Overly Chatty Penguins

The Ready Room => General => Topic started by: Uranium - 235 on February 04, 2004, 02:28:58 AM

Title: Ns: Combat
Post by: Uranium - 235 on February 04, 2004, 02:28:58 AM
We really need lorklift. Bad.


Also, spawncamping is a no-no.
Title: Ns: Combat
Post by: Satanic Monkey on February 04, 2004, 05:50:39 AM
Isn't spawncamping meant to be in combat? But, yes it is annoying, just when you respawn after waiting like 20 seconds.....BAM....*dies*  <_<
Title: Ns: Combat
Post by: Venmoch on February 04, 2004, 06:09:54 AM
No, spawncamping is sitting on a wall waiting to Focus Bite the next group of LMG marines in the hope you'll get enough exp to go Onos.

It sucks.
Title: Ns: Combat
Post by: m0nk3ym4n on February 04, 2004, 06:19:09 AM
campers suck, but it's become part of the game. I hardly Play rines any more, ever since beta 1.04 rines have always down right sucked without being a clan or having an amazing comm
Title: Ns: Combat
Post by: Ulatoh on February 04, 2004, 07:14:34 AM
the problem is that focusbite makes skulks (dare i say it, yes, even though I LOVE it) too powerful for too little, Focus should cost 2, instead of 1, because *buffs nails*  I can waste 2 rines, get focus, and win the game.... just by keeping the rines dead

ESPECIALLY if you have cara and regen
Title: Ns: Combat
Post by: Path on February 04, 2004, 07:33:57 AM
Focus is REALLY annoying while playing marines, because there is no real way to actually counter it unless you get HA. And a Focus primal-screaming Lerk... don't even go there. Focus is a great idea, and I would hate to see it removed, but as it stands, I hate knowing that once a game is 30 seconds in, I'm as good as dead in the first bite.

If this whole problem is about spawncamping though, just bring back spawn_invul as it seemed to work well.
Title: Ns: Combat
Post by: Venmoch on February 04, 2004, 07:34:52 AM
I would agree.

Although it would be nice to see HA reduced. The JP can stay where it is because it really is powerful but HA at 2? It just isn't used in CO now.

And with the amount of power the aliens can throw about HA only improves your life expentency by 0.5 seconds.
Title: Ns: Combat
Post by: BobTheJanitor on February 04, 2004, 01:36:08 PM
Whine whine focus whine whine.

Armor two. Use it. Love it.

I don't even use focus anymore, because most marines have figured out how to use armor and I'd rather get my three bites in while running circles around them rather than wait what seems an eternity between chomps.

However, spawn camping does really suck. Spawn invulnerability should go back in, I've been saying that since the first time I read the beta two changelog. I don't know what posessed the devs to remove it. Probably the same demon that convinced them that nerfing acid rocket even more would make it more FUN!

Here's a hint: If your shots are half as strong but take half as much energy, they are still nerfed because they have the same ROF! You can deal LESS damage over time. That makes it less fun!

Also, yes, HA = 2 not a good idea. I always go with the JP, and I feel bad doing it since it's so overpowered. But at least I don't ever buy the accursed GL! Well, except when the game has been going on for half an hour and it's just time to end it.
Title: Ns: Combat
Post by: Venmoch on February 04, 2004, 02:06:04 PM
I buy the GL, and usually end up spamming the CC with it. And then dieing a second later.

I like the GL, is like covering fire. And useful, I think....
Title: Ns: Combat
Post by: a civilian on February 04, 2004, 04:36:54 PM
Quote
Spawn invulnerability should go back in, I've been saying that since the first time I read the beta two changelog. I don't know what posessed the devs to remove it.
Perhaps it was the fact that players now spawn in waves, making spawn camping much more difficult.
Title: Ns: Combat
Post by: BobTheJanitor on February 04, 2004, 04:59:08 PM
I can usually take out at least two marines before the rest get me. Multiply that by three or four skulks around the CC and consider that more will be coming as the marines are all dead, and the game can suddenly end quite painfully for the poor marines. Even a one second spawn invuln timer just to let you get an idea of where the skulks are would be nice. Often you can die before your view even finishes fading in from black. That's no fun at all. >.<
Title: Ns: Combat
Post by: BigD on February 04, 2004, 05:33:34 PM
real spawn camping is ***....where 3-4 skulks sit at marine base not attacking anything BUT marines...now ive been called spawn camper because i would attack cc...hear a marine spawn in go kill him then go back to biting the cc...THIS IS NOT SPAWN CAMPING THIS IS WINNING THE GAME
Title: Ns: Combat
Post by: Path on February 05, 2004, 07:24:29 AM
The main problem with spawncamping now is, if you get in that situation, it is extremely hard to get out of it. If most of your (marine) team dies on a hive run, and most of the skulks were all headed to chew your CC, they will be right in your spawn by the time you respawn. This leads to a whole lot of dead marines before their screen even returns from being black. Ok, so that didn't go so well, and more skulks are coming (because you failed the hive raid), but you'll get 'em next wave right? I think not. It will be another massacre, and you'll barely have time to see the skulks, much less fire a shot at them. Repeat until CC dies.

Sitting in the spawn que is about as fun as being digested for ten minutes. Even that one second of invulnerablility would give you enough time to get your screen clear, and get a grip on your surroundings. It may make the early eating of the CC more difficult, but I don't think skulks were supposed to end the game in that way.
Title: Ns: Combat
Post by: BobTheJanitor on February 05, 2004, 10:13:24 AM
Well if the devs in their infinite wisdom don't see fit to put spawn invulnerability back into the final version, I'm sure it'll become a metamod. Then we can just badger LB until he puts it in. BADGERBADGERBADGERBADGERBADGER
Title: Ns: Combat
Post by: CommunistWithAGun on February 05, 2004, 01:03:48 PM
Quote
We really need lorklift. Bad.


Also, spawncamping is a no-no.
1.)No
2.)No



The point of Combat is to overwhelm the enemy and destroy their target building. If you get overwhelmed you deserve it. Do you really expect aliens to LET you kill them, or vice versa? If you are saying it becuase you get focus raped, get armor one.
Title: Ns: Combat
Post by: BigD on February 05, 2004, 01:08:39 PM
Yea i really dont mind having the cc killed...if 10 marines spawning in at the same time isnt enough to kill the aliens then you should die
Title: Ns: Combat
Post by: Uranium - 235 on February 05, 2004, 01:11:18 PM
Quote
Quote
We really need lorklift. Bad.


Also, spawncamping is a no-no.
1.)No
2.)No



The point of Combat is to overwhelm the enemy and destroy their target building. If you get overwhelmed you deserve it. Do you really expect aliens to LET you kill them, or vice versa? If you are saying it becuase you get focus raped, get armor one.
Right, I'd love to hear your great reason NOT to have lerklift (the gorge lifting version which is sorely needed on many maps).

And your opinion on 2 means jack squat because I know the first thing you do in every game is try to just camp their spawn with a shotgun, a good reason for you to NOT be in charge. Also, there's a difference between spawn camping and killing the objective.

Spawn Camping: CWAG stands on the railing with a shotgun, waiting for the skulks to respawn so he can kill them all.

Killing the Objective: Shooting the hive, skulks, what have you.

Spawn Camping: Sitting in their base with focus not attacking anything, but just waiting for marines to respawn.

Killing the Objective: Chewing on the CC, marines spawn, go back and kill them.

It's usually pretty obvious which is which. But if I'm getting killed in my base by a marine / skulk the second I spawn, and I *DON'T* hear "Our Hive / Command Console is under attack", admin_ban.

@ BigD: Your 'reason' is so void of rational thought and basic logic, I'm not even going to acknowledge you made that post
Title: Ns: Combat
Post by: Ulatoh on February 05, 2004, 02:48:03 PM
Quote
Quote
Quote
We really need lorklift. Bad.


Also, spawncamping is a no-no.
1.)No
2.)No



The point of Combat is to overwhelm the enemy and destroy their target building. If you get overwhelmed you deserve it. Do you really expect aliens to LET you kill them, or vice versa? If you are saying it becuase you get focus raped, get armor one.
Right, I'd love to hear your great reason NOT to have lerklift (the gorge lifting version which is sorely needed on many maps).

And your opinion on 2 means jack squat because I know the first thing you do in every game is try to just camp their spawn with a shotgun, a good reason for you to NOT be in charge. Also, there's a difference between spawn camping and killing the objective.

Spawn Camping: CWAG stands on the railing with a shotgun, waiting for the skulks to respawn so he can kill them all.

Killing the Objective: Shooting the hive, skulks, what have you.

Spawn Camping: Sitting in their base with focus not attacking anything, but just waiting for marines to respawn.

Killing the Objective: Chewing on the CC, marines spawn, go back and kill them.

It's usually pretty obvious which is which. But if I'm getting killed in my base by a marine / skulk the second I spawn, and I *DON'T* hear "Our Hive / Command Console is under attack", admin_ban.

@ BigD: Your 'reason' is so void of rational thought and basic logic, I'm not even going to acknowledge you made that post
repeat after me... goooooozzzeeefraaaabaaaa


anyway, I think that focus is overpowered, much as i love it, If i get 3 or 4 rines before i croak, and my comrades are comming in too, game over for the rines, and its easy to do, especially with celerity, you can circle strafe the room, its ridiculous.  fun, but only like wallhacking with an awp, yea you get kills, but not as much fun as an actual challenge.

I'd like to see a decrease in power for focus, an increase in ROF, and make armor1 negate focus's 1 shot kill,  that way you can still rip them a new one quickly, but not cheaply quickly,

of course, spawn invulnerability would negate the need for any of the aforementioned changes....
Title: Ns: Combat
Post by: Uranium - 235 on February 05, 2004, 02:50:26 PM
Quote
repeat after me... goooooozzzeeefraaaabaaaa
What?
Title: Ns: Combat
Post by: CommunistWithAGun on February 05, 2004, 03:00:22 PM
So ban me for playing the game to its purpose. I was defending myself from skulks. You do shoot skulks as marine right? I mean you just don't let them shoot you. I was overwhelming the enemy, a key thing in combat. And lerk lift is just stupid. 2 lerks, 2 gorges, bilebomb= dead marine outposts. Basically lerklift drastically changes gameplay, which is why its never made it into the game as a feature.
Title: Ns: Combat
Post by: BobTheJanitor on February 05, 2004, 03:32:12 PM
But until the hive healing bug is fixed it would be a really useful plugin. Not sure if there's a 3.0 compatible version of it though.

Actually I've never seen gorge/lerk dive bombers used before, maybe because in 2.0 BB was bugged and getting a proper hit from above was about impossible.

The more common abuse was lerks grabbing unsuspecting gorges and dropping them off high areas or into pits. Like SANCHO was doing last night. Until I admin_slayed him. And then he grabbed me again and flew over viaduct right before the 30 second suicide timer ran out and he died, dropped me, and killed me. I lol'ed.
Title: Ns: Combat
Post by: BigD on February 05, 2004, 06:50:09 PM
spawn invur. would make rounds last way to long...cc almost dead...2 marines spawns in and kills 7-8 aliens?..or is it like i heard where you cannot shoot...anywayz i dont see any problem with focus once they get armor 2-3/heavy...its very annoying....i hardly ever get it anymore because later on its alot easyer to just to bite faster while running around a marine
Title: Ns: Combat
Post by: a civilian on February 05, 2004, 08:15:06 PM
Quote
...and make armor1 negate focus's 1 shot kill...
Does it not do so already?  I am certain it does.  Many times I, with full health and full level 1 armor, have been hit by a focused bite, and every time I survived with 40 health.
Title: Ns: Combat
Post by: BobTheJanitor on February 05, 2004, 09:43:18 PM
Quote
spawn invur. would make rounds last way to long...cc almost dead...2 marines spawns in and kills 7-8 aliens?..or is it like i heard where you cannot shoot...anywayz i dont see any problem with focus once they get armor 2-3/heavy...its very annoying....i hardly ever get it anymore because later on its alot easyer to just to bite faster while running around a marine
It was a variable. So you got it right where it allowed you time to get your bearings but the opposition still had plenty of chance to kill you. About one second did it. No spawncamping, voila.
Title: Ns: Combat
Post by: Uranium - 235 on February 06, 2004, 02:53:03 AM
Quote
spawn invur. would make rounds last way to long...cc almost dead...2 marines spawns in and kills 7-8 aliens?..or is it like i heard where you cannot shoot...anywayz i dont see any problem with focus once they get armor 2-3/heavy...its very annoying....i hardly ever get it anymore because later on its alot easyer to just to bite faster while running around a marine
No, the lack of the respawn delay for higher levels is what drags the game on. Beta 1 > Beta 2 in just about every regard.

And Bob... as a gorge hit 'use'. Lerk drops you. Tada.
Title: Ns: Combat
Post by: CommunistWithAGun on February 06, 2004, 03:47:06 AM
Quote
Quote
spawn invur. would make rounds last way to long...cc almost dead...2 marines spawns in and kills 7-8 aliens?..or is it like i heard where you cannot shoot...anywayz i dont see any problem with focus once they get armor 2-3/heavy...its very annoying....i hardly ever get it anymore because later on its alot easyer to just to bite faster while running around a marine
No, the lack of the respawn delay for higher levels is what drags the game on. Beta 1 > Beta 2 in just about every regard.

And Bob... as a gorge hit 'use'. Lerk drops you. Tada.
Just an FYI, combat as it is now has been how it was in the private betas, it sucked then, and it sucks now. There was once a VERY fun version of combat. 5 minute timer. No command chair. Fast as hell spawning. Very very fun