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Messages - Dead_Meat

Pages: 1 [2]
21
General / NS Addiction
« on: May 10, 2005, 09:35:16 AM »
Quote
habit, not interest.
[snapback]48258[/snapback]

biting people has been a habit of mine for sometime now i just dont get in near as much trouble if i do it in ns

22
General / NS Addiction
« on: May 10, 2005, 09:07:13 AM »
i just want to bite people

23
Off Topic / OMG, It's Someone's Birthday Today!
« on: May 06, 2005, 11:50:12 AM »
so who is this lb guy anyway?

24
General / What would you want to see in Source version?
« on: May 06, 2005, 11:25:13 AM »
dune buggies
we definatly need dune buggies for marines so they can do drive-by's on the hive and try to run over aliens (or other rines acidentily of corse).
then aliens could jack the buggies but cant really drive them to well due to the lack of an opposable thumb so they just kinda crash back and forth into things till
it breaks down or exploades.

25
General / What do I do wrong as Comm?
« on: May 02, 2005, 11:56:42 AM »
dont forget to cuss out and call your marines names.
nothing will get a group of rines motivated like a good cussin.

26
General / Shooting around rt's
« on: April 27, 2005, 03:22:32 PM »
i cant get em either i just shoot around with the pistol and if i see the alien blood then i unload. if i dont see any blood i just lmg rush him

27
General / Friendly Fire Poll, Take Two
« on: April 27, 2005, 11:44:25 AM »
i would like to retract my vote to turn off ff temporarily till we determin what effects the new release of ns (3.03) has on the balance issue.

28
General / the problem
« on: April 25, 2005, 04:06:52 PM »
yeah but aliens can have 4 res nodes and chambers going up in the first min
while 2 of 8 horz for lerk

rines only get ip=20, armory-10, 2 res nodes 30, arms lab, and armor 1 =20

so after 1 min aliens have 5 nodes pumpin and a lerk on crank while rines have 2 nodes so aliens start with more and can get res faster then of course those pesky aliens start eatin rine nodes





note: from my observation on lm most alien teams actually have 3 nodes at 1min and the 4th by 2 as theres always a slow poke

the rines usally get 2-3 up but then once the gorges that put nodes up go back to skulk rine nodes start going down


29
General / the problem
« on: April 25, 2005, 02:53:48 PM »
well i was thinking if the res was a sever side variable that could be server specific
then the lm could maybe try diff start res to give the rines a lil jumpstart
and not necciarily 150 maybe 120 just enough to give 1 more upgrade or something

with 8 vrs 8 aliens start with 200 ress and rines are 100
and aliens dont have to spend as much to upgrade

it was just a thought

30
General / the problem
« on: April 25, 2005, 11:02:51 AM »
Can the marine starting res be changed by a server side variable?
if so could more balance be obtained by increasing the rine starting res to lik 150?

31
General / The problem, Part II
« on: April 24, 2005, 09:32:25 AM »
I like ff being on
I really dont think it causes the imbalance and i doubt it will do much to fix it.

I think the biggest problem with the gl's is reload time now I know if i'm a skulk and someone has a gl even a ha i think he's an easy target expeccially if hes alone once i can get him to shoot those 4 shots off he usually has to pull his pitol because a skulk can bite down a ha faster than he can reload his gl.

Personally i think if ns went back to charging res for alien upgrades and adding back in siege damage(not as much as before but at least some) then the game would be more ballanced. There are probaly several other things that can be done to balance it out but i really dont think turning ff off will have a great effect.


I did vote no on the poll but would have no problem with trying it

32
General / More lengthy explanation
« on: April 14, 2005, 07:42:01 PM »
Ussually when i see the aliens dragging the eng out its usually just one or two aliens attacking the base (usually a fade and skulk) then later another will join maybe an onos who runs in for the devour then out. then finally thier joined by others to finish the rines off. Now when marines kill a hive they always rush in with everyone screaming hive first. Aliens dont seem to touch a structure unless every marine is dead.

33
General / Rates and ffp
« on: April 14, 2005, 11:14:03 AM »
how do you keep those frome changing everytime you start the game?

34
General / Frustrating....
« on: April 13, 2005, 09:00:12 AM »
Pinging 69.93.5.186 with 32 bytes of data:

Reply from 69.93.5.186: bytes=32 time=17ms TTL=117
Reply from 69.93.5.186: bytes=32 time=18ms TTL=117
Reply from 69.93.5.186: bytes=32 time=17ms TTL=117
Reply from 69.93.5.186: bytes=32 time=16ms TTL=117

Ping statistics for 69.93.5.186:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 16ms, Maximum = 18ms, Average = 17ms

 >:D

we all ge still get kicked
there are alot of slot'ers that play
when i get kicked i just hit the connect in hlsw and play spades or read
the texas fishinf forum ti a slot opens

35
General / Frustrating....
« on: April 12, 2005, 10:01:16 PM »
Quote
Someone said "Someone join so he will be slot kicked"



I made that comment to cryforme after he made a comment of aliens not even getting chambers till 2nd hive

it was a joke back at him as he gets slotted a bunch

36
Off Topic / steam april fools joke
« on: April 05, 2005, 08:51:11 AM »
you mean that was a joke
bah i was about to start playing cs again

37
Off Topic / Hello
« on: April 03, 2005, 11:02:54 AM »
hello

38
General / oh Drama!
« on: April 01, 2005, 08:57:09 AM »
hrmmm......
i think this has to be a hoax

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