Overly Chatty Penguins

The Ready Room => Off Topic => Topic started by: Legionnaired on October 27, 2004, 08:19:49 PM

Title: Pwn Pumpkin
Post by: Legionnaired on October 27, 2004, 08:19:49 PM
Attached.
Title: Pwn Pumpkin
Post by: Doobie Dan on October 28, 2004, 10:19:25 AM
Awesome job Lego.

My girlfriend and I carved a The Cheat pumpkin last night.  :)  Don't have pictures yet though, no digital camera.
Title: Pwn Pumpkin
Post by: Legionnaired on October 28, 2004, 09:22:22 PM
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Awesome job Lego.

My girlfriend and I carved a The Cheat pumpkin last night.  :)  Don't have pictures yet though, no digital camera.
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Awesome, I should do strongbad or trogdor if I do another one this year.
Title: Pwn Pumpkin
Post by: Grimm on October 28, 2004, 09:51:20 PM
It seems my parents didn't buy any pumpkins this year.  :huh:
Title: Pwn Pumpkin
Post by: Malevolent on October 29, 2004, 11:05:12 AM
We only have two pumpkins: a big one outside and a small one inside. I gave up on carving them a while ago.
Title: Pwn Pumpkin
Post by: Grimm on October 29, 2004, 01:51:11 PM
If we did have any pumpkins, I think I'd go for one (http://www.vgcats.com/misc/pumpkins/leo.gif) of (http://www.vgcats.com/misc/pumpkins/aeris.gif) these (http://www.vgcats.com/misc/pumpkins/krug.gif) designs, because VGCats is awesome. Probably the third one the most because it fits Halloween more.
Title: Pwn Pumpkin
Post by: Satiagraha on October 30, 2004, 12:15:51 AM
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If we did have any pumpkins, I think I'd go for one (http://www.vgcats.com/misc/pumpkins/leo.gif) of (http://www.vgcats.com/misc/pumpkins/aeris.gif) these (http://www.vgcats.com/misc/pumpkins/krug.gif) designs, because VGCats is awesome. Probably the third one the most because it fits Halloween more.
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That and the fact that if noone knew what VCats was, it'd just look like a monster. No more pesky questions like "What's that supposed to be?" and "What the hell is that?" :p
Title: Pwn Pumpkin
Post by: Black Mage on October 30, 2004, 12:46:47 AM
i'll post renders of the pumpkin i made in 3dsm class as soon as i make the thing not look like crap (the lighting looks ubar-secksay though)
Title: Pwn Pumpkin
Post by: Jefe on October 30, 2004, 09:06:25 AM
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i'll post renders of the pumpkin i made in 3dsm class as soon as i make the thing not look like crap (the lighting looks ubar-secksay though)
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nerd
Title: Pwn Pumpkin
Post by: holy_devil on October 30, 2004, 07:58:24 PM
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Awesome job Lego.

My girlfriend and I carved a The Cheat pumpkin last night.  :)  Don't have pictures yet though, no digital camera.
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lol i did a cheat as well, came out pretty nice :E i gotta get pictures though.
Title: Pwn Pumpkin
Post by: X-S-Z on October 30, 2004, 10:45:03 PM
I was carving my own pumpkin earlier, then I knocked it off the counter.







 :(
Title: Pwn Pumpkin
Post by: Black Mage on November 02, 2004, 08:31:42 AM
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Quote
i'll post renders of the pumpkin i made in 3dsm class as soon as i make the thing not look like crap (the lighting looks ubar-secksay though)
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nerd
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bm != nerd
bm == geek
bm.social_life_percent() == 0.2
bm.electronic_life_percent() == 0.98

= != ==
Title: Pwn Pumpkin
Post by: Doobie Dan on November 02, 2004, 09:58:51 AM
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bm.social_life_percent() == 0.2
bm.electronic_life_percent() == 0.98
You probably want either

bm.social_life_percent == 0.2
or
bm.get_social_life_percent() == 0.2

Not good coding practice to name your accessors the same name as the data member itself.   B)  :help:

Title: Pwn Pumpkin
Post by: fatty on November 02, 2004, 11:57:36 AM
Quote
Quote
bm.social_life_percent() == 0.2
bm.electronic_life_percent() == 0.98
You probably want either

bm.social_life_percent == 0.2
or
bm.get_social_life_percent() == 0.2

Not good coding practice to name your accessors the same name as the data member itself.   B)  :help:
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nerd
Title: Pwn Pumpkin
Post by: EmperorPenguin on November 02, 2004, 08:21:30 PM
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Quote
Quote
bm.social_life_percent() == 0.2
bm.electronic_life_percent() == 0.98
You probably want either

bm.social_life_percent == 0.2
or
bm.get_social_life_percent() == 0.2

Not good coding practice to name your accessors the same name as the data member itself.   B)  :help:
[snapback]32591[/snapback]
nerd
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GEEK
Title: Pwn Pumpkin
Post by: A Boojum Snark on November 03, 2004, 12:29:49 AM
I like how no one noticed that .2 + .98 = 1.18 :D
Title: Pwn Pumpkin
Post by: Owen on November 03, 2004, 02:42:02 AM
meh... i didn't have a pumpkin cuz i'm cheap. I had the creepiest butternut squash though, if that counts?
Title: Pwn Pumpkin
Post by: Niteowl on November 03, 2004, 09:28:31 AM
Quote
Quote
bm.social_life_percent() == 0.2
bm.electronic_life_percent() == 0.98
You probably want either

bm.social_life_percent == 0.2
or
bm.get_social_life_percent() == 0.2

Not good coding practice to name your accessors the same name as the data member itself.   B)  :help:
[snapback]32591[/snapback]


WHATTSA MATTA WITH YOU!?!?

bm.getSocialLifePercent();

WHERE DID YOU LEARN YOUR HUNGARIAN NOTATION YOU INFIDEL!?!
Title: Pwn Pumpkin
Post by: Doobie Dan on November 03, 2004, 04:13:14 PM
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WHATTSA MATTA WITH YOU!?!?

bm.getSocialLifePercent();

WHERE DID YOU LEARN YOUR HUNGARIAN NOTATION YOU INFIDEL!?!
It's more important to stick to the existing naming conventions when you're maintaining someone else's code, you can set your own notation standards when you start a project from scratch or add a component onto an existing one.

And did you know that in GNU coding standards it would be Get_Social_Life_Percent()?  I personally can't stand underscores, I would have done the getSocialLifePercent myself.

</thread hijack>    :ph34r:
Title: Pwn Pumpkin
Post by: Black Mage on November 03, 2004, 09:00:30 PM
bm.initiate.self_destruct(10, "seconds");
cout << "goodbye, cruel world";
wait(10);
return 0;
Title: Pwn Pumpkin
Post by: LowCrawler on November 03, 2004, 09:43:07 PM
Quote
I like how no one noticed that .2 + .98 = 1.18 :D
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whyd noone call booj a nerd???



 :p
Title: Pwn Pumpkin
Post by: fatty on November 03, 2004, 09:49:09 PM
this thread is the win


 :ph34r:

oh yeah, and um, cool pumpkins.
Title: Pwn Pumpkin
Post by: EmperorPenguin on November 03, 2004, 11:34:30 PM
What's this about pumpkins?  :p
Title: Pwn Pumpkin
Post by: Black Mage on November 04, 2004, 09:31:43 AM
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I like how no one noticed that .2 + .98 = 1.18 :D
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heh, i was wondering how many people would notice the improper "HUNGARIAN NOTATION" [snapback]32681[/snapback] as opposed to the simple math 'error'
Title: Pwn Pumpkin
Post by: rad4Christ on November 04, 2004, 11:48:53 AM
I will now astound all of you with my 1337 pumpkin sk1ll2!!11!one!

http://www.thebuzz-online.net/images/pumpkinpc.jpg (http://www.thebuzz-online.net/images/pumpkinpc.jpg)
Title: Pwn Pumpkin
Post by: Niteowl on November 05, 2004, 01:55:36 PM
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Quote
WHATTSA MATTA WITH YOU!?!?

bm.getSocialLifePercent();

WHERE DID YOU LEARN YOUR HUNGARIAN NOTATION YOU INFIDEL!?!
It's more important to stick to the existing naming conventions when you're maintaining someone else's code, you can set your own notation standards when you start a project from scratch or add a component onto an existing one.

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that's true. i suppose i've never taken over anyone's coding who has notation like that.