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Messages - Decimator

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41
General / NaturalSelection.com
« on: January 09, 2005, 07:52:30 PM »
*begins his ritual of bob-summoning to revive the lm map*

42
Off Topic / Dawn Of War
« on: January 04, 2005, 09:56:53 PM »
Graaaah...  THREADCROMANCY

So, anybody still playing this?  I just bought it. :p

43
Off Topic / Warzone 2100
« on: December 18, 2004, 12:20:38 PM »
Why do those link to gmail?

44
General / Beta 6 changelog
« on: December 18, 2004, 08:31:53 AM »
Well, even if it is overpowered, it just might be the thing to break dms.  It is so ingrained in people's minds that it may take overpowered sensories to break it.

45
Off Topic / Warzone 2100
« on: December 17, 2004, 02:05:41 PM »
I discovered today that the source code for warzone 2100 has been released, and the full game is available for download here.  The .rar includes the full source code and the game, which is in the data folder.

46
General / Beta 6 changelog
« on: December 17, 2004, 08:04:17 AM »
Do what I do Crispy, ctrl-c everything you've written before clicking any buttons.

47
Off Topic / Warzone 2100
« on: December 14, 2004, 11:42:44 AM »
Except for the fact that it's turn based, thereby precluding it from the Real-Time Strategy genre.  :p

48
Mapping / Letter to Valve, for crane hit box add on
« on: December 14, 2004, 11:01:11 AM »
Actually, they do really read them.  There's a massive thread on halflife2.net of answered emails.

49
Mapping / Letter to Valve, for crane hit box add on
« on: December 12, 2004, 07:17:00 PM »
Dear: BLANK SPACE
There are many of us here in the Lunixmonster community who have been enjoying Half-Life for a long time.  Now, we are also enjoying HL2, but we find that there is something lacking in the DM. The Crane model appears to have no hitboxes, and this is causing problems on our map as the person inside it cannot take damage. We have been having quite a bit of fun playtesting a map that contains two cranes on a dock. The only problem is that that the person operating the crane cannot be forcibly removed. We were wondering, if it would be possible, for you to update the crane and add a player hitbox to the crane, and if not, perhaps a trigger for the person inside to be kicked out, so it could be added onto with a few extra map entities. We appreciate any and all attention you give to this matter. Thanks in advance, and keep up the great work.

Sign (or whatever)

50
General / Shotguns
« on: December 09, 2004, 06:03:16 PM »
Ah, building or multiple marines would be good.

51
General / Shotguns
« on: December 09, 2004, 03:30:06 PM »
I think the issue with how quickly shotguns kill hives would be resolved if hives could sense nearby marines.  Just a warning like a flashing yellow hive plus "the enemy approaches" would be enough.

52
Off Topic / Anyone Besides Shanai Got The Hopwire To Work?
« on: December 03, 2004, 05:22:35 PM »

53
Off Topic / the 2.5 Gigapixel photo
« on: December 02, 2004, 08:10:42 PM »
Well, hello down there.

54
Off Topic / the 2.5 Gigapixel photo
« on: December 02, 2004, 07:41:27 PM »
Um, I can make out people's faces in that...

55
General / REQUIRED READING FOR PLAYERS
« on: November 28, 2004, 08:39:48 PM »
I think most of us have already said what we wanted in ye large text file.

56
General / Hi everyone, this is CWAG.
« on: November 28, 2004, 09:17:13 AM »
I don't really know what to think; toward the end of your stay on the ns forums you were very flamey.  The thing is though, that seemed to be a rather sudden change from what I was used to from you, I'm not sure what caused it.  As for here, I wasn't around for whatever drama caused you to be banned.

57
Mapping / Lm Community Made Map
« on: November 26, 2004, 02:05:24 PM »
Actually, I have the vent shaft at the moment.  Bob gave it to me to texture, and I gladly did.  However, we'll want a custom texture for the inside of the pipes, none of the current ones will work.

Though, is this all there is, Bob?  I'd like to see how everything is coming together.

58
Off Topic / To Kill A Mockingbird
« on: November 16, 2004, 12:32:06 PM »
Agh...my brain....

59
Off Topic / I Hate Hospitals....
« on: November 16, 2004, 08:31:36 AM »
Lol, how many is this for you now?

60
Off Topic / Dark, Dark Chocolate
« on: November 11, 2004, 10:23:10 AM »
What is everybody's favorite kind of chocolate?  I personally prefer white chocolate, it's pure chocolatey goodness cannot be denied.  It also leaves no strange aftertaste, I like that.

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