Overly Chatty Penguins
The Ready Room => General => Topic started by: Niteowl on July 22, 2004, 09:39:17 PM
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yeah, i give you guys loving too! this a goodly number of the major bugs that are fixed in b5.
unable to place resource towers on some nozzles
hp/armor of gestating players not correct after gestating
[combat] JP / HA given to incorrect player
mp_consistency checks for files it shouldn't
anomalies with marines that are being digested
decloaking / celerity / walking
commander can't click switches
celerity effects vary by species
weapon upgrades do not affect turrets
weapons not dropped properly upon death
repeated use of "kill" command will restart the suicide countdown timer
IPs and PGs sink when dropped near east-west slopes
[combat] resupply not effective for HMG or pistol
primal scream does not increase damage from xenocide or parasite
regen effects do not apply to health and armor in the same tick
no attack warning played if gorge attacks friendly structure
Marines can siege Engine Room from Marine Start
Various Onos stuck issues
SteamID doesnt show up in some log messages.
Fatal stuck issue in tram tunnel
Hive maxspawndistance incorrect resulting in spawning problems
sound plays whenever lastinv is used
VAC doesn't allow gamma to be reset
Figure out why "health" message is being sent so often
parasite persists after parasited mapper-placed structure destroyed
first-person model incorrect when HA exits commander mode
spectator / ready room player names unclear in voice comm indicator
disabled alien weapons can be selected
line breaks missing in linux server logs
Odd build location: Underneath purple "chambers" in Feedwater Filtration Access
Odd build location: Inside the Furnace
small stuck issue in lower sewer
Switch for Main Aft <--> Engine Room door is confusing
Marine start elevator oddities
Marines can crawl inside Feedwater hive
Odd build location: Above the facility windows
Odd build location: Below grating in sector F
Minor stuck issues in Engine Room<-->N-Corridor Vent
Ghost brushes in Engine Room hive
Semi-fatal stuck issue in Marine Start
custom solid entities cause random server crashes
misspelled cvars used in default server.cfg / listenserver.cfg
Buggy triangles in Feedwater Hive
Mysterious snag spot in Hive room
Grating near cieling in upper tram impermeable
Downgrading from higher to lower lifeforms with low health causes oddities
Parasite and MT blips appear for dead players
Getting into recycling comm chair causes recycle to halt permanently
catalyst packs survive round end
scoreboard corrupted if hostname longer than 31 characters
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nice work on posting it nite ^_^
i'm glad to see that they are fixing a majority of the bugs that are annoying
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did i miss it? or is origin still bug palace?
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repeated use of "kill" command will restart the suicide countdown timer
Nooooo! My leet h4x!
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nothing intresting tho... like UBER NEW RAIL GUN TO OWNZ WITH....
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regen effects do not apply to health and armor in the same tick
Yays! I've been waiting soooo long for this :D
yeah, i give you guys loving too!
And we wub you back <3
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weapon upgrades do not affect turrets
Does this mean you will now have level 3 turrets again?
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weapon upgrades do not affect turrets
Does this mean you will now have level 3 turrets again?
yup.
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Marines can siege Engine Room from Marine Start
Buh? Like the RT in Engine and whatnot?
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Whered you get the changelog?
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more importanty, when is beta5 gonna be released???
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more importanty, when is beta5 gonna be released???
[ 7/23/04 ]:: Release delayed
Due to problems fixing two big bugs, we are unfortunately going to have to delay the release scheduled for today. Voogru and Elven have been working really hard to find and fix the 'hitbox' bug (which really has nothing to do with hitboxes) and a client-crash recently introduced for listenservers. We are hoping that this release will be the official 3.0 release, and want to make sure it's especially solid. I under-estimated the difficulty of fixing these bugs, which is exacerbated by the fact that these guys are new to NS coding, and have had to hit the ground running.
We're still going to try to release before the CPL (http://www.thecpl.com/) next week, but if it's not ready in time, we'll wait until after. There are so many bug-fixes, map updates and polish items in this version that I think it'll be worth the wait. We're sorry if we spoiled your weekend plans!
In other news, the new Unknown Worlds and NS web-sites are nearing completion, and will be unveiled in the next couple weeks. We've unified the two sites, and greatly improved the navigation (no more flash), added user profiles, and added instant Constellation donation approval and more. Here's a screenshot (http://www.natural-selection.org/images/newsite.jpg) to give you an idea.
Thanks for hanging in there while we undergo this transition, I don't think you'll be disappointed.
It was supposed to be released today, but obviously they're not ready, so :(
Edit: added linkies in the quote like from n-s.org
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Nooooo! My leet h4x!
Your L33t H4x won't work for you when your stranded and lost in the woods with your 2 hungry brothers!!!!!!!!!!!!! BAHAHAH!
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Quick! type 'kill'!! kill! KILL!!! DISCONNECT! EXIT! QUIT NOOOEEESSSS!!1!1
Is that all they're changing for b5? They're not changing any balance issues? just fixing bugs? :(
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It starts off in B5 with a turret damage increase along with the spark bug fix. im scared of what B6 will say.
I can see it now...
[size=8] Quote from Flayra[/size]
B6 Log changes:
-Fixed many bugs that nobody ever notices
-BUS is finally finished! its finally done!, It will change gameplay tremendously, especially for aliens. BUS stands for the BigUnbalancedSiegetank marines have which will consist of HP and Armor of 900/950 and costs 20 res, it comes with duel siege cannons and 3 Mounted HMGS.
-Onos stomp reduced from 1 second to .5 to reduce spam so marines can kill them even more easily
-FIXED HITBOXES on skulk (making them "harder" to hit so hp/ap lowered to 50/5 to help out the new players at NS own 5 skulks with 1 lmg clip.
-Marine HMG cost down to 10 Shotgun increased to 11 (used to be 10)
-Onos hitboxes increased. For easier targeting for marines
-LMG damage upped to 18 dmg per bullet
-Increased HMG ROF from 650 to 950.
-Marine Start comes with 4 free turrets that work without a Factory
-New alien bot system because we nerfed aliens so much in these new builds Nobody wants to waste their time playing them anymore!
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I couldn't agree with you more, Diablus. As time goes by and the mod gets "improved" with updates, the Kharaa become weaker and weaker. Really is discouraging, the main reason why I play NS less and less as time goes by. v_v
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I guess it's time to start playing NS again.