Overly Chatty Penguins

The Ready Room => General => Topic started by: esuna on June 22, 2004, 12:35:02 PM

Title: Running Away At The Start Of The Game
Post by: esuna on June 22, 2004, 12:35:02 PM
At the start of the marine game, can people not rambo off straight off the bat, expecting people to comm, do you know why?

If you happen to have me and Sonic on your team, rather than having a comm bowing to your almighty need, you'll find two english guys taking turns and having a laugh. We've never won in our dual-comming, and we're unlikely ever to win. So unless you want two english guys splitting it, don't run off. :)
Title: Running Away At The Start Of The Game
Post by: Isamil on June 22, 2004, 12:35:45 PM
Actully I think its fine, and funny!
Title: Running Away At The Start Of The Game
Post by: Redford on June 22, 2004, 12:36:31 PM
evil hacking bastard. :p
Title: Running Away At The Start Of The Game
Post by: BobTheJanitor on June 22, 2004, 12:49:21 PM
People who rambo off to the hive and camp for fun are annoying anyway. I'll usually not give them their coveted medspam/ammospam. I should just start giving shotguns to those people that stay and help build base.  :p
Title: Running Away At The Start Of The Game
Post by: Doobie Dan on June 22, 2004, 02:42:46 PM
If I see one or more people rushing to the chair and a couple people just standing around in spawn, I'll rush off instantly.  However I just make it to a nearby RT and ask for it.   :p
Title: Running Away At The Start Of The Game
Post by: Path on June 22, 2004, 02:53:19 PM
Quote
I should just start giving shotguns to those people that stay and help build base.  :p
It's always nice to know the commander cares about his base-monkeys, but because of my incredible aim, I usually feel he's wasting his res on me.  :D Base guard is my favorite job anyway. Only with a huge ranged and turf advantage do I ever get any kills, even on 3.0s skulks. :p
Title: Running Away At The Start Of The Game
Post by: Dark on June 22, 2004, 03:09:14 PM
i normally stay in base till a com has surfaced or i will jump in and well things just never work out well save for one time.  anyways i'm always happy to stay in base but i do have the same problem as path since i will die quite a lot while guarding base :( . if you happen to drop a shotty though i'll be able to hold my own.  so if any of you coms are ever looking for a base guard i'll be happy to fill that position unless i'm needed elsewhere.
Title: Running Away At The Start Of The Game
Post by: X-S-Z on June 22, 2004, 03:20:48 PM
I'd love to baseguard more, but only if I get to sit on the armory and kick people who want ammo.  :)
Title: Running Away At The Start Of The Game
Post by: Mr.Bill on June 22, 2004, 05:26:04 PM
X-S-Z has a great Idea.. usually if I base guard ill jump on top of armory and shoot people n the head with a pistol if they stay there too long :)

I mean, FF is on! watch your shooting!
Title: Running Away At The Start Of The Game
Post by: Isamil on June 22, 2004, 05:53:07 PM
I thought comms liked it when a person left at the beginning to get RTs...
Title: Running Away At The Start Of The Game
Post by: esuna on June 22, 2004, 06:50:10 PM
Quote
I thought comms liked it when a person left at the beginning to get RTs...
I'm not talking 1 person. I'm talking the whole team.
Title: Running Away At The Start Of The Game
Post by: Seth on June 22, 2004, 09:16:54 PM
in that case esuna do the good ol proven seth tactic, relocate to whoever doesnt die in the next 2 minutes.




personaly i love when people rush off to get RT's and better yet by pass the ones outside of MS and go straight for the hives, makes it hella easy to get a early TFarm in some hive.
Title: Running Away At The Start Of The Game
Post by: a civilian on June 22, 2004, 09:35:51 PM
At the beginning of the game, I almost always run off to a strategically important region of the map.
Title: Running Away At The Start Of The Game
Post by: That Annoying Kid on June 22, 2004, 10:28:13 PM
Quote
At the beginning of the game, I almost always run off to a strategically important region of the map.
unless I decide to comm or base guard thats what I do
Title: Running Away At The Start Of The Game
Post by: Uranium - 235 on June 23, 2004, 02:48:12 AM
Quote
Quote
At the beginning of the game, I almost always run off to a strategically important region of the map.
unless I decide to comm or base guard thats what I do
As do I, except what most commanders don't realize is that the pit of doom is an incredibly important location to control. I mean, if you don't block it with corpses, the aliens could jump in it and deny you kills!
Title: Running Away At The Start Of The Game
Post by: zerwalter on June 25, 2004, 09:12:22 AM
I knew there was a method to the madness!
Title: Running Away At The Start Of The Game
Post by: Sancho on June 25, 2004, 03:37:43 PM
I relocate about 25% of the time I get in the chair.  Its hard to do this when everyone runs off.  During the other 75% of the time, I usually prefer EVERYONE moving as one mass, with maybe 1 or 2 freelancers to get me res nodes.
Title: Running Away At The Start Of The Game
Post by: Black Mage on June 25, 2004, 06:14:21 PM
i'm usually a baseguard/builder (sometimes i get to be the stand in tfac/turrets :p)

comm usualy lets me shoot the guys who decide to not move out
Title: Running Away At The Start Of The Game
Post by: Lito on June 25, 2004, 09:11:12 PM
People who comm know that its tiring being comm.

First off, you get no action, you just get to see it all from above.
Second, you have to be quick.  Are upgrades going? Sonic needs meds? Diablus ran off with the HMG again? Seige upgrading? ebnar-fade at 1:30?
Third, you have to actually order your little ants around, and quickly make the best decision.
Fourth and last, you have to notice when things are under attack, and predict when things are going to be in danger, and act accordingly.

You have all this happening all at once, its stressful, and its only fun to do it when you're winning.  No one likes to comm a lost game, but its still fun for the marine to kill things with alamo weaponry.

Some comms endure this stress up to 5 times straight.  There are only a handful of people that are able and willing to comm (the rest are more of the latter than of the former), and you know who they are.

So just once look at your team.  Rad4christ commed the last 3 games? You know the game well enough, why not give it a shot, and give the guy a rest.  Don't just run off hoping someone else will get in the chair and win it for you.
Title: Running Away At The Start Of The Game
Post by: SwiftSpear on June 26, 2004, 12:12:03 AM
I have never acctually seen a whole team run off at game start.  If I do see it, I assure you I have no qualms about sticking around and base gaurding, but chances are I'll be the head of the pack anyways, so I won't see how many guys stick around behind.  Ussually the whole team camps until I have gotten enough res for weapons or layed a PG for them to zap too.
Title: Running Away At The Start Of The Game
Post by: GWAR on June 26, 2004, 01:01:09 AM
Im a nodehumper as a marine,  and I always run (stumble) over to the closest open RT
Title: Running Away At The Start Of The Game
Post by: lolfighter on June 27, 2004, 08:27:18 AM
I'll never, NEVER give someone lip for not getting into the chair. When I play(ed) marines, my attitude is this: I expect that we'll lose. I expect that we'll never even get a second node up. I fully expect that nobody will touch the chair in the first four minutes - or if somebody jumps in right away, that he will be content with turretting up MS and never even get a second node. Why? Because in half the games I played, that's what happened, and this way I wasn't that disappointed.

Furthermore, being comm is a stressful, unrewarding experience. You have three times as much to do as a normal rine, and you'll get snide remarks (if not outright flames) if you lose. Honestly, who wants that? You work your ass off, you try to pull off a victory, you lose because your team wants to sit right outside MS and shoot incoming skulks instead of capping nodes for you (or defending those nodes from rampaging Fades), and then you get smack talked at you for it. That's why I'll never, NEVER expect of anybody to even venture close to that chair. It's the chair of hot coals and needle cushions, the chair of nail-biting and soul-rending.

And I have all the more respect for those that dare sit in it anyway, let alone do it well. I haven't even mentioned the crappy interface yet.

And if I ever play NS again, I'll probably kick anyone who as much as scowls in the direction of the comm. Even if he actually deserves it. Because anything, ANYTHING that makes the comm's job harder in any way at all is a crime against your entire team.

Which also means that you shouldn't all run away at the start of the game. Because a comm needs his team. Don't leave him all alone.
Title: Running Away At The Start Of The Game
Post by: Black Mage on June 27, 2004, 11:15:33 AM
i just took my hand at the chair again and it was ... unique

ns_eclipse
for one, to prevent armory humpers (and guard the base too) i gave diablus a shotgun (his model was boked so liku got it)
a shotgun rush on a hive was stopped deat before the team cleared triad
court martials were given to people who chose to abuse the armory
a lone turret was errected to win the game


we had no chance ... but it was fun :p
Title: Running Away At The Start Of The Game
Post by: Magmatron on June 27, 2004, 03:57:27 PM
Aye, a few weeks ago (on DSL), I was forced to comm. I hadn't commed since about 1.02, so I just basically went for a skillless shotty rush, and we almost won. Wasn't a very fun game, but I guess I commed again.
Title: Running Away At The Start Of The Game
Post by: Avs on June 27, 2004, 07:42:21 PM
Your attitude towards teamwork makes me sad. :(
Title: Running Away At The Start Of The Game
Post by: Nooblet on June 28, 2004, 01:05:08 AM
I always comm, always. Most of you know that. Most of the time I do good and win esp on Origin. I can win if I get nodes. I can win if people go in groups of TWO. I can win if MY MIC WORKED. I have been in a recent losing binge cause I have to type all my commands and I can use the voice comm like I normally do. The main reason I lose is because I play too defensivly. When a round starts and im on rines right thing I say before that last chime sound is "I got comm."
Title: Running Away At The Start Of The Game
Post by: lolfighter on June 28, 2004, 06:32:41 AM
Defensive play is actually the most common reason for losing the game. Because aliens don't play defensively, strangely enough. They just don't. And once the Bladed Messiah™ arrives, it's all over anyway.
Title: Running Away At The Start Of The Game
Post by: BobTheJanitor on June 28, 2004, 07:48:04 AM
Actually, I've often wanted to try a semi-defensive push just to see what happens, but I doubt I could get people to do it. Something like capping 2-3 RTs outside of MS and then having half the team JUST patrol RTs. Have the other half go alien RT hunting and perform harassment actions. 4 RTs held for five minutes is more than enough to win the game on. It's just that it seems unlikely that anyone will want to play defender. The usual pub reaction is to just GO GO GO and shoot anything in your path. Asking someone to STAY at an RT, I'm afraid, would just get me the ejection seat.
Title: Running Away At The Start Of The Game
Post by: SuicidaL MonkeY on June 28, 2004, 01:14:55 PM
I always leave MS in the beggining of the game. Usually i dont leave until i help get the ip and the armory up. Then i start to make a path along one side of the map, capping all the rt's along the way up to the hive...

There's a few commanders who dropped them all for me  :)
Title: Running Away At The Start Of The Game
Post by: Doobie Dan on July 01, 2004, 12:11:36 PM
Quote
Actually, I've often wanted to try a semi-defensive push just to see what happens, but I doubt I could get people to do it. Something like capping 2-3 RTs outside of MS and then having half the team JUST patrol RTs. Have the other half go alien RT hunting and perform harassment actions. 4 RTs held for five minutes is more than enough to win the game on. It's just that it seems unlikely that anyone will want to play defender. The usual pub reaction is to just GO GO GO and shoot anything in your path. Asking someone to STAY at an RT, I'm afraid, would just get me the ejection seat.
Not on maps with over 10 or more RTs - the aliens having 5-6 will guarantee a loss here, if you don't pressure them and they leisurely get a 2nd hive and 3 fades within 7 minutes.
Title: Running Away At The Start Of The Game
Post by: Asal on July 01, 2004, 12:17:27 PM
As a general rule, I go for RTs because I trust my aim, and my luck (I don't want to go to the hive side  ^_^ ) to keep me alive long enough to get a fair number of RTs.  And let's face it, when you get your base up, what comm doesn't want more res right away?  I think it helps, it cuts down the alien's advantage over marines at the start by giving them so many nodes.  And who knows? Maybe I can catch a gorge all alone who hasn't dropped his node yet.
Title: Running Away At The Start Of The Game
Post by: GrayDuck on July 01, 2004, 02:05:00 PM
I used to just baseguard / build... until I tried commanding a few times.  I really learned to appreciate those who take the initiative to find rt's off the bat and make ground for me w/o me giving them direct orders....

So now if I see someone "rambo off" at the start, typically I follow them, I'd rather be rambo's sidekick than rambo herself! ^_^

  Tho I'm always happy to hang back and build.
Title: Running Away At The Start Of The Game
Post by: johnjacobjingle on July 07, 2004, 08:15:23 PM
i'm a big fan of building base while the rest of hte guys run off, as long as someone makes sure tehre IS a commandor......

in most clan games i've played in you rarely see the whole team stick around in base to build, a couple rambos to get fast rts and/or kil some gorges is always a good thing. :ph34r:
Title: Running Away At The Start Of The Game
Post by: SgtFury on July 19, 2004, 04:25:36 AM
It can go the other way though. Being in games where the whole team stays in base, like they think its a combat map, you just know you are going to lose since the aliens just pin you in and control the map. Next thing 4 oni are rampaging thorugh your base. At least if people are attacking (in this version) you know there is a major chance you will win.
Title: Running Away At The Start Of The Game
Post by: Cartman2b on July 21, 2004, 06:27:03 AM
Well.. every time i got 'rine, i tend to run out of base and grab nodes ASAP on the opposite side of the map where the hive is.

Is that rambo'ing or not?
Title: Running Away At The Start Of The Game
Post by: Dark on July 21, 2004, 07:05:12 AM
that would be ramboing with a purpose to help the team out but that is mjust my 2 cents B)
Title: Running Away At The Start Of The Game
Post by: Doobie Dan on July 21, 2004, 11:01:50 AM
When I hop in the chair, the ideal thing to already be happening is everyone scurrying from base with 1-2 left to build.  You NEED to get out on the field fast, because you can guarantee that those skulks will be.  The alien team is most vunerable in that first minute, when everyone's capping nodes and hasn't gone back to skulk yet.

Ramboing to fetch nodes will earn you Commlove.  Even if there's a major attack going on, one person to rambo is much welcome - the aliens won't be watching their nodes for a second so the lone shotgunner can really do some damage to RTs.  I love nothing more to be in a very tense battle, see the order icon pop up, and have it move me to the other edge of the map where a lone marine (<3 fatty) is waiting to recap some random node a skulk chewed down.  The last thing you want is to put everything in a desperate hive siege/shotgun rush, then realize afterwards you're down to 1-2 nodes.
Title: Running Away At The Start Of The Game
Post by: fatty on July 21, 2004, 12:38:15 PM
Quote
I love nothing more to be in a very tense battle, see the order icon pop up, and have it move me to the other edge of the map where a lone marine (<3 fatty) is waiting to recap some random node a skulk chewed down.
:)
i constantly have my minimap open, looking for red dots, and rts we should have capped, given our base location (i.e. relocation to cargo bay on tanith, we better damn keep acidic and fusion rts up).
Title: Running Away At The Start Of The Game
Post by: SgtFury on July 22, 2004, 06:22:05 AM
Its a shame theres no indication for other marines (or comm) that someone has their minimap open. If someone has it open it shows they:-

a) don`t know where they are going? and therefore need directions....

B) are getting used to the map and may be able to give you directions....

c) are thinking about the game tactically and therefore should be followed.....

d) mixture of all of the above  :D

If there was an indicator and they were going the right way you could cover them so they can help you out too....

/2 cents
Title: Running Away At The Start Of The Game
Post by: tankefugl (in a tent) on July 22, 2004, 06:43:50 AM
Hm.

I always run off to cap nodes or harass aliens, either alone or with others. It's vital for a marine victory to spread out asap, so I feel it's my duty to do it. We've grown so experienced that we don't need the comm babysitting us all the time, right?  :rolleyes:
Title: Running Away At The Start Of The Game
Post by: BobTheJanitor on July 22, 2004, 09:24:07 AM
Because everyone runs off, I usually stay in base, build it up, and guard until it looks safe, then ask the comm where he needs me. Haven't lost a base to a skulk rush yet.  ;)