, sometimes it bugg's the scope and wont come back
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um quickswitch is not a bannable offense.
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It is now, admins had a discussion just to make sure we all know whats what, a few issues are slightly iffy, but quickswitch exploiting to make yourself shoot your gun faster is now a bannable offense, someone will warn you if they see you do it, but eventually you won't get anymore warnings.
*edit* Oh yeah, and seth, it makes it so it doesnt have to crank the chamber so then you can fire your awp slightly quicker.
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I don't quite understand that reasoning.. it shaves maybe .5 of a second off the reload time, but you have to know when to zoom back in to make it effective. Not only is it hard to develop a technique with it, its also allowed in league play.
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The reasoning is it is an exploit, and exploits are a bannable offense.
*edit* this also isnt a league server ;)
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What else do you consider an exploit?
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oh it skips the bolt operation anime, i see.
i've tryed it and the only "good" result i had was having no shell be ejected though i cant seem to think of a situation that this would be useful
glad we cleared that up cause i use fastswitch all the time and you had me shaking in my boots for a second
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Yeah, all that slight time it shaves off makes it an unfair advantage seeming that it can one hit everything except for a shield olo.
Other exploits are map exploits, like skywalking olo. I can't think of any off the top of my head but an admin should warn you beforehand, also most exploits you see will be obvious that you are not intended to do so, if you arent sure just ask someone. Boosting someone up onto a higher ledge isnt exploiting, boosting them through the roof is, hostage jumping is exploiting.
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ok no floor boosting.. hostage jumping isn't a factor anymore..
what about climbing to places using a strafe jump? the cliffs on milita, roof jumping on milita, vines on cbble, dust/dust2 overhangs.
and what about strafe jumping/bunny hopping?
and if i'm using the quickswitch to escape gunfire is that allowed?
I.E. firing a shot at someone and switching to my knife to run away quickly or pistol to fire at him or someone else?
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I warned ya what would happen if we started banning 'exploits'... Ohhhhhhhhhh I did....
/me runs away cackling, as having no motherboard now means that he won't have to deal with this for a while!
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Did the board we "borrowed" not work? I swear to beejesus it worked, asldghweytkalhd :blink:
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heh, i guess it wasn't the power supply either, bring it tomorrow...Like it never happened
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So shooting a scout, using my mouse scroll twice then shooting again will get me banned? olo
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Hrm. I can't even play without that quickswitch, that reflex to hit 3, fire, hit 1, fire in less than 1 second is not easy to " un-learn" :(.
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Better start now then :p
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Well it's not like you're going to be instabanned for it, but do try and control your urges. I'll probably warn you a lot and then eventually kick you so you lose all you money if you do it a lot. But after muchos discussion I think we've finally decided that the awp is already powerful enough as is without being able to fire it even faster. Just pretend like it's not an awp and maybe you'll manage to control those urges to quickswitch it.
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i've always used quickswitch on the awp and scout as a means to take the zoom off without going into 1x then 2x
but maybe thats just me and i'm crazy v_v
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well, using it to get out of zoom wouldn't be an exploit, it's the switching back and firing. which gives it quicker reload. i'm assuming it's okay to do it to get out of a zoom.
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Yes, let's specify. If you're firing the awp, immediately switching to another weapon and then immediately back and zooming back in at the right moment in order to fire it again without allowing the full reload animation to play, that is an exploit. ANYTHING ELSE involving switching weapons has not been deemed an exploit. Does this cover any and all questions (non-stupid ones, that is) ?
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since this has wandered far from shields i post this arguement:
weapons:
both teams has almost identical weapons, the t's had an edge in power (ak) and the ct's in stealth (m4, usp)
this gives cts a small edge in sneaking around and breaking through camped areas.
tictacs:
every single gametype (cs, de, as) has t's camping. this is a huge tactical advantage. the cts (with their slightly smaller primary weapon) have to take the t occupied area within a timelimit.
it is far easier for someone to sit back and wait for their target to show up then to sneak up on them when they're probably expecting it.
so far, the best way to break a strong t defence was with a coordinated strike, not giving t's time to react. only problem: you have next to no intel and one lucky shot from a t can mess it all up (if a t is downed, his comrades may have to look an extra 15-60 degrees when they look around)
the cts have had no way of (reliably) brute-forcing their way into a t camped area ... until now
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Um.. DE maps are CT camp maps not T camp maps.. The Ts must assault 2 different sites in which to plant the bomb, its not hard to divide your CT team between the two points and watch the sites. Hell most of the time the atleast one of the bomb sites is within grenade distance of CT spawn. I don't really care if the shield stays or goes, but if you take it out of the game you're just handicaping yourself. Those are like servers that play **NO AWP** and crap like that, the gun is a part of the game just like the shield is.
Onto the other topic of the awp quickswitch, master it, get good with it, then don't use it. And let me know how hard it was for you to master that technique, not to mention the knowledge of counter awping and good positions and line of fire points.
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Well, you can boost people, just not through the skybox ;). Yeah I dont think we are going to disable any of the weapons mainly because CS is not a fair game, its whoever knows the game better wins most of the time, disabling weapons isnt going to change that. The fact of the matter is awp is 1 hit kills, and the scout is two hit with a slightly higher rate of fire, now why let people fire the awp at almost the same speed as the scout when they can just use that?
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to have an accurate shot with an awp you have to stand completely still or come to a complete stop. Scout on the other hand is a lot more accurate even while you're walk strafing, thus giving it an advantage over the awp. Not to mention you can also no scope people with the scout a lot easier, and move faster with the scout drawn as opposed to the awp which you move like a snail. And the awp isn't always a one hit kill.. if its not chest or head they don't die.. legs, arms, hands, feet are not kill shots.. they will drop you to about 10-25 life but its not a one shot kill always.
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How hard is it to miss someones chest with an awp? I mean thats the biggest target on their body!
I seem to kill guys fine with awp unscoped, try being about 3 feet away and shoot in the direction of the enemy, I tend to kill them more often than when I used the pump-shottie.
I know that when moving the scout is more accurate, but the scout isnt 100% accurate when moving just like any gun. Also, I seem to have killed the same amount of people as moving with the awp and firing and moving with the scout and firing.
CS physics are very strange, I randomly get headshots when I dont aim, but when I aim for someones head with a decently accurate weapon I usually dont hit it.
Why give players *more* of an advantage in CS when they have a gun which will kill the person if they dont aim the gun at the lower portion of a player which not many players do because they want headshots? I mean kevlar is worse than armor on an un-upgraded skulk in NS...
I mean why do you see this as a good thing? Would you want someone else to use a hack which you cant see? Some of them just make big spikes stick out of players so then you can see them through nearby walls, even though people with good enough sound can tell where the person is, right? And some show you exactly where a player is aiming, but you could just look at what direction theyre aiming at, why make that a bannable thing? I mean alls it does is let you do things which arent intended in the game....