Just have it kick Skulks first, marines second, and sort by lowest score.
That way, commanders or higher lifeforms never get kicked.
[snapback]25531[/snapback]
Uhh... why not kick Marines first. Seeing how that Skulk that just got kicked might have been on it's way to drop a hive, or important structures, or even go fade to kill electrified rts. While a marine was sitting in base humping the armory ;)
I think lowest score = kick. Worth a try cus' you won't lose important players.
[snapback]25546[/snapback]
uh..gorges? :blink:
and also think about it. Marines scores are always double or even triple the Aliens score.
uh..gorges? :blink:
[snapback]25556[/snapback]
gorges commonly have mid-to-high scores. Every building they drop gives'em 3ish points anyways. Unless you're not spendin your res...
I'm still in favor of shortest connection time.
The reason we have res slots though, IS to kick people. No, it's not as harsh and cruel as it sounds. The reasoning is thus: We want to have good people on the server. We're prepared to deal with some people having to get kicked off in order to make room for people that we know we like to play with. Even if its annoying for the people that are kicked, we'd still rather have someone we like playing with to be able to get in all the time, over having 'nice' reserved slots that won't kick anyone to make room for an RS player. A slot means something here, it means you were selected by the community as a good player and good all around person and we like you enough to want you around all the time. It's not like servers where only the admin's friends get slots. Or servers where you can buy your res slot. Here, it's a token that says 'we like you over every other random player out there, feel welcome back any time, we'll clear out a seat for you if we have to.'
Often an annoying player who has yet to break the rules has been kicked so that an RS player can join up. Saves the admins having to watch this person who may eventually break a rule, but who has done nothing wrong yet, just acted generally not nice. Yes, sometimes a nice player gets kicked as well, but if we like them and they like us, they'll usually come back and get noticed and eventually get slotted.
So there is a method to the madness. We do want slots to kick people off and make room for people we already know and like. That's why having limited numbers of RS slots is a bad idea. Besides, it's not uncommon lately to see the server filled to the brim with reserves. Having a scant 3 or 4 hidden reserved slots wouldn't do anything when 15 slot holders want to play all at once.
[snapback]25579[/snapback]
well that about sums up what i said earlier and as usual it was bob who elequently put as such
stay around and be a good player and hey you may end up not being kicked from the server sooner or later to make room for a rs
bah I give up. use amx it makes life simpler.
[snapback]25879[/snapback]
well that is a big no no to mention that admin program around these parts
bah I give up. use amx it makes life simpler.
[snapback]25879[/snapback]
well that is a big no no to mention that admin program around these parts
[snapback]25880[/snapback]
I knowticed that, and I have always kindof wondered about the lore behind it...
There is something more frustrating than being kicked as the only fade: being kicked as the comm. It means instant doom for the marine team.
[snapback]27101[/snapback]
Meh, if I'm in the game I'll jump in the chair when a com drops. It might not be as good as having a single com the whole game, but a pickup com only takes about 1-2 minutes to figure out what the last guy was doing in the chair...
There's a sort of unwritten rule that whoever slot kicks the comm has to take over the chair. This has led to some interesting changes mid game.
[snapback]27195[/snapback]
Way to go Bob, it's not unwritten anymore! :p