Excellent guide. Very well done HD <3 Plus, I just love the imagery of a gorge out for wold domination, that's so cute ^_^ They appear so cuddly and innocent, but there are grand mischevious ambitions brewing in their little gorgey heads :lol:[...]
[snapback]37588[/snapback]
"One meeeelion dollars!"
Excellent how you mention ninjas. If there's one thing ninjas really hate, it's OCs. Try to run past them and you take a lot of damage (and probably die if the comm doesn't medpack you), try to shoot them and you trigger the alert. And if the gorge is somewhere nearby too, forget stealth.
Excellent guide. Very well done HD <3 Plus, I just love the imagery of a gorge out for wold domination, that's so cute ^_^ They appear so cuddly and innocent, but there are grand mischevious ambitions brewing in their little gorgey heads :lol:[...]
[snapback]37588[/snapback]
"One meeeelion dollars!"
Excellent how you mention ninjas. If there's one thing ninjas really hate, it's OCs. Try to run past them and you take a lot of damage (and probably die if the comm doesn't medpack you), try to shoot them and you trigger the alert. And if the gorge is somewhere nearby too, forget stealth.
[snapback]37594[/snapback]
And if the comm medpacks, it makes a lot more noise then just the OC shooting.
Okay, well those are the main things I wanted to add. Another issue I wanted to address is how HD talked about offense chamber placement strategy, which was all great advice. However, ideally, if the alien team is really coordinated it would be nice if they could get away without building any OC's or at least very few of them. Given an alien team that uses teamwork to mount a coordinated defense against marine attacks, offence chambers often aren't efficient expenditures of resources compared to hives, chambers, advanced life forms, and resource towers. However, it's often the case that a gorge simply cannot depend on his team to help him defend a crucial location, in which case OC's are the only option. I'm not saying that OC's aren't useful on good alien teams, but I think that sometimes people go overboard with them.
[snapback]37588[/snapback]
Baulderdash!
An alien team that doesn't need OC's is a fantasy! I agree with you that in theory the alein team could work well enough together to prevent the need for offence chambers, but in practice that means that communication between the alien team needs to be good enough that every alien player knows the status of every other alien and every alien stronghold on the map as well as the aproximate location of all the marines at all times. It just doesn't happen.
A well positioned OC nest with a gorge for upkeep effectively denys the marines the location it is in until they either seige it or GL it... therefore, a single gorge can deny the marines access to any chokepoint on any map with nothing more than thirty some odd res and a minute of either being left unhassled or being properly defended. That doesn't nessicarily mean much in some locations, as many locations are either too tempting to NOT siege or have no movement line value to the marines at that point in time, but if you get a good location like that dark hallway in hera close to MS lamed up and then you just put some effort into defending it (it's really easy with that elevator there too...) you effectively deny the marines three nozzles and easy access to half the map! Any single kharra player that can claim they are doing that single handedly for long periods of time is contributing well beyond what should be expected of them!
res in ocs is res that could be in a lerk/fade. :(
[snapback]37662[/snapback]
If its me playing and that res can't be a hive, then it definitely shouldn't be a lerk or fade...
Gorge and skulk and to a limited degree onos are the only alien units I can use with any decency, so my res is better spent on OCs 90% of the time...
That kind of paradox is entirely dependent on the player, but rest assured, if I drop 4 OCs I'm not wasting the res!
It should be noted that OCs should not be used very often....they are, at almost all tiems, a waste of res. Any marine with time can eliminate them without so much as being scratched.
[snapback]37718[/snapback]
That is why when you gorge, you stay as close to your OCs as possible at all times, and it therefore goes without saying that you should only be OCing up high traffic spots that through being withheld, seriously hurt the marine team.
Never OC up a room and expect the structures to defend it. It's a waste of res because patient marines will just take it slow and one by one kill all the OCs and unpatient marines will ninja by them and PG on the other side. Both of those things are impossible however with gorge support on his precious OCs. Even with only skulk support the former is still entirely possible, although ninjaing no longer is...
That is why when you gorge, you stay as close to your OCs as possible at all times, and it therefore goes without saying that you should only be OCing up high traffic spots that through being withheld, seriously hurt the marine team.
Never OC up a room and expect the structures to defend it. It's a waste of res because patient marines will just take it slow and one by one kill all the OCs and unpatient marines will ninja by them and PG on the other side. Both of those things are impossible however with gorge support on his precious OCs. Even with only skulk support the former is still entirely possible, although ninjaing no longer is...
[snapback]37722[/snapback]
Except, when you're with your OCs, you're where you are no longer needed. You are in a place where you can do little to nothing for the team, and therefor are a waste of your res. When I gorge, if I'm not running somewhere, I know I'm missing something, or not doing something right. I'm no fan of standing still, and as a flimsy little fatty, I live by that.
P.S. It works well, too.
In most maps to successfully choke off an area you need to lame up at least 2 corridors - I generally pass my time running from corridor 1 to corridor 2, healspraying and/or replacing chambers.
As NS is a team game, you can hopefully count on one or two skulks passing through your choke point and biting marines, or ideally flanking the marines and hitting their rear while they're worried about OCs.
On low skill servers (or against mentally deficient comms) OCs can get a lot of mileage. On average skill servers, OCs are good for stopgap defence in the hive, or small forward bases which have a lot of alien traffic. On high skill servers, OCs are effectively useless..
[snapback]37756[/snapback]
Not useless, they just don't work as anything asside from gorge defence any more. The fatty is a fragile creature of his own standing, but with even one OC up his effectiveness agianst marines jumps dramaticly. The higher the skill the server, the less OCs go up in WOL's and the more they go up in gorgenests.
Maybe its time you give us a Lerk's Guide to World Domination. Reveal your secrets to us.
[snapback]37771[/snapback]
I don't think lerks plan on dominating the world. They only piss off Marines and their medpack-spamming comm.
Bah I try using alt 0160 and it still deletes the spaces. Ho hum.
Well anyhow, OCs are very nice to have for chip damage and choke points.
[snapback]37658[/snapback]
Use [ code] [ /code]
So
You
Can
Do
This
Maybe its time you give us a Lerk's Guide to World Domination. Reveal your secrets to us.
[snapback]37771[/snapback]
http://www.nslearn.org/EpAAuFEVAAKHCvrpxI.shtml (http://www.nslearn.org/EpAAuFEVAAKHCvrpxI.shtml)
credit to theadj !!