Overly Chatty Penguins

The Ready Room => Media => Mapping => Topic started by: Mr.Bill on April 06, 2004, 05:59:42 PM

Title: Marines Vs Marines, And It Works.
Post by: Mr.Bill on April 06, 2004, 05:59:42 PM
How to start this off,

I figured out a way to get Marines vs Marines to work on NS, and no it dosn't restart on game start it actually works.
Here's a link to the Ns forums were they got actual people who played it
The link (http://www.natural-selection.org/forums/index.php?showtopic=67663)

the map itself, is poorlly detailed, but the reason it was made was to show that MVM works, the only problem are the follow:

Team 2's CC, can be hurt by team 2 and 1, meaning you try to weld it, you actually hurt it.

it's a fault in the way I had to do this, It could be, fixed but it would be hard.

if you want to try this map, here's the link :
http://www.geocities.com/themodca2/co_sillyv3.zip (http://www.geocities.com/themodca2/co_sillyv3.zip)
(NOTE: it's geocities, just press enter again)
better link: http://www.ews.uiuc.edu/~hunsley/files/co_sillyv3.zip (http://www.ews.uiuc.edu/~hunsley/files/co_sillyv3.zip)

again, poorly done.

So, Enjoy this Map, and hopefully there will be more of the kind I am working on teh aliens vs aliens and will soon enough (when I get the time) post on how this is done properly, so anyone wanting to try this, dont worry the information will be out soon.
Title: Marines Vs Marines, And It Works.
Post by: Magmatron on April 06, 2004, 06:10:17 PM
I personally am in full support of this project, and plan to rally LM regs periodically to help beta test this feature. Come on folks, make Ness happy.

Edit: Just had a few 3 vs 3 matches. Oh my god. Such a fun map. We spent half the map jumping around in the crazy room, too. Holy devil owned everyone, and it was confirmed that the shotgun is overpowered.
Title: Marines Vs Marines, And It Works.
Post by: BobTheJanitor on April 06, 2004, 08:33:04 PM
Alien vs. Alien must be done, NOW! I'm shivering in my booties for it!!!

Use the same map and swap out the appropriate entities for the teams. Then wave whatever magic wand you used to get MvM to work, and let's GO. I can't wait to have midair lerk dogfights and some good rounds of fade jousting! KEKEKEKEKE!
Title: Marines Vs Marines, And It Works.
Post by: JHunz on April 06, 2004, 08:56:30 PM
If you would like some hosting better than Geocities, contact me on IRC
Title: Marines Vs Marines, And It Works.
Post by: cas on April 06, 2004, 11:59:38 PM
i maed a ava map =) it woks prtiy good heh
Title: Marines Vs Marines, And It Works.
Post by: Path on April 07, 2004, 12:20:40 AM
Ah, most impressive! I can hardly wait!

That seems like prime opportunities to practice Fading! Although I have to wonder how the alien classes are going to work out against each other... I have always wanted to see an Onos devour another Onos though.

As a matter of fact, that sounds great! Throw that map up here before our antcipation kills us!  :p
Title: Marines Vs Marines, And It Works.
Post by: Mr.Bill on April 07, 2004, 08:31:54 AM
Thats nice work Cas,  guess I might as well explain how to get the hives done (or general idea)

the way you do MVM is that when your choosing the team for the team 2's cc, you set it to team 3, as the game sees the 2nd marine team as team 3, hence comm chair  = team 3, but the armory can be put to team 2 it dosn't matter.
I have a theory though on how to fix the comm chair, so that team "3" dosn't have to worry about welding it to death by accident.


As for aliens, if you've figured it out ofr not, im still havnt tested it, I would think it's the same concept, the hive goes to tem 3 everything should work the only thing is Im not to sure if team 1 ould chang eot team 3 or 4, I think 3 so the best guess would be that way. The way to find out if it's right is that the map wont restart at game start.

As for my theory on how to fix it, I'll try t have that done and tested by today it shouldn't take long at all, just have to get out of this damn school and ill be working away on it.

CAS: Good luck cas, I hope your map does good :)
Title: Marines Vs Marines, And It Works.
Post by: BobTheJanitor on April 07, 2004, 09:08:17 AM
Are you having to put a generic hive in for MvM and then triggering its death whenver the second CC is killed? That seems to be the current theory on the way you're managing two CCs at once.

And if you had two hives, wouldn't one of them not be able to heal the team? Or would both of them heal both teams?
Title: Marines Vs Marines, And It Works.
Post by: Mr.Bill on April 07, 2004, 09:50:24 AM
My MVM has no hive at all, im goiung to go over to the Ns forums and clear that up.

As for the twwo hives, one would help the team but one of teh others wouldn't this could be fixed by hidding some defence chambers, as their prebuilt I wouldn't think theyd upgrade

BUT I have a theory that if proven right will solve all of this and save everyone from a lot of trouble.
Title: Marines Vs Marines, And It Works.
Post by: Clashen on April 07, 2004, 11:44:12 AM
How do you see what team the marines are in? OR do you just guess?  :blink:
Otherwise it sounds really intresteing, and it would eb awesome if you found out a way to get Kharaa vs Kharaa.
Title: Marines Vs Marines, And It Works.
Post by: BobTheJanitor on April 07, 2004, 01:26:23 PM
I don't know if it's possible to make DCs heal at the exact same rate as a hive though. Hives are... what, 13 health + 10% or something odd like that? Otherwise it would work fine, just build a tiny room below the hive and spawn several DCs there, they do work when mapper placed, unlike most other team_ entities.

And as far as telling which team is which... someone is working on a perma-glow plugin for the teams I think. Currently unless everyone wants to agree to glow one color for each team, it's pretty much down to shoot everyone you see and if they bleed, keep shooting.
Title: Marines Vs Marines, And It Works.
Post by: cas on April 07, 2004, 01:51:50 PM
tho still workign on Ava soem tiems i change almost nothings and 1 or 2 sides can upgrade =\ tho i think i fixed that problem =) also i tride to add a team 3 but cant join it when i walk threw the team 3 team triger  :( it be cool if u coud figher how to mvmvava =p also funny if a ono eats a ono it takes a hell of a long time to eat him lol and u end up dieing and letign the outher 1 out after so long lol my friedn was eaten by   map and went let me out a sec later i pooped him out and died lol
Title: Marines Vs Marines, And It Works.
Post by: Satiagraha on April 07, 2004, 02:12:49 PM
In AvA servers, can Team 1 Onosi devour Team 2 Onosi? (or onoses or onos or onii etc. :p )

Heheh, can you stun another onos? :lol:
Title: Marines Vs Marines, And It Works.
Post by: fatty on April 07, 2004, 02:19:12 PM
skulks frantically jumping and biting each other? bile bombing the other team's offense chambers? no thanks.

how would a sensory alien team be uncloaked by the other team?

an onos devouring a gorge? (ok that one sounds cool)
Title: Marines Vs Marines, And It Works.
Post by: BobTheJanitor on April 07, 2004, 02:21:30 PM
Say it with me: "Proof of concept."

Obviously it's not going to be properly balanced since there simply aren't built in counters for a team to counter itself. In MvM this isn't too bad, but I can see how something like a silenced cloaked skulk could really tear it up in AvA. I still don't care, though. I just want to play it and see what happens.  :D
Title: Marines Vs Marines, And It Works.
Post by: Niteowl on April 07, 2004, 02:38:22 PM
soo.. there are TWO commanders?.... *drools*
Title: Marines Vs Marines, And It Works.
Post by: cas on April 07, 2004, 02:38:51 PM
1 foc bite kills a skulk =p from a skulk  :p
Title: Marines Vs Marines, And It Works.
Post by: devicenull on April 07, 2004, 02:50:57 PM
What about 4 team FFA, wanna try that?
Title: Marines Vs Marines, And It Works.
Post by: BobTheJanitor on April 07, 2004, 02:55:12 PM
Quote
soo.. there are TWO commanders?.... *drools*
Actually, it only works in co_ mode at the moment. = (

If OFFICIAL MvM mode is ever made, then hopefully it work work in ns mode also. Wee!

And not only would one focus bite kill a skulk, one regular skulk bite + a parasite would kill a skulk. I foresee much carnage in AvA maps...
Title: Marines Vs Marines, And It Works.
Post by: devicenull on April 07, 2004, 02:59:47 PM
Did you try that stuff in NS_?
Title: Marines Vs Marines, And It Works.
Post by: a civilian on April 07, 2004, 03:43:07 PM
Quote
And not only would one focus bite kill a skulk, one regular skulk bite + a parasite would kill a skulk. I foresee much carnage in AvA maps...
Two parasites, actually; a Skulk has, in effect, 90 health.
Title: Marines Vs Marines, And It Works.
Post by: ThoraX on April 07, 2004, 05:59:25 PM
Quote
What about 4 team FFA, wanna try that?
hmm... how about NS:C leveling system... but DEATHMATCH!

NATURAL SELECTION: ARENA
[For when you really, REALLY wanna kill everyone]
Title: Marines Vs Marines, And It Works.
Post by: Mr.Bill on April 07, 2004, 06:38:49 PM
Creating a new team dosn't wqork I've tried, sorry :)
Title: Marines Vs Marines, And It Works.
Post by: Malevolent on April 07, 2004, 08:13:49 PM
/me downloads the map
Title: Marines Vs Marines, And It Works.
Post by: Redford on April 08, 2004, 09:07:22 AM
Yeah, a deathmatch map would be better IMO, or at least a rule that states "No welding CCs" until the plugin can get fixed.
Title: Marines Vs Marines, And It Works.
Post by: BobTheJanitor on April 08, 2004, 09:35:12 AM
Clip brush in front of the CC so you can hurt it with distance weapons, but not weld it. Can't knife it either, but eh well.
Title: Marines Vs Marines, And It Works.
Post by: Mr.Bill on April 08, 2004, 12:44:57 PM
someone had an idea for the 2nd cc to cover it with a trigger hurt set to -15 or something damage and have a welding block or something next ot it, so when your welding the trigger hurt activates and heals cc, and t_h do effect the cc.
havnt tried it myself but its an idea
Title: Marines Vs Marines, And It Works.
Post by: JHunz on April 09, 2004, 01:59:45 AM
There needs to be a trigger_hurt in the silly room somewhere, because players can get stuck in there and not be able to get out without losing their levels.
Title: Marines Vs Marines, And It Works.
Post by: Mr.Bill on April 09, 2004, 08:09:11 AM
yeah theresa a lot of fixs I need to do, so there will probably be a v4 sometime with protected spawns, an exti to the silly room, and if your al lucky, lights will be fixed :)

along with this, getting ava working, and flaytona, I'll be damn busy for the enxt little while :)
Title: Marines Vs Marines, And It Works.
Post by: Godfoster on April 22, 2004, 04:57:13 PM
1st:  Way to go cas!

Okay, this is all really cool!  Congrats Mr Bill!

Comments:

I think that NS should stay two teams, no more.  I think that MvMvAvA is getting too close to a deathmatch-ish idea, and NS was not meant to be a deathmatch game.  And before I start getting yells of "But Combat is Deathmatch!"  Yes, but it's still only two teams, not four.  Anyways, if someone STILL wants to do that four teams stuff later, get MvM or AvA completely working first.

Clashen - ::cough:: Cas's map ::cough::   :D

Bob - Healing aliens using DCs instead of Hive?  Meh, just use a WHOLE LOT of hidden DCs.  I've seen groups of DCs heal pretty fast.  And on balance, yeah I can see how balancing MvM or AvA would be an issue, but since neither race was overpowered to begin with, it should all work out.  Besides, it's a change of pace, and something new.  NS was something new when it came out, so we can give this concept a try, eh?    ^[span style=\'font-size:7pt;line-height:100%\']
_[span style=\'font-size:7pt;line-height:100%\'] [/size]^

Fatty - Skulks frantically jumping and running around after each other is funny. :lol:   Bile bombing is just what Gorges do.  Besides, this is still Combat only, so cloaking has to be upgraded to; just like Gorge, Bile Bombing, and Silence.  In regular Combat, silenced cloaked Skulks tear up rooms of rines anyway.  And to see THEM when they're not attacking or being shot, the rines need to use the motion tracking or ping option.  So it all works out anyway.

Cas - Focus is evil.  Period.

Other:

Think about this though:  a Skulk trying to parasite a Skulk?  Skulks move much faster than rines so this should be a lot harder.  An Onos devouring a Skulk?  OMG that would be SO funny!!!  Eh, it got hungry?  r00fles!  OC spam not protecting a Gorge against a Skulk?  Oh well, move you fat Gorge.  (Or, I wonder if you can make the OCs fire faster and more accurately so they can ACTUALLY hit Skulks (I thought I had read that OCs were programmed to have trouble hitting fast moving objects like rines running by or rines on jetpacks...  dunno...))


Phew, I think I covered everything I wanted to say...
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Title: Marines Vs Marines, And It Works.
Post by: Jefe on April 22, 2004, 10:33:33 PM
what green
Title: Marines Vs Marines, And It Works.
Post by: Lito on April 23, 2004, 05:39:11 AM
1.  Threadomancy

2. Ack the green! the goggles do nothing~!