i would say lets wait till the marines adapting their tactic to the new alien features ..i think its to early to judge about the balance
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agreed, it'll be a while though. once people start actually trying on marines..
I've won three on LM as comm, and I could have easily had won more if teammates would listen...
The days of laxidaisical marines are over. Either start paying attention, going to waypoints, using your senses, or go aliens and plague them with your stupidity...
That sums it up nicely for me v_v
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Yep. Alien agression is at an all time high with the free upgrades. For now at least, aliens are aggresively placing RTs, attacking rts and responding quickly. It must be the same for rines. You cannot play the, OMG I have LEET HAXOR SHOOTING and stand outside the alien hive with two rines and expect to win the game. Complete agressive play is necassary, which means my comming style is out.... :(
The days of a good comm saving a crappy team or a good team saving a crappy comm are long gone. At the moment I haven't decided if thats a good or bad thing.
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I'd say it's a pretty bad thing; a completely good team is needed to win. While aliens? They can have 1 amazing fade, or 1 amazing lerk, and win the whole game.
I don't know, though, how you can easily take pressure off the comm...
I fervently hope that people won't judge this version before they've played it for a while. It's been tested and was supposed to be great, so let's give it a chance before we mark it as "sux."
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Quoted for emphasis.
Give it time.
One thing I would say is that on Lunixmonster the aliens had almost adapted to wining in b5 now in b6 they have an advantage and therefore are winning more. Once marines learn tactics to adjust to this (like the playtesters probably did) it will balance out more.
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It probably will to some degree, but according to several playtesters the marine winloss ratio at the end of PB6 was still only about 1/4 (based on statisics from the servers)... General consensus was that it was playable to a balanced state however.
True. If aliens have MC, and with the new spawn system, Marines have almost no chance of taking a hive down, since they'll be constantly pressured by the Aliens.
DCs first - I haven't seen that maybe once in the last week. DC has been moved to 2nd hive all the time now. The two most popular chamber orders now are:
S -> D -> M
M -> D -> S
I haven't seen either
D -> M -> S or
S -> M -> D
much; the first one is too damn overused and repetitive, while the last one makes for a very hard game for the aliens, unless they are very organized.
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I see S -> M -> D quite often now, and it works very well. If you go sensory first, I think it's more of a sacrifice to give up movements at the second hive. You really don't want to be in a situation where you have two hives and a third one going up without any movement chambers - it's just too hard to defend. The major weakness to this strat is the inability to take down turreted locations - for example double on Veil. If you go sensory first, make the next chamber choice depend on the marine strat. If they are fortifying an advance position, get defence to wear it down. If they are PG-rush happy, you NEED movement or your chances at 3 hives are pretty slim.