Some of my favorite moments..
- Early game sensory-network antics in cargo.
Yeah, I love sensory for the fun of it. Playing with hellbilly with only four health was good stuff.
- Getting chases towards MS as an un-upgraded ono, only for the marines to distress beacon and you having to do a 180 and swifty upgrade to redemption to escape.
That scared me, I thought I was gone for sure, but the beacon saved me. :p
- The mid-game battles with HA for control of the hives culminating in a tense standoff in Archiving to save the unfinished hive.
- The countless ninja-devouring and PG crushing you did.
It was funny devouring Sgt.Fury again and again just to be redempted to hive, then Grill asking if ono ever die just in time for me to eat him ^_^
- Devouring a HA and his JP buddy giving chase, following you all the way into Archiving before you are slain. With the HA now freed inside Archiving, a quick PG, the hive is dead, and the game isnt over yet!
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THat was a mistake on my part, but luckily our team was able ot make up for it. There were a few times I had a HA in my belly with another onos/gorge beside only to redempt and leave them stranded with a new foe...
rad4christ your skulking made me cry... you should play combat as a skulk and not buy leap to get better...
Well, I know I need help on my skulk, but I'm not going competitive, so I just have what fun I can. And NO, I will not learn to bhop.
rad do you not know redemption drops whoever you are eating?? this boned your team when you devoured a heavy, ran to archiving and he popped out, pretty much handing the marines a free phase gate and dead hive.
Yeah, that was a mistake, but c'mon, I didn't want ot die, and I thought he'd give up chase, but he didn't.
this hive also died thanks to the lack of movements. you NEED movements 2nd if they are not first, for the simple fact that skulks can movement in while a hive is under attack.
We still won, didn't we?
from the looks of it, the marines were not nearly as good teammates as the aliens were.
Actually, they responded quite well IMO, the aliens just kept going strong.
scooter letting all his important buildings go down to SKULKS!?!? hotkey the observatory. please. please. please. please scooter. you will see it blink when under attack.
I agree here. I wanted to tell him that in game, but why ruin a good thing (for aliens, that is).
the complete lack of lerks and fades during early and midgame turned an easy alien win into a close game.
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There is truth in that, but you know, I had MUCH more fun than that single player deciding the game. I'm GLAD we didn't have that game-deciding lifeform. Hence why it was a fun game instead of an average one.
sounds like a fun game. and you bring up a good (if often repeated) complaint about the current build. that the fade, and how good/bad he is, is a game decider.
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I seriously disagree with that. Because of the way fades are used in the majority of games people seem to think of fades in this way, exactly the same way the Onos was first thought of when 2.0 was all shiny & new.
However NS is a very varied game strategically. There are numerous strategies & tactics that can be applied to all aspects of both teams & I'm not just talking A counters B. The problem is for people to think more & crap their underpants less when something pops up in the game. I've played & commed games where the aliens have had 2 or 3 fades still alive when we took out their hive without needing heavy armour or jetpacks. Likewise I've played games where we've taken out heavy or jetpack PG rushes on hives & then counter-attacked the marine base & won using a team of skulks and gorges with the odd lerk here & there.
As with everything in life, its not the size that matters its how you use it (or so my girlfriend is always telling me :blush: ).
elect every node. farm up every hive you have. farm crawl to the hive.
Ugh, please dont encourage this strat.
If you want to give aliens an easy win always play this strat.
Elec nodes are such a pain for regen fades to kill. Turrent farms in hives are such a pain for regen fades to kill.
(note this is e-satire).
Elec'ing nodes & turrent farming hives only wins in 2 situations.
1 - aliens go Sensory Chambers first & you take both empty hives. Even if you only deny them 1 hive they've generally crippled themselves enough by taking Sensory first.
or
2 - the aliens really suck.
often you will see both cases at the same time in which case have fun & enjoy your win.
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MS: i'm referring to a situation where, apparently, he had all the nodes, all heavied up, but little teamwork. obviously you don't use this strat all the time. man, i'm in a really really pissy mood, so i'll stop my post now.
MS: i'm referring to a situation where, apparently, he had all the nodes, all heavied up, but little teamwork. obviously you don't use this strat all the time. man, i'm in a really really pissy mood, so i'll stop my post now.
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Exactly. I rarely farm up hives after I take them down, but sometimes that costs me games. If you have that 200 extra res and the aliens down to one hive, you MUST build turrets in their hives, because if the assault gets rough it's easy for them to sneak out and put up the hive while you're distracted, as well as take down all of your resnodes. This is the one time where lame truly is your friend.