It would be a good idea when researched, to have 3 grens per life, instead of one.
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I like that Idea. And/or make them more powerful.
how about we give marines nukes and take out bite, its so overpowered.
please no more ideas that only help marines...
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yes, please. But I really do like the idea of multiple handgrenades. The perfect matching adjustment is an early counter, carapace.
yes, please. But I really do like the idea of multiple handgrenades. The perfect matching adjustment is an early counter, carapace.
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which again forces Defence Chambers as first upgrade, something a lot of people want to get away from.
which again forces Defence Chambers as first upgrade, something a lot of people want to get away from.
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agree with stacey.
wow did i just agree with the drunk british guy?
:o
:blink:
It would be a good idea when researched, to have 3 grens per life, instead of one.
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I like that Idea. And/or make them more powerful.
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The reason why you don't have anymore then 1 grenade is to promote TEAMWORK.
Then again, Teamwork doesn't seem to exsist for Marines anymore v_v It always seems to be "Ninja PG here, Rambo There, etc"
What if a grenade leaves a small burning plasma charge? Area denial for a few seconds, keep lerks out of the vents for enough time to take positions.
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I for one think HG's should just be removed. Not made stronger. Because as Grimm mentioned a few times, Marines are already overpowered against Aliens
why make the onslaught even worse? :blink:
You seem to be forgetting about a little thing called Combat Mode.
No matter how poor a gamemode you may think it is the Devs still have to balance the game for both ns_ and co_ modes, [Edit] and in Combat Xenocide is anything but unuseful. Primal Scream also rox many, many sox...
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In fact, you describe the single biggest flaw in the design of co_, namely the completely, utterly stupid assumption that every little change implemented in one gametype has to go into the other one too. If something works fine in ns_ games but not in co_ games, for heaven's sake, only put it into ns_, and leave co_ alone. Same thing the other way around, of course.
You seem to be forgetting about a little thing called Combat Mode.
No matter how poor a gamemode you may think it is the Devs still have to balance the game for both ns_ and co_ modes, [Edit] and in Combat Xenocide is anything but unuseful. Primal Scream also rox many, many sox...
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In fact, you describe the single biggest flaw in the design of co_, namely the completely, utterly stupid assumption that every little change implemented in one gametype has to go into the other one too. If something works fine in ns_ games but not in co_ games, for heaven's sake, only put it into ns_, and leave co_ alone. Same thing the other way around, of course.
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Well they usally keep the weapon/ability/class/upgrade effects the same in both so as not to confuse new players. They want to do this to expand their playerbase. They want to do this because Flayra's creating a new company and he wants to draw as many current customers as possible to his new releases. Why? Once again it all boils down to money, and unfortunately sacrifices are frequently made in the quest for a greener life.
We've been playing MC first a lot lately actually. Works great for saving the second hive, supporting a good lerk.
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I've Always known MC first is a VERY viable tactic when FF is on... I've pushed for MC first SO many games. The problem is that DC first is dependent tooth and nail on getting the first fade, so it doesn't nessicarily kill you to all go off and rambo at the possible cost of putting up 2nd hive quick... If you don't get the 2nd hive up ASAP in MC first you are screwed as soon as high level weapons hit the map. People just wouldn't change thier playing strategies
We've been playing MC first a lot lately actually. Works great for saving the second hive, supporting a good lerk.
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I've Always known MC first is a VERY viable tactic when FF is on... I've pushed for MC first SO many games. The problem is that DC first is dependent tooth and nail on getting the first fade, so it doesn't nessicarily kill you to all go off and rambo at the possible cost of putting up 2nd hive quick... If you don't get the 2nd hive up ASAP in MC first you are screwed as soon as high level weapons hit the map. People just wouldn't change thier playing strategies
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Good point. I find that one scary lerk can be better than a fade for containment/demoralization/strain on res through meds.
The counter, of course, is an expensive elec lockdown strat.