Was just wondering if altair could be removed from the rotation. Everytime it comes up, it clears the server, even if there is an admin playing :o . I have yet to actually see anyone want to play it, so it just takes away from the game. :( What you guys think?
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as plaguebearer mentioned lb won't remove a map from the rotation while ns is still in beta form; however, if there isn't an admin present at the time go into irc and highlight one of the ops by IRC NICK or by using the !squidsignal only.
mineshaft is ditched next patch
That sort of sucks. I liked mineshaft, barring u turn.
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i think if memory serves me correctly that it's mapper refused to update it after b4 so they decided to remove it in b6
mineshaft is ditched next patch
That sort of sucks. I liked mineshaft, barring u turn.
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i think if memory serves me correctly that it's mapper refused to update it after b4 so they decided to remove it in b6
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the mapper, Ekaj, is mia. thus no update.at least thats how i remember it was.
I think LB's rule should be modifed to:
* The mapcycle will not be modified while NS is in beta, or until NS has been in beta for more than a year.
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You do have a point.
Im confused. Why does NS being in 'beta' have anything to do with what maps the server runs. I dont see the logic.
Maps which consistently empty the server should be removed, simple as that. Comabt was removed for similar reasons, no?
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Simply because beta maps aren't completely balanced yet, are probably to be changed in the next beta.
I saw several alien wins yesterday on ayumi, including one with sensory first. All you need is teamwork.
(oh and my skillz :p)
Im confused. Why does NS being in 'beta' have anything to do with what maps the server runs. I dont see the logic.
Maps which consistently empty the server should be removed, simple as that. Comabt was removed for similar reasons, no?
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Simply because beta maps aren't completely balanced yet, are probably to be changed in the next beta.
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Again, what does that have to do with what maps we choose? Surely we just want to play the maps that we like, maps that make for good games. We arent a PT server after all.
Confused (http://www.lunixmonster.org/forums/index.php?showuser=46) :D.
Someone should start Mineshaft's remake team. I like mineshaft but U turn is so hard to attack for fades and Onii, maybe a ramp from Drill would help.
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Simple removing the ladders on both sides of U-Turn would fix the problem, in my opinion. And maybe add a vent right above the resource node.
Problems with altair:
Poorly spaced, therefore making the map seem overly large
Too many siege spots and choke points where aliens and larger life forms can be destoryed.
Nobody knows how to comm it.
If the map is not changed immediatly, half the server quits and really small games on really large maps not fun. Once again a marine advantage.
It is difficult to get multiple hive up and protect them unless you go MC first, which limits the variability for the alien game.
Overall, games tend to be lame because nobody like the map and don't mind losing, as long as it is 15:01 into the game.
It sucks.
Boring.
Lame.
Too much res making it easy for rines to get early control and have large res pool. Also, the map layout makes it difficult for aliens to respond to RTs under attack, especially if the marines are in groups.
And it's boring.
If anyone would like to add anything, I'm open to adding things which I have missed that are wrong with the map.
Oh yeah, almost forgot to mention the pit of death at an alien hive giving marine a HUGE advantage when attacking it.
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To top it all off it is just an ugly map.
noes i love altair :mellow:
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After playing it a bit more, I have to admit it has its charm. It is quite a bit more large and ominus then many of the other NS maps. It is overly dark, but the largeness counters that fairly effectively. Altair is one of the funner maps to tromp around in with HA mowing down skulks as they try to ambush off the cielings and flank you on both sides.
The map is rediculously marine biased and a smart comm with even a semidecent team can make a good few moves that just screw over the alien team like hell (PG beside an elec nozzle by the pit of death anyone?) but in a few conditions it can be fun to play...
I have yet to see an alien victory in recent recollection however...