Overly Chatty Penguins

The Ready Room => Off Topic => Topic started by: Uranium - 235 on July 31, 2004, 02:57:19 AM

Title: Shadowrun Campaign
Post by: Uranium - 235 on July 31, 2004, 02:57:19 AM
Well? Who's up for this? If you're interested, let it be known here. If enough people are into it, twill be more threads coming.
Title: Shadowrun Campaign
Post by: sonic on July 31, 2004, 07:21:09 AM
Shadowrun?  :blink:
Title: Shadowrun Campaign
Post by: Satiagraha on July 31, 2004, 01:07:23 PM
Quote
Shadowrun?  :blink:
Title: Shadowrun Campaign
Post by: Zero7 on July 31, 2004, 01:43:24 PM
me *raises hand*
Title: Shadowrun Campaign
Post by: Grimm on July 31, 2004, 02:18:26 PM
I'd like to give it a shot.
Title: Shadowrun Campaign
Post by: Uranium - 235 on July 31, 2004, 04:02:48 PM
What books do you two have and/or how 'good' are you at it (Relative newb, moderate,  a vet, or did you practically write the books?)
Title: Shadowrun Campaign
Post by: Zero7 on July 31, 2004, 07:41:45 PM
haven't a clue, I'll have to check my other computer, and I'm somewhere between nub/moderate
Title: Shadowrun Campaign
Post by: Evangelion_2 on July 31, 2004, 09:13:10 PM
Sounds like a intresting game to learn. Maybe some helpfull links for info?
Title: Shadowrun Campaign
Post by: Tombomb on August 01, 2004, 02:36:58 PM
Shadowrun as in The shadowrun Rpg for Genisis?  Wich was godly i might add
Title: Shadowrun Campaign
Post by: Dirty Harry Potter on August 01, 2004, 05:45:09 PM
That game was Based on Shadowrun yes, if it has the same rule base i don't know, and if it does, then the genesis version was probably based on 1st ed, we're going to play 3rd ED.

And to those who don't know what Shadowrun is, here's a, probably bad, "brief" discription/FAQ'ish thing:

When?
It takes place in 2062.

What?
- Government/corporation balance:
This is perhaps the core of shadowrun, corporations have more or less, taking over. The police is privatly owned(called the "lone star") now, and there has also been corporate wars, but at some point they realised, bugger! this is a waste of money! then made 3 laws to stop the wars, but they kept on going...in the shadows....and this is where YOU come in! You play the role as a shadowrunner. Shadowrunner is the term used about freelancers who does various jobs for corporations, like: steal that and that new prototype, kill that man, sabotage that perhaps even test the own corps security(you won't be told this of course, often you won't know who you are working for, before you get their trust, by being a loyal employee.)

- Technology:
Technology has VASTLY improved, there's cybernetic implants(Cyberware), fancy guns, biologic implants(Bioware) and also a computer system called: matrix(instead of the usual computers, where input is text or voice based, computers have now been "rigged" to plug into your brain(try to think Tron - only, noncheesy :p). A somewhat similar system to the matrix is being used to control vehicles, this isn't used for everyday driving though, but for military/special purposes, it's not illegal though(iirc).

- Magic:
Magic has over a few steps returned over the decades, first in 2011 people start to mutate into Orcs and Trolls, and a lot of newborn babies dwarfish and elven, some orcs and trolls too i think, this scares the heck out of a lot of humans, KKK slowly fades away, and racism evolves into actual racism. But of course humans are not the only animals to change because of magic, animals around the world begins to change into various mythical creatures: unicorns, hellhounds, Centaurs, gargoyles, fenrir wolves, kraken and dragons, in fact, there was a dragon who tried to be the US president, however...he was assasined in his human form(some great dragons posses the ability to take a human form), there's also a Dragon that owns a rather large corporation. Of course, the mythical creatures are only naturally present in the country from which the myth is from, or where the myth takes place.

Then later actual magic is performed first indian tribes comes in contact with old spirits, thus they now have the ability to do magic, they start to get in loads out conflict with the US government, start a bunch of wars, yadaydaydablabla(can't remember how the war exactly ended so... you'll have to hear that one later). Now various teenagers accidently casts spells triggered by their uncontrolled emotions, The fact that people start performing magic starts all kind of discussions, "witchburnings", christian hate(traditionalists + satanism(*coughmagiccough*) = very bad combo) however, everything calms down, the US makes laws about it, uses Magicians themselves to find and hunt down criminal magicians, and the Pope accepts Magic.

Gameplay?
so what classes and races can you play in this game?

- Races:
in the game there's 5 basic races: Human, Orc, Troll, Dwarf and Elven.

- Human is the very basic race, you have no pros or cons, other than.....you're still the race that's the largest, numberwise.
- Orcs are slightly stronger than humans, not so pretty or smart, but a bit stronger and tough.
- Trolls are even stronger and tougher, but, you guessed it,  even uglier and less intelligent.
- Dwarves are also a bit tougher than the humans, but they're not more stupid nor uglier, (iirc they have a minus to quickness(dexterity)).
- Elves, who are, a little bit less tough, but prettier and more agile than humans.

It's important to know that unlike D&D, playing a non-human will have severe social penalties - People will usually want to serve the humans first, or give them better deals, pay them more money, etc.[/color]

aside from these races, there's also some abbriviations of these, like a japanese dwarf, dryad, cyclops....etc. Oh and you can play a Were"whatever" and Ghoul too.

- Classes
In Shadowrun there are not classes per say, but only skills, but still, most people specialise in a certain field, and this is what i call a class, and here they are:

Hermetic Magician:
This is your "regular" sort of magician, studies magic by reading various tomes and books(or computer e-books), capable of conjuring Elementals.

Shamanic Magician:
Shamans follow a certain totem, the totem is basically a kind of deity(often a strong spirit) that the shaman follows and obeys, capable of conjuring various spirits based on what locations they're at(the spirits cannot leave their domain).
- Note both types of magicians can cast the same type of spells, the only difference is the totem part, and the spirit/elemental difference.

Adepts:
Adepts are also a kind of magician, except that Adepts cannot cast spells, they use their magic power to boost themselves in various ways(by a strange coincidence these boosts are often available as cybernetic implants), this could be: boosted reflexes, the ability to fall very deep without harm, killing hands, improved senses, improved skill...and more.

Riggers:
Riggers controls vehicles by pluging their brain into the vehicle itself, so the vehicle acts as a extension of the drivers body, so this is your getaway driver, helicopter ride. However vehicles is not the only thing he can control, some riggers use controls drones instead(basically small robots), which can be used for surveillance, combat....and probably more.

Decker:
Hackers who are commonly called deckers because they use a "Deck" to hack computers, this Deck, is basically a highly advanced computer that allows the Decker to use Certain hacker utilities/programs inside the matrix, this could be attack/defend programs against IC's(pronounced Ice, afaik), or stealth programs to avoid combatting ICs all-out-together, decryptions, password hacking...and etc.

Street Samurai/Merc/Gun-nut/Grunt....etc.
This is your "basic" fighter, except this time, he has big guns, occasionally melee weapons, and he's all boosted up with cyberware, Bioware and who knows what kind of drugs, some even has special made weapons, to be even more deadly. There's of course various specialisations of this bloke, sniper, demoman, straightonassualt, melee'ist...etc.

Otaku:
This is kinda a cross between Adept and Decker. Otaku have the ability to affect the matrix with nothing but their minds, and they install new programs by a type of "meditating" on the matter. However all Otaku are children - they lose their power the older they get. However by the time they have lost their powers they've usually stashed a lot of money from jobs so they can buy a proper Deck and programs. Also, they tend to live in tribes that support eachother(food, clothes and getting Decks/programs for the "retired" Otakus).

CyberZombie:
Note, this is not a PC class, strictly NPC, and also quite rare - expensive to have such a bloke you see.
A CyberZombie is a person who have so much cyberware that his soul/spirit/whatever wants to leave(See Cyberware topic for reason), or in other words, he's dead. Or so he would be if not it was for a group of mages who keep his soul in his body through certain rituals so he can do his owners bidding, fail to do his bidding, he dies.(this is yet another reason it's not a PC "class"). But as you probably guessed CyberZombies are EXTREMELY mean in combat, and they are not to be underestimated, who knows what kind of enhancements this guy has.

- Contacts
Thought i'd just add this, since well.....i'm bored(stacked teams on NS :().
In Shadowrun there's some specific stereotypes/special nicknames for certain types of characters for NPCs.

Mr. Johnson:
Mr Johnson is a generic name(name is obviously inspired by John doe) of a corporate employee who works as a middleman between the corp and the Shadowrunners, so this is one of your employers.

Fixer:
A fixer, as the name suggests, "fixes" things, that is getting equipment, weapons, jobs(all kinds of jobs, corporate and noncorporate alike) and perhaps even extra contacts. so this is a quite resourceful contact to have.

Talismongorer:
This is your Magical-shop-owner, who's able to sell you all kinds of different magic stuff, like materials for different rituals, libary (e-)books to study, foci(magic item, but not as you know them - helps you to cast magic in different ways, or serving as a weapon on the astral plane). This man does of course also know a deal about mythical creatures and magic in the new world.

Gun-tinkerer(not a SR term, just one i whipped out.):
the name pretty much says it all, this bloke knows how to make and repair guns, quite useful if you need something for a "special purpose". Again there's of course also vehicle mechanics and more.

Street Doc:
This doctor(or in some cases, "doctor") isn't associated with officials in any way, or at least not in his "free time". And thus you can get treatment(medical or installation of Cyber- and/or Bioware) without the government knowing, or if you happen to be SINless.

- Items and stuff
Here's some general info about various items and equipment.

Credstick:
A Credstick is a unipurpose IDcard, it holds your Name, SIN, Bank account acces, Drivers license and so on. Depending on the credstick, there's different security measures on it(this might be false info, but i remember it like this.).

SIN:
SIN = System Identity Number - which is the equialence of todays CPR numbers. It is pretty much everything in this world. Without a SIN you won't be missed if you happen to "dissappear", and you also lack a lot of rights. However on the other hand i suppose it's a tad harder for the government to track you down.

Cyberware:
As mentioned above Cyberware is cybernetic enhancements, Most boosts you combatwise, but some can also be used for simple storage, extended the brains memory, replacement of limbs, cosmetics(some parts of society likes the "techno look")  or Deck plugin. It comes in 2 different kinds and 4(iirc) ratings, the 2 different kinds is obvious and synthetic, Synthetic cyberware is easier to hide, and doesn't scare the public as much. The rating affect how much essence the cyberware robs you of. Installing Cyberware draws from your Essence, which is your lifeforce, Magic is based on how much Essence you have, so magicians stay away from it, but for a nonmagician it still sets a limit of how much cyberware you can have.

Bioware:
This is biological enhancements, basically you get a genetically modified bodypart/organ. This can range from combat enhancements such as the ability not to feel pain, to the ability to sweat perfume(or something else), to cateyes, fur, even extreme magneticness on the other gender and more!

here's (http://www.shadowrunrpg.com/) the official site, doesn't tell much about the game, but well, here it is anyway.
Now you all know a "bit" more about Shadowrun :p, hoped i helped somehow, otherwise i have wasted a lot of time, but nevermind.

EDIT: oh and erm....as you already know....i'm in :p and i'd classify myself as a rusty moderate.

Edit of Edit: *GASP* even more!
Title: Shadowrun Campaign
Post by: That Annoying Kid on August 01, 2004, 09:40:32 PM
you were AFK in the server for soooo long while you made this post


but it's a very sexy post, good job
Title: Shadowrun Campaign
Post by: Uranium - 235 on August 01, 2004, 10:16:53 PM
Holy ^^


DHP you forgot to add that:

The world of Shadowrun is eerily like that of 'Minority Report'. Your average everyday Joe Citizen has a SIN (System ID Number) that is used for everything. The governement tracks you by your blood type, your fingerprint, even your retinal pattern if you're that powerful. Everything requires the use of your SIN. Everything from using a Pay Phone to buying a bag of chips, and you can be tracked anywhere.


Shadowrunners are (usually) illegal citizens - they are born SINless, or they have a SIN and decide to 'drop off the grid'. They live in the Shadows. They get by by using their network of contacts, their 'Fixer', and 'The Johnson'.

Being without a SIN makes them, more or less, enemies of the state. They're hobos. If they should 'dissapear' no one would notice.

The Fixer is their street contact - They'll set them up with the latest wizz-bang hardware, even sniff out jobs for them. The jobs are passed down through 'The Johnson', which is the 'John Doe' name for such people: Usually backed with a blank check, they're the Megacorps tap on the street. If they need a rival's newest gizmo to 'unfortunately and catastrophically fail', they'll find a team for the lowest price who will sneak or break in, smash up the place, and dissapear.

Shadowrunners live a dangerous life. If their brains aren't fried by a Security Decker packing a Blackhammer program, if their car isn't blown to pieces by a Doberman Assault Drone, if the aren't burned up astrally by a Combat Mage, and if they don't get a spinal realignment by an angry troll cybered to the teeth, they could get shot in the back by the very man that hired them.

Always watch your back in the Shadows...



Oh and before anyone says 'ROFL LOL MATRIX RIPPED OFF MOVIE', the Matrix movie more easilly ripped off Shadowrun, since these books were written years before the Wachowskiwhatsit brothers even THOUGHT about WRITING Matrix :D


I'm not going to check my books, and I don't have the Dragons of the Sixth World sourcebook, but some Great Dragons:

Hestaby - FASA's play on 'Shasta' commercials (It has to be Shasta!'), Hestaby has taken up residence in the northern part of the California Free State, on top of Mt. Shasta.

Dunklezahn - 'Big D' is the dragon who was elected president. A well-placed car-bomb blew him to bits, ripping an astral rift.

Ghost Walker - An ancient white dragon that came out of said astral rift. A powerful ally of the Native Americans.

Lofwyr - CEO of Saeder-Krupp Heavy Industries.

Sirrug - An overall pain in the ass who took down a couple of flights.

The Great Dragons command immense power both physically and politically.
Title: Shadowrun Campaign
Post by: Uranium - 235 on August 01, 2004, 10:41:22 PM
So Zero7, possibly Grimm, DHP - We need more :D

BTW I'll GM but I'm not really the best at it - I'm a fantastic player though, so if you'd like to 'comm', feel free to say so :D


Basically, if you want to play...

1) Have some degree of writing skill.

2) Know the rules and be familiar with the Shadowrun Universe.


http://jive.dumpshock.com/default/thread.j...5936&msRange=15 (http://jive.dumpshock.com/default/thread.jsp?forum=17&thread=5936&msRange=15)

There's an example of an old forum run I did - This one is pretty slow-going but that's how I want it done, story-like format.

I'm Salvatore, a down-and out Mafioso who enjoys the finer things in life (He had skills in 'Wine', 'Opera' and 'Fine Italian Cooking' :D), who makes a habit of wearing a suit and carnation nearly everywhere he goes. He wears a red carnation when he's 'working'. He worked for the mob in Oakland, CA, as a getaway driver, nearly rubbed out the Don, and split for Australia.

BrianL03 is my friend back in Chicago, who plays Ricky, an asian decker kid named Jimmy or Rick or something. In the world of Shadowrun, some people are addicted to the Matrix, preferring virutal reality to the real world. He suffers from this addiction.
Title: Shadowrun Campaign
Post by: Asal on August 01, 2004, 11:21:19 PM
You forgot to mention the swearing.  I'm sorry I can't fill that in, I'm a newb on it.  But I thought it was well done.
Title: Shadowrun Campaign
Post by: Uranium - 235 on August 01, 2004, 11:29:16 PM
Yes, they've got a few words replaced in SR:

Chum and Chummer is common, used to refer to a friend.

Drek = poo

Hoop = ass

Frag = you know, as in "frag you!"

*Shrug*

Please be a good example and don't dodge the swearfilter. I know it was in the interest of the game, but still.

'Uranium' and 'Good Example' aren't terms that usually have mixed in the past.[/color]
Title: Shadowrun Campaign
Post by: Uranium - 235 on August 01, 2004, 11:46:32 PM
For those that are new to the game and would like to spend some cash,

SR3 is the main book - Basically, just 'Shadowrun version 3.0'.

SRComp is Shadowrun Companion. Expands on the rules a lot. This book is almost mandatory, it's so useful.

CC is Cannon Companion. Lots of new combat rules, lots of new hardware to play with, including a Minigun. Fun stuff.

M&M is Man and Machine. Expands on Bioware, Nanoware, Cyberware, and gives a new list of toys to buy.

These are the 'big 4' that your average Joe Shadowrunner will have. You can live without M&M and CC, but they're horribly nice to have.

The main book is $30, and the sourcebooks are probably around $15. I bought mine off ebay for $12 each. They're published by Fanpro and Wizkids, since FASA is le dead.
Title: Shadowrun Campaign
Post by: Dirty Harry Potter on August 02, 2004, 03:52:56 AM
ah i forgot the green text as well, i almost added it to the humans description, something along the lines of not suffering from racism that much....but i obviously cut it during my writing. But yes, i'd still like to give it a shot, i have insight in the rules, some of the world - haven't really played it, and when i did, i would call it (R.)PG :p, so slang and various stuff is very, very faint knowlegde to me. writing skill? they kinda suffer :p since well, i know very little about socialness and of course also partly because of previous reason too, so you'll probably see me as some unsocial git if i had to play(and do it properly).
Title: Shadowrun Campaign
Post by: Uranium - 235 on August 02, 2004, 04:15:09 AM
Quote
ah i forgot the green text as well, i almost added it to the humans description, something along the lines of not suffering from racism that much....but i obviously cut it during my writing. But yes, i'd still like to give it a shot, i have insight in the rules, some of the world - haven't really played it, and when i did, i would call it (R.)PG :p, so slang and various stuff is very, very faint knowlegde to me. writing skill? they kinda suffer :p since well, i know very little about socialness and of course also partly because of previous reason too, so you'll probably see me as some unsocial git if i had to play(and do it properly).
If you find a role you have fun playing it's a lot easier - But look through that thread - That Rip Van Mason guy wasn't too good at it, but it's a far cry beyond the NS Forums idea of 'role playing'... (http://www.natural-selection.org/forums/index.php?showtopic=50932) :D
Title: Shadowrun Campaign
Post by: Sustained on August 02, 2004, 01:03:13 PM
I'm in. I used to play under DHP's evil reign as a GM, and lemme tell ya...Christmas trees and evil wizards EVERYWHERE!

I do have some knowledge of the rules, but I haven't played Shadowrun too much. I've read a good deal about the rules, and I play other pen-and-paper games, so I should be slightly better than your average nubby pastry.
Title: Shadowrun Campaign
Post by: Uranium - 235 on August 02, 2004, 01:32:13 PM
I'm copying DHP's post and making it better and bigger here... Standby...
Title: Shadowrun Campaign
Post by: Uranium - 235 on August 02, 2004, 01:52:08 PM
When?
The general 'present day' is 2062. Runs usually take place in that time, plus or minus 10 years. Runs usually won't take place any time before 2030's, since that was when the megacorps were being established, and the world was still in turmoil.

Anyway, in 2011, the year the Mayans predict the world will end and a new one will arise, The Great Awakening happened. Magic returned to the land. Once-thought-of mythical creatures manifested in new born children as orcs, trolls, dwarves, elves, and more. The doctors explained this with UGE - Unexplained Genetic Expression.

Shortly before all this happen, a superplague wiped the globe of most of the human population, known as VITAS. VITAS would rear its head again in the future.

The Native Americans were the first to discover their magical force. Using powerful spirits and spells, they fought off and devastated UCAS forces (United Canadian and American States, iirc). All the tribes were able to reclaim vast amounts of land - the size of the United States shrunk considerably. At the same time, megacorporations were slowly granted laws that would allow them more power then they ever should have had, including Extraterritoriality - The power to enforce their law on their lands.

Overall, the world changed. Forests sprung up overnight. Natural disasters smashed and pulverized cities. Magical insect spirits found a home in Chicago, and the area was sealed off into the Chicago Containment Zone. An Ares (A megacorp) special task force detonated a tactical nuke on Cermak street, known as the Cermak Street Blast. Chicago is the most difficult city to live in now, to say the least.

Somewhere in this madness, the Southern States remembered this brief stint as their own confederation long ago. They walked into Congress, said they didn't want Canada to be part of the US (I don't wholey blame them), then succeeded. A civil war was avoided, and now they're known as the Confederated States of America.

California didn't like what was going on, and decided they wanted to be their own state (It's California - No one knows what they think anyway), called California Free State, or just CalFree. To the north, Tir Tairngire (A special territory the elves made chiefly just for elves) lies, between Redding and Seattle, which is a place the elves set up as their own little land. Battles wage between CalFree and Tir forces between Redding and Yreka as the Tir tries to take over more of California. The Great Dragon Hestaby set up shop on top of Mt. Shasta and is keeping things largely in check. Eventually another Great Drago, Lofyr somehow ended up with a seat on the Concil of Princes (The Tir government), and CalFree is really worried now.

At the same time, CalFree asked for help fighting the Tir and the Aztalan forces to the south (which took over San Diego). Japan answered, in the form of setting up a base in San Francisco, sealing off the area with troops and walls, and calling it Tokyo By The Bay.

Coming Soon...[/color]
Title: Shadowrun Campaign
Post by: Dirty Harry Potter on August 02, 2004, 02:04:00 PM
Quote
The doctors explained this with UGE - Unexplained
keyword being, explained and unexplained xD.

And you're mad to copy my post and enhancing it :o ITS INSANITY I SAY!, and what's "worse" it's in the same topic :o.

oh and BTW, VITAS wouldn't happen to be that virus that "explains" the vampires+bunch of other myth creatures....since i more or less hate that explaination v.v
Title: Shadowrun Campaign
Post by: Tombomb on August 02, 2004, 09:35:33 PM
hmm sounds fun how do we play this now?  iam kinda new to DnD kinda things but sounds fun i wanna try it out.  (DWARVEN GRUNT)!!!!!!!!
Title: Shadowrun Campaign
Post by: Uranium - 235 on August 04, 2004, 12:04:50 PM
Still need Grimm and Zero to tell me what books they have :D




Now.... for the HOUSE RULES FROM HELL!




http://www-personal.umich.edu/~jormung/shadowrun/rules3.html (http://www-personal.umich.edu/~jormung/shadowrun/rules3.html)

I know it's a massive read, might be a little overwhelming, but I've used these rules in the past, they're very well written and have a very positive effect on gameplay.

We will be using the following:


    * Modifier Changes
    * Dodging
    * Delaying Simple Actions
    * Overdamage
    * Moving While Wounded
    * Ignoring Wounds (or "Chew the Pain")
    * Autofire - Because the autofire rules in SR are 'teh suck' :D
    * Suppressive Fire
    * Grenades
    * Shotguns
    * Cover (firing through)
    * Trusting your Cover
    * Called Shots
    * Called Shots in Melee Combat
    * Called Shots Against Targets in Cover
    * Knowledge Skills (or "How obscure is it?")
    * On the Topic of Stealth...
    * Stealth and Surprise
    * Observation Skill
    * Aiming in Melee Combat
    * Martial Arts and Melee Combat - We won't be using martial arts.
    * Quick Drawing Melee Weapons
    * Ties in Armed or Unarmed Combat
    * Improvised Melee Weapons
    * Weapon Breakage
    * Bodyguarding
Title: Shadowrun Campaign
Post by: Black Mage on August 04, 2004, 03:26:10 PM
four books and that webpage ... if someone could make the game somewhat simpler (or just give me a stupidversion of the text) i'd be there
Title: Shadowrun Campaign
Post by: Dirty Harry Potter on August 04, 2004, 03:29:49 PM
I don't really think you can, besides making the game more simple would kinda ruin it imo. But yes it's quite complex.
Title: Shadowrun Campaign
Post by: Sustained on August 04, 2004, 03:56:56 PM
I think Uranium will have to explain things as we go, if we go.

I know for one that I can't figure out, heck, barely recognize most of the things in these house rules. I hope it'll be easier when we're in-game.

But err...These house rules are supa-complicated imho. I'll need the dummie versions ^_^;;
Title: Shadowrun Campaign
Post by: Tombomb on August 04, 2004, 08:29:02 PM
So how are we gunna play this exactly? on a site or sumin?  well anyways keep me updated i want in !
Title: Shadowrun Campaign
Post by: Dark on August 04, 2004, 11:40:11 PM
it would be done in an irc channel tombomb
Title: Shadowrun Campaign
Post by: Uranium - 235 on August 05, 2004, 02:46:05 AM
Quote
it would be done in an irc channel tombomb
[snapback]24992[/snapback]

No, it won't.

Quote
four books and that webpage ... if someone could make the game somewhat simpler (or just give me a stupidversion of the text) i'd be there

Like I said - You only NEED the first, main book. The other three are strictly optional, but if you don't have them, you're gimping your character. They're cheap and easy to find so that's no excuse. Counting my books I've sunk less then $120 in Shadowrun - $30 for the main book and about $12 to $15 for 6 sourcebooks. $120 isn't much, and it's the best $120 I've spent (well... the stick of RAM was better, but not by much). You don't even NEED the sourcebooks I have - I have books detailing history on SR's North America and Australia for gods sakes. Retail sourcebooks are about $20. I bought most of mine off of Ebay for $12 or $15 with just 'Buy It Now' option. And don't shop off of Amazon - You'll either get out of date books (Shadowrun 2 sourcebooks), or whack prices (They have cannon companion listed as $60?)

First of all, this game is very complex - If you don't understand the rules, I can't dumb it down for you. If your only role-playing experience is with dumb 'ol Dungeons and Dragons, well, time to blow your mind - SR takes an IQ of at least triple digits to play well.

Secondly, if you think I can hold your hand through it, or explain it on the fly, you're out of luck. DHP will agree with me here - It's far too much a hassle to carry along someone who only wants to play so he can randomly kill people with a gun as a dwarf. "Okay... I cut the power on the lobby... Drake move in." "Right, I slide against the brick wall and move up to the keypad. I carefully remove the panel and examine the wiring for any alarm-" "I TOSS A GRENADE AT THE WINDOW LOL!!!"

Third, if you HAVE the books, and you still don't understand, then sit down and read 'Skills', 'Combat', 'Running the Shadows' and 'Beyond the Shadows'. Then read them again. Read it until you DO understand those house rules. They're horribly simple once you understand. Targetnumbers and modifiers, that's what this game is in a nutshell.

No, I'm not going to have any of THAT. If you dont' have a book or you don't understand the rules, you're out of luck.

That said, if you want to play, you have to SHOW me you understand the rules: Since I don't know if everyone has Shadowrun Companion we're going to be using the BECKS system:

http://tss.dumpshock.com/15/art15-b2.html (http://tss.dumpshock.com/15/art15-b2.html)

Basically it's a more refined version of the 'Points' system in SRComp. It's really really easy to use, so if I hear anyone bitching, I'm gonna slap you. The first time I used this system I did it right away.

We're using BeCKS, if you have a question, ask.

Limits for characters:

300pts to spend with BeCKS, not 450.
Skill and Gear Max rating = 4,
Max Gear Availability = 6
You MUST multiply street index with the cost. If the item costs 500 nuyen, and the Street Index is 2, then you pay 1,000.
You can go over the availability, but you must add 0.1 to the street index for each point above 6. (Avail of 8 would cost (Base * (SI + 0.2)).

Yes, this is a low-powered game, but considering none of you besides DHP knows what the :D is going on, you have to live with it.

Email your characters to me for approval. I better not get 4 street sams. Be creative for gods sakes.

Uranium235 ( at ) gmail ( dot ) com.


Attached is a character I made using the exact same limits I just gave you guys from the game I posted a link to on page 1.
Title: Shadowrun Campaign
Post by: Tombomb on August 05, 2004, 07:12:08 PM
T_T.... i wouldent throw a nade at a window...... but w/e i see u gotta be hella nerdy to play this game well w/e i dont have money for books to read.  I wished i could have came along with some one telling me on the fly but looks like it wont happen....
Title: Shadowrun Campaign
Post by: Nooblet on August 06, 2004, 12:45:41 AM
If anyone needs to Purchase books for this or anything I can help I and my step dad run a distrubution company out of my house called MWGames (website comming soon), my step dad got a distributer licence and sells items directly and factory prices. I can place an order for you and have them shipped in 2 days. PM me if intrested.

We are huge geeks in this house, DnD every sunday, Stargate SG-1 every saturday, and we go to GenCon every year. w00t!
Title: Shadowrun Campaign
Post by: Uranium - 235 on August 06, 2004, 01:12:12 AM
Quote
If anyone needs to Purchase books for this or anything I can help I and my step dad run a distrubution company out of my house called MWGames (website comming soon), my step dad got a distributer licence and sells items directly and factory prices. I can place an order for you and have them shipped in 2 days. PM me if intrested.

We are huge geeks in this house, DnD every sunday, Stargate SG-1 every saturday, and we go to GenCon every year. w00t!
[snapback]25105[/snapback]

HOLY ^^ ARE YOU KIDDING ME?

I LOVE YOU! (cries)
Title: Shadowrun Campaign
Post by: Dubbilex on August 06, 2004, 05:26:05 AM
If I didn't have to buy the book, I'd be in in a second.  Unfortunately, my experience with shadowrun is basically at a 'yeah - heard about it once or twice' level.

I s'pose I'll be content to wo watch for now :)
Title: Shadowrun Campaign
Post by: Uranium - 235 on August 09, 2004, 11:46:45 AM
HELLOOO WAKEY WAKEY I HAVEN'T RECIEVED ANYTHING YET.