33
« on: November 23, 2004, 11:30:48 AM »
There was a miniboss actually, the helicopter in the boat part...while not much of one, it was still a miniboss.
Also, the puzzles could've been much worse, they could've been jumping puzzles instead of physics puzzles.
The traps in ravenholm were not very interesting beyond the whole car crusher thing, it made it feel like ravenholm was hased together quickly just to get it in the game. Still, they did give you a sense of how much time father gregory has put into "tending to his flock"
As for the enemy variation...well there usually arent many enemy types in fps games, hl2 has 4 types of combine soldiers, 3 types of headcrabs, 3 types of zombies, 4 vehicular enemies of quite large size, plus the barnacles. Sounds like enough for a basic FPS to me. I suppose they did have those 2 models they left unused in hl2, the ichylsaur and the bullsquid (yes theyre in the models, just not in the game). Houndeyes are useless and do 2 damage...who needs em. In fact, HL1 has more fighting soldiers than HL2 does so i don't know what the big deal is.
I will admit the game as a whole can feel gimmicky but think about it, it really is just a giant source engine demo, and valve did a good job of that. The fact that it's also a nice fps is just becuase the engine is so good.
Also, wtf? Ut2k4 having good physics that add to the game?? Their physics are crap!! The vehicles have no real physics at all, they fly like 20 miles from a single gun shot, the ragdoll is sub-par and they never used ther karma physics for anything remotely close to what it COULD do! comparing the physics of hl2 with ut2k4 is like comparing the lighting of doom3 to HL1...
In any event, some people will hate it, some people will love it. I think considering all that stood in the way of this game and the source engine Valve did a damn good job.