Overly Chatty Penguins

The Ready Room => General => Topic started by: holy_devil on April 23, 2005, 09:59:15 PM

Title: random stuff
Post by: holy_devil on April 23, 2005, 09:59:15 PM
boredom leads to random stuff. was playing around with stuff, ended up making the following;

http://www.blackmage.org/hdevil/pwn.avi (http://www.blackmage.org/hdevil/pwn.avi)

i pwn'd those structures =]

as well in that attempt to abuse bilebomb's ae bug, i made this from the crappy set of vids;

http://www.blackmage.org/hdevil/wtfaez.avi (http://www.blackmage.org/hdevil/wtfaez.avi)

which shows how crappy the ae system is in HL. (devs are aware, etc.)

but figured i'd share them since i can. divx codec required to view =]

explaining the first vid:

using cheats for all of it. no highdamage or anything though. scream/bb is leet =] drops a base fast. as for the turrets, thats the set i got to work. you can see a non working buggy one in the other vid. the armories show a bit of a bug as well, but pretty cool ending to them imo

last two parts were just something you can do. if you spin around enough while holding use, you can build any # of structures at once. fastbuild was on for those, btw, figured it would make the vid smaller anyway.

enjoy i hope =]
Title: random stuff
Post by: A Boojum Snark on April 23, 2005, 10:48:19 PM
Quote
if you spin around enough while holding use, you can build any # of structures at once.
I lurve that :p

downloadz0ring now
Title: random stuff
Post by: Guspaz on April 24, 2005, 01:41:25 AM
Quote
last two parts were just something you can do. if you spin around enough while holding use, you can build any # of structures at once. fastbuild was on for those, btw, figured it would make the vid smaller anyway.
[snapback]46823[/snapback]

That is not a bug, it's exactly how it should work. As you spin around, the target you are building switches between the buildings. You are not building multiple structures at once, but instead are rapidly switching between which one you build.

You had fastbuild on, so they all finished rather quickly.

Think of it this way; you're dividing your build time among the structures.
Title: random stuff
Post by: NewBorn on April 24, 2005, 01:57:39 AM
I noticed that primal scream makes the turret factories got down in 5 shots compared to 8 using regular damge....didn't know primal affected bile....does it affect parasite too?
Title: random stuff
Post by: SwiftSpear on April 24, 2005, 01:59:00 AM
Quote
Quote
last two parts were just something you can do. if you spin around enough while holding use, you can build any # of structures at once. fastbuild was on for those, btw, figured it would make the vid smaller anyway.
[snapback]46823[/snapback]

That is not a bug, it's exactly how it should work. As you spin around, the target you are building switches between the buildings. You are not building multiple structures at once, but instead are rapidly switching between which one you build.

You had fastbuild on, so they all finished rather quickly.

Think of it this way; you're dividing your build time among the structures.
[snapback]46836[/snapback]
I'm pretty sure that the bug is that it DOES build all the structures at once...

As for the other stuff... Wow, HL's explostion code sure is crappy.  No wonder seige is so unfixable...  <_<
Title: random stuff
Post by: holy_devil on April 24, 2005, 07:58:54 AM
Quote
Quote
last two parts were just something you can do. if you spin around enough while holding use, you can build any # of structures at once. fastbuild was on for those, btw, figured it would make the vid smaller anyway.
[snapback]46823[/snapback]

That is not a bug, it's exactly how it should work. As you spin around, the target you are building switches between the buildings. You are not building multiple structures at once, but instead are rapidly switching between which one you build.

You had fastbuild on, so they all finished rather quickly.

Think of it this way; you're dividing your build time among the structures.
[snapback]46836[/snapback]

nope, you build them all at once. resets every different structure you use. i'll try to get a demo ors omething of me doing it in a normal building speed game

Quote
I noticed that primal scream makes the turret factories got down in 5 shots compared to 8 using regular damge....didn't know primal affected bile....does it affect parasite too?
[snapback]46838[/snapback]

primal increases all damage and speed. be it xeno, para, acid rocket, gas, or healing. only the speed affects things like umbra and stomp obviously =]

Quote
I'm pretty sure that the bug is that it DOES build all the structures at once...

As for the other stuff... Wow, HL's explostion code sure is crappy.  No wonder seige is so unfixable...  <_<
[snapback]46839[/snapback]

yea, its pretty crappy. been told its probably going to remain as an issue as long as we stay on the hl engine. but the full aoe damage bug, i think, is what overpowered sieges so hard vs players. i also think its why sieges are so strong vs structures atm.
Title: random stuff
Post by: SwiftSpear on April 25, 2005, 03:29:20 AM
Random HD prevoked trivia FTW!

Newborn got us to orchistrate a 5 gorge movement->bilebomb rush on our third hive locked down with a PG tfac electric node and 4 turrets.  Over all the lockdown lasted 4 seconds against 5 biling gorges.  OWNAGE!
Title: random stuff
Post by: rad4Christ on April 25, 2005, 09:03:21 AM
Back in 2.0 I think, when BB was first moved to the Gorge, on another server we wouls actually have a strat where one fade, one skulk, and 6 gorges would rush base. We NEVER lost if the whole team made it to MS, even if half the team was waiting.
Title: random stuff
Post by: Necrosis on April 25, 2005, 06:29:58 PM
Gorges are fun to escort into a base. BB is disorientating, and if you've enough res and the game's going well, you can spam a pile of OC for laughs.