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« on: March 08, 2005, 01:57:52 AM »
Allowing a ninja PG to go is a total failure by the alien team. On public you obviously lack co-ordination and communication like that of clan play, however that is no excuse for laziness. Firstly, you have an amazing tool called 'parasite,' i'm sure some of you have heard of this though most neglect to use it (the number of times i've just camped somewhere and frag whored without getting pare'd once is shocking). You parasite every marine you see and there should be 7 yellow dots on your screen at all times.
You then need to use another tool called 'the minimap' and need to learn to read and understand NS gameplay. Saying you can't scout one hive because you're defending the other, and then losing the hive you didn't scout is just retarded. Have your mini map up, see where your team, see the open routes, check them yourself. It's just laziness to not do it, especially if you can bunnyhop and the only person to blame if the hive goes down is yourself.
I know in clanplay, if we get ninja pg'ed then we've done something wrong and didn't do our job. It happened the other day on ns_veil, we were totally dominating and we missed a marine sneak out WSL side and get a PG up. That was a failure on the player(s) we had scouting WSL, not the game. Don't play the blame game with your failures, learn from them. We won't get ninja pg'ed like that again (i hope!)
Aliens have recieved a serious buff this patch. If you don't believe me then watch #lessthanthree play #knife on ns_veil in b5 and see marine domination both ways. Watch it on b6 and see alien domination. Unchaining the chambers would just be a step too far.
MT is an overpowering upgrade, yes. But it's 35 res and 2 minutes worth of research time, if you rush it you can't get early a1 and you probably forfeit getting an advanced armoury too. I think removing MT from the hud and having it just on the minimap would be the best way forward. Either that, keep it on the hud but allow walking skulks to not show up, and turning skulks shouldn't be on there either. Removing it entirely though just limits the options available to marines and narrows the tech tree.