Overly Chatty Penguins

The Ready Room => General => Topic started by: Dubbilex on July 15, 2004, 06:47:36 PM

Title: The Ship
Post by: Dubbilex on July 15, 2004, 06:47:36 PM
Okay fine.  There are no pirates.  But what I do bring to you is an excellent mod that was released scant few days ago called The Ship.  Just to avoid all the inevitable questions about what this newfangles 'ship' thang is, I'm posting this here and now.  To summarize exactly what it is, I'll show y'all the PHL quote:

Quote
Imagine a game in which you don't know who to trust, you don't know who may be about to kill you, in fact you don't even know who is human and who is artificial. Played online, your quarry is another human player but can you find them amongst the AI inhabitants of the Ship? Once you know who they are, find yourself a weapon but keep an eye out for security guards and cameras. If you're spotted trying to murder someone you'll be transported to the Brig and suffer a hefty fine. If you succeed in killing your quarry Mr. X will reward you with a cash prize, depending on how entertaining he found your murder. At the same time you must look after yourself, wash, sleep, eat and have fun and remember - always look over your shoulder because somewhere there's a player looking for you!

Anywho, the site is here: www.theshiponline.com (http://www.theshiponline.com)

A direct download to the client can be found here (http://www.outerlight.com/theship/joltdownload.asp), for those who like to whine that it doesn't work.  Keep in mind that this will apparently only work for americans - if you're a brit or European otherwise, just find the corresponding download link from the main page.
Title: The Ship
Post by: Dark on July 15, 2004, 07:14:21 PM
this sounds just intertesting enough so i've d/led it
Title: The Ship
Post by: Niteowl on July 15, 2004, 07:19:30 PM
gameplay is quite interesting, the models are nice. it just BARELY gets over the "oh crap, this is thinly veiled HL" problem.

also, i suck terribly at it :(
Title: The Ship
Post by: Tombomb on July 15, 2004, 08:10:27 PM
this game is fun yet really hard like u run up to ur guy u have to kill he wips out a gun faster than u and shoots u in teh face lol... u gotta be sneakah!
Title: The Ship
Post by: Redford on July 16, 2004, 01:47:21 AM
It's pretty dang cool, and it looks pretty good for a first release.  When they finish fixing all the model issues, it will be GRRRREAT.
Title: The Ship
Post by: ThoraX on July 16, 2004, 02:39:35 AM
played a bit of it just now and i must admit it's pretty fun. Theres some issue with my binds so I can't run, but i guess it helps with the apearance that i'm probably an NPC. I love shooting my quarry in the back with my blunderbus when they go into a cabin to grab a weapon. I was even able to drop the satchel-purse thing right under a guy's feet and casually walk to the doorway. He turned and looked at me in a momentary pause as if to say 'why are you in here and what's this purse under me?'... And then i detonated it and took his wallet. ^___^

also... avoid the help menu like the plague. there's a bug where it wonr close once it's open, even if you disconnect. You gotta restart the game once it's up or you'll be playin practically blind.
Title: The Ship
Post by: Tombomb on July 16, 2004, 09:28:44 AM
(shakes in fear of help button)  yea the game is still a tad buggy but for its first release i think it looks great and plays great.  a few keys seem to lock up when u use them but w/e first release. GO SHIP
Title: The Ship
Post by: Ulatoh on July 16, 2004, 09:36:43 AM
i love this game, its freakin hilarious
Title: The Ship
Post by: Grimm on July 16, 2004, 10:48:12 AM
Sounds interesting, I'm downloading it now to check it out.
Title: The Ship
Post by: X-S-Z on July 16, 2004, 10:51:34 AM
And fun as all hell! Thumbs up!  :D
Title: The Ship
Post by: Diablus on July 16, 2004, 12:02:03 PM
yea it was really fun, though it should be harder for you to find weapons, i mean comeon. i spawn in a room with a damn rifle and umbrella.

I love how u can change skins though, that pwns. and i like how the bots run, open doors, etc so u dont know whos real and who isnt! :ph34r:  too bad alot of people treat it like "HL DM" so they do nothing but hop around and all this crazy stupid stuff.
Title: The Ship
Post by: BobTheJanitor on July 16, 2004, 12:06:35 PM
Quote
too bad alot of people treat it like "HL DM" so they do nothing but hop around and all this crazy stupid stuff.
That's what I was afraid of. I dled it last night but didn't get a chance to play it. Unless they put in very good reasons not to run around and frag your targets like a madman, people are going to play it that way. Based on what you say, it seems like they're relying on the players to 'play the game properly' to which I say HAH!

People are always going to act like people, and that means finding the easiest way to win at a game. If your goal is 'kill person X' then they're going to get the biggest gun and kill that person as fast as possible, and they'll use any dirty trick the game allows to do it.

I'll have to really play it and see if it's that bad, but this was exactly what I was thinking would happen when I saw this game. A neat idea that may be ruined by short-sighted developers.
Title: The Ship
Post by: Diablus on July 16, 2004, 02:14:55 PM
well its really fun and works well playing with LMers, they dont seem to "too" often go madmenlike
Title: The Ship
Post by: Niteowl on July 16, 2004, 02:24:08 PM
it's not as bad as it sounds bob. because you acutally have to identify your target (and therea re a ton of players/npcs to 'talk to') as welll as occasionally manage your needs, as WELL as make sure no one is stalking you, as WELL as waiting for a time to kill your quarry when NO one is watching, as WELL as finding a weapon. so yeah, there are restraints. this isn't just HLDM with new skins.
Title: The Ship
Post by: BobTheJanitor on July 16, 2004, 02:42:40 PM
Well hopefully I can find a server to try it out on tonight. I'm really curious to see how it works. Sounds like the perfect game to enable something I've always wanted to see in a mod though: NO JUMPING AT ALL.

(I had an anti-jumping rant here, but it got so big that I'm moving it to off topic)
Title: The Ship
Post by: Uranium - 235 on July 16, 2004, 03:28:46 PM
Even with the LM regs lots of people still play it deathmatch-like (most notable when I was crawling through a vent and some prick down at the other end just sniped people coming in). In the ship forums they said something about making it easier to identify whose who so you can boot them.
Title: The Ship
Post by: Grimm on July 16, 2004, 03:41:50 PM
It's a pain in the ass to have people run around killing innocent people just for the hell of it. Although it doesn't happen too often, there still needs to be a greater punisment than just a cash fine. Sending someone to jail for killing an innocent would work well.

My big beef with the game is the "Quarry Changed" bit. Just when I'm about to stab my target with a needle, or shoot him with the blunderbus, somebody either leaves the server, joins the server, or kills their quarry/hunter, then all of a sudden my time going after my target has been a waste.
Title: The Ship
Post by: Tombomb on July 16, 2004, 04:01:11 PM
LOL GRIMM I WAS IN TEH SERVER U WERE IN LOL!!~   anyways yea i heard youz.  it was cuz people keep leaving that changes it.
Title: The Ship
Post by: Grimm on July 16, 2004, 05:10:10 PM
Well, with only three or four servers up, its no surprise we all bump into eachother.
Title: The Ship
Post by: Diablus on July 16, 2004, 05:29:21 PM
it gets too repatitive after awhile v_v
Title: The Ship
Post by: Anarki3x6 on July 17, 2004, 01:00:46 AM
biggest pain is the quarry bs, every second my quarry gets changed , you gota get lucky and stumble into your target ...
Title: The Ship
Post by: ThoraX on July 17, 2004, 12:57:22 PM
i enjoy playing the game. The only problem i have with other players is just when they come into a room and start using their fists to try to kill you. All they're doing is pushing you around and not doing any damage. I got so annoyed one time because this guy kept knocking me into a corner when i tried to get out of the room, so i killed us both with a grenade. That's when I found out he was my hunter...

KEKEKE KAMAKAZI RUSH! ^_________________^
Title: The Ship
Post by: Sancho on July 18, 2004, 02:51:55 AM
I really like this mod, but the two problems I see often are the quarry changing, and innocent killing arsehats, as mentioned.

Yes, I was running a server and had that exact problem, people killing randomly...only a...what...$3000 fine?  So even though there's 4 players in the negatives, I can't tell who got there by killing innocents, since there were others like me that had just gotten arrested and fined $230849023859 for having a rocket launcher.

I also think we'll see more reward for stalking properly once they fix the "quarry changed" BS.  Right now the only people that actually kill are the ones running around like mad, and then punching their quarry into a secluded room when they stumble across them.  Meanwhile, I've made myself look exactly like one of the NPC's, and am carefully watching my quarry from the corner of my eye when he switches. :angry:
Title: The Ship
Post by: Ulatoh on July 18, 2004, 04:33:32 AM
if htey did like Ura wants, and got rid of the radar, and made it so you have the same quarry till YOU kill them, or THEY kill you, It would be much better
Title: The Ship
Post by: Uranium - 235 on July 18, 2004, 12:33:15 PM
No, I just want radar to be non-functional in areas you "shouldn't" be. Lounge, restaurant, bank, sure. Vents and cabins, no. It would make tracking your quarry a bit easier since they'd have to observe you following them instead of just looking at the radar.
Title: The Ship
Post by: Grimm on July 18, 2004, 12:47:37 PM
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...The only problem i have with other players is just when they come into a room and start using their fists to try to kill you. All they're doing is pushing you around and not doing any damage...
Actually, every punch does a small amount of damage. It is possible to kill someone by punching them, although it takes a lot longer than any of the actual weapons. The upside is you don't go to jail for being seen with your fists out, or even for killing someone with your fists, and as long as you can trap them in a corner, they're pretty much done for.
Title: The Ship
Post by: Black Mage on July 20, 2004, 09:49:59 AM
so, this is a "spy" mod for hl? (look innocent and make a stealthy kill)

OH GEE EHM DOWNLOADING ARE TEE EFF ENN
(i wonder if lm #2 could have teh shipx0r on for a bit)
Title: The Ship
Post by: Grimm on July 20, 2004, 10:24:33 AM
We've considered the idea of a Lunixmonster Ship server, but after playing it a bit it seems almost unanimous that the game isn't entertaining for too long. It isn't much of a "spy" mod since you don't actually spy on anyone; You just run around hitting "use" on everyone 'til you find your quarry, run into a corner or hallway where the camera or any people aren't looking and shoot at them. I swear, sometimes it feels like an exploit, like sitting right next to the security door where the camera can't see you (which makes no sense at all) to shoot someone down the hall.
Title: The Ship
Post by: Cartman2b on August 07, 2004, 06:21:06 AM
New patch released.

    * The game now functions properly using Valve's Steam system.
    * With the shutdown of WON all servers will now run on Steam.
    * Includes two new maps - Aurora and Argo.
    * Many issues with the old maps fixed - Daedalus and HMS Redrum.
    * Quarry assignment system has been altered to prevent constant quarry changes.
    * Many exploits have been fixed, for example it is no longer possible to avoid jail  time or cash penalties by quitting the game and rejoining.



http://www.theshiponline.com (http://www.theshiponline.com)
Title: The Ship
Post by: Asurada on August 07, 2004, 07:38:33 AM
oh this game sounds great, i need to try it out sometime.
Title: The Ship
Post by: Satiagraha on August 07, 2004, 10:09:18 AM
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New patch released.
[snapback]25227[/snapback]
Really? sounds like a 100% improvement. Maybe I'll join up a few games again.
Title: The Ship
Post by: BobTheJanitor on August 07, 2004, 11:06:58 AM
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New patch released.

Downloading. Where we playing at?
Title: The Ship
Post by: Grimm on August 08, 2004, 10:29:51 AM
I'll  have to try it out and see if it really is any better. One thing that doesn't seem to be fixed, based on the changelog information, is that players in jail can just /kill to get out. Also, there was an exploit which involved taking a bunch of money out of the bank, running to some out-of-the-way corner, /kill-ing, then leaving the server to rejoin and grab the money to win.
Title: The Ship
Post by: SwiftSpear on August 08, 2004, 05:34:56 PM
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I'll  have to try it out and see if it really is any better. One thing that doesn't seem to be fixed, based on the changelog information, is that players in jail can just /kill to get out. Also, there was an exploit which involved taking a bunch of money out of the bank, running to some out-of-the-way corner, /kill-ing, then leaving the server to rejoin and grab the money to win.
[snapback]25420[/snapback]
So don't abuse the glitches :p
Title: The Ship
Post by: bunny on August 08, 2004, 06:44:02 PM
meh, why not, ive nothing else to do accept summer reading.......so i think we all know what im gonna do  ^_^
Title: The Ship
Post by: BobTheJanitor on August 08, 2004, 06:51:01 PM
Quote
Quote
I'll  have to try it out and see if it really is any better. One thing that doesn't seem to be fixed, based on the changelog information, is that players in jail can just /kill to get out. Also, there was an exploit which involved taking a bunch of money out of the bank, running to some out-of-the-way corner, /kill-ing, then leaving the server to rejoin and grab the money to win.
[snapback]25420[/snapback]
So don't abuse the glitches :p
[snapback]25455[/snapback]
I don't think he's complaining that HE'S abusing it, I think it's the other people's abuse that's bothering him.  ;)
Title: The Ship
Post by: Grimm on August 08, 2004, 09:49:29 PM
Actually, I did it once to see if it worked (which it does), although I've never seen anybody else do it. Probably because I didn't play it for more than a week. I would hope it didn't become much of a problem, because once everyone found out about it the game would be a race to withdraw some cash and use the exploit.
Title: The Ship
Post by: bunny on August 10, 2004, 06:43:04 PM
grrrrr, i give up on this game, even after the patch it still takes a decade to find my guy, then while i think up an ingenious way to kill them so i get tons of money and im right behind them with an umbrella in the bathroom i get NEW QUARRY OBTAINED!!!!!  this is the one major turnoff for me, maybe if they were easier to find...
Title: The Ship
Post by: Grimm on August 11, 2004, 01:27:35 AM
Yea, even with the reduced "New Quarry" thing, it still changes too often, and it always seems I always end up suddenly being caught with a weapon and sent to the brig, even when nobody was nearby a moment before. The game requires a lot of patience, and my patience wears thin when there are still loads of jackasses who kill innocently; One guy mowed down four of us before finding his target, and that's a major pain in the ass.