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Off Topic / Occupation
« on: March 10, 2005, 06:12:30 AM »Quote
I have a boring complex job, that's where all my commrage comes from.You'd think the complexity would make it unboring.[snapback]42778[/snapback]
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I have a boring complex job, that's where all my commrage comes from.You'd think the complexity would make it unboring.[snapback]42778[/snapback]
True. If aliens have MC, and with the new spawn system, Marines have almost no chance of taking a hive down, since they'll be constantly pressured by the Aliens.I see S -> M -> D quite often now, and it works very well. If you go sensory first, I think it's more of a sacrifice to give up movements at the second hive. You really don't want to be in a situation where you have two hives and a third one going up without any movement chambers - it's just too hard to defend. The major weakness to this strat is the inability to take down turreted locations - for example double on Veil. If you go sensory first, make the next chamber choice depend on the marine strat. If they are fortifying an advance position, get defence to wear it down. If they are PG-rush happy, you NEED movement or your chances at 3 hives are pretty slim.
DCs first - I haven't seen that maybe once in the last week. DC has been moved to 2nd hive all the time now. The two most popular chamber orders now are:
S -> D -> M
M -> D -> S
I haven't seen either
D -> M -> S or
S -> M -> D
much; the first one is too damn overused and repetitive, while the last one makes for a very hard game for the aliens, unless they are very organized.[snapback]42772[/snapback]
mathematical course/line/æbleskiver.[snapback]42667[/snapback]
because working at the best game development company there is isn't all of our dreams...You'll never know unless you try...[snapback]42641[/snapback]
I h4x a lot in Garrys mod, and most pics turn out to be backrounds cause they own, here's a dark one. (I got lots)omg... I've seen armory humpers before, but you're doing something most unsightly to that poor thing...[snapback]42431[/snapback]
Yes, I have many time jumped out of the chair to blast away incoming hords of skulks or fades with my shotgun, shooting my pellets of justice and equality destoying the teeth of impurity, freeing alll my marines of the evil tyrant known as spawn camping.No way! The Turret Farm of the People provides the kills you need! Only 5 low payments of $79.99!
That plus mines are the best way to get kill's as comm.
:-D[snapback]41692[/snapback]
I think the onos would be much better off if it took considerably less damage on it's headplate. Something like a tenth of normal damage would do it. After doing that, the onos reverse speed would need to be lowered. This would help kill the hit and run. The onos would become a frontal assault unit behind which all the other aliens could swarm. What could possibly also be done is have the headplate block 80% damage at hive 1, 90% damage at hive 2, and 100% damage at hive 3. The onos would basically become a tank, having to watch it's backside, but being able to take incredible amounts of punishment from the front. The abilities devour and stomp would also need to be changed, but I lack decent ideas for how to change those.The lowered reverse speed thing is an excellent idea. Making a lifeform not have to depend on hit-and-run is tricky, and I believe this is the best idea I've seen in a while to do it. This particular one might require an onos-regen nerf.[snapback]42384[/snapback]
:blush:After you reach level 30 I hear that the next levels fly by. Don't worry, you'll be level 60 before you know it.
Lvl 26 now. Grinded a year to get this far.[snapback]42312[/snapback]