anyone remember Master of Magic? lesser-known civilization-like game, but it reigns as my favorite still... like civilization or alpha centauri, but fantasy-themed, with a hint of warcraft/RTS style economics... spells to research instead of techs... different cities had different races (humans, lizardmen, elves, etc) w/ different units and traits... and there were different schools of magic to specialize in (life, death, nature, chaos, etc)... heroes with special abilities, all units had experience levels... magic nodes to drain magic energy from (like resource nozzles) ;P a mirror world you can also colonize, with different races and stronger magics...
makes me all nostalgic :( but I think I tried getting it to run on my computer and it just ran way too fast, or didn't work at all... and I didn't have the patience to slow it down just right with a moslow type proggie...
my fave thing to do was master all the life spells... which have the most buffs to cast on your units, and also the ability to summon the best hero in the game... to whom I would apply all the best buffs, and send him rampaging, taking down entire armies solo =P
ah well. hope SOMEONE remembers it... ;P
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Never played... although I was going to say that you can get pretty much any old game to work through any one of the high feature dos emulators you can download for free online. I was playing the original lode runner recently... You just need to artificially simpulate low processor clockspeeds (since that's what they used to use for timing)