last two parts were just something you can do. if you spin around enough while holding use, you can build any # of structures at once. fastbuild was on for those, btw, figured it would make the vid smaller anyway.[snapback]46823[/snapback]
That is not a bug, it's exactly how it should work. As you spin around, the target you are building switches between the buildings. You are not building multiple structures at once, but instead are rapidly switching between which one you build.
You had fastbuild on, so they all finished rather quickly.
Think of it this way; you're dividing your build time among the structures.
last two parts were just something you can do. if you spin around enough while holding use, you can build any # of structures at once. fastbuild was on for those, btw, figured it would make the vid smaller anyway.[snapback]46823[/snapback]
That is not a bug, it's exactly how it should work. As you spin around, the target you are building switches between the buildings. You are not building multiple structures at once, but instead are rapidly switching between which one you build.
You had fastbuild on, so they all finished rather quickly.
Think of it this way; you're dividing your build time among the structures.
[snapback]46836[/snapback]
I'm pretty sure that the bug is that it DOES build all the structures at once...
As for the other stuff... Wow, HL's explostion code sure is crappy. No wonder seige is so unfixable... <_<
last two parts were just something you can do. if you spin around enough while holding use, you can build any # of structures at once. fastbuild was on for those, btw, figured it would make the vid smaller anyway.[snapback]46823[/snapback]
That is not a bug, it's exactly how it should work. As you spin around, the target you are building switches between the buildings. You are not building multiple structures at once, but instead are rapidly switching between which one you build.
You had fastbuild on, so they all finished rather quickly.
Think of it this way; you're dividing your build time among the structures.
[snapback]46836[/snapback]
nope, you build them all at once. resets every different structure you use. i'll try to get a demo ors omething of me doing it in a normal building speed game
I noticed that primal scream makes the turret factories got down in 5 shots compared to 8 using regular damge....didn't know primal affected bile....does it affect parasite too?
[snapback]46838[/snapback]
primal increases all damage and speed. be it xeno, para, acid rocket, gas, or healing. only the speed affects things like umbra and stomp obviously =]
I'm pretty sure that the bug is that it DOES build all the structures at once...
As for the other stuff... Wow, HL's explostion code sure is crappy. No wonder seige is so unfixable... <_<
[snapback]46839[/snapback]
yea, its pretty crappy. been told its probably going to remain as an issue as long as we stay on the hl engine. but the full aoe damage bug, i think, is what overpowered sieges so hard vs players. i also think its why sieges are so strong vs structures atm.