Overly Chatty Penguins

The Ready Room => General => Topic started by: Mr.Ben on January 28, 2005, 01:17:42 PM

Title: You are allowed to...
Post by: Mr.Ben on January 28, 2005, 01:17:42 PM
A plee to the commanders on this server. If someone requests ammo and you see them under attack, PLEASE don't just shower down ammo packs. You are allowed to drop things that aren't requested and i know you're watching because i've just got 250 ammo  in my lmg. If you see a marine under attack againist skulks always throw a few med packs down!

I always ask afterwards and everyone is like 'you didn't ask for meds'  :huh:
Title: You are allowed to...
Post by: rad4Christ on January 28, 2005, 01:19:15 PM
lol

Regardless of the call, look at where they're at. If they ar ein SL on eclipse, drop ammo and a few meds. Trust me, they'll be needing it...
Title: You are allowed to...
Post by: 2_of_8 on January 28, 2005, 01:30:50 PM
I never drop more than 1 ammo pack unless requested, or unless I see that the player will sure be needing a lot of ammo (hive shotty rush, or some guy camping a hallway). Always, always, I drop more meds than ammo. They simply are better... 0 ammo and 100 health is a lot better than 250 ammo and 0 health :)
Title: You are allowed to...
Post by: Niteowl on January 28, 2005, 02:37:14 PM
2 tips

-ammo is cheap (1 rp per pack) don't be stingy with it
-bind a key to 'Select all marines' , i use mousewheel. it helps you monitor your marines health and give meds accordlingly (btw,that's also why everyone gets waypoints everywhere, when i'm really just giving it to the current flex marine; I"m always selecting all to monitor marines).
Title: You are allowed to...
Post by: GrayDuck on January 28, 2005, 02:45:57 PM
Quote
-bind a key to 'Select all marines' , i use mousewheel. it helps you monitor your marines health and give meds accordlingly

How does selecting everyone help you dish out health and meds? Or does it just show the little circle that shows the status of their health around them (that green thingie)?
Title: You are allowed to...
Post by: Dark on January 28, 2005, 02:55:12 PM
i think it displays all their green bars but that is just a guess
Title: You are allowed to...
Post by: Anarki3x6 on January 28, 2005, 03:05:23 PM
yeah, rines basically get the same type of health thing that buildings do.. 100% green ftw
Title: You are allowed to...
Post by: Mr.Ben on January 28, 2005, 03:55:17 PM
Green = 2 bites. Yellow and red = 1. Yellow takes one med to green and red takes 2. ALWAYS MED!!!!!  :huh:
Title: You are allowed to...
Post by: holy_devil on January 28, 2005, 04:54:12 PM
i usually go with "you get 1 ammo/kill", depending. if the person is earning a res tower or pg, i'll be nicer with the ammo =x but i rarely give it out in mroe than sets of 2, people tend to die by the time they're out of ammo(no armor, basically death waiting to happen)
Title: You are allowed to...
Post by: Dark on January 28, 2005, 05:39:52 PM
that is what he is referring to though... most coms give ammo instead of meds
Title: You are allowed to...
Post by: Mr.Ben on January 29, 2005, 04:09:30 AM
The giving of ammo isn't the issue, this thread is mroe aimed at helping the commanders. Just because only an ammo pack was requested doesn't mean you cannot drop meds if a guy is under attack when you get round to dropping him his ammo.
Title: You are allowed to...
Post by: SwiftSpear on January 29, 2005, 04:35:50 AM
NEVAR, MY MARINES MUST GO MEDPACKLESS UNLESS THEY PLEA AND BEG!
Title: You are allowed to...
Post by: duherman on January 30, 2005, 04:37:15 PM
I don't drop anything at all, You can ask 28.
Title: You are allowed to...
Post by: 2_of_8 on January 30, 2005, 04:47:03 PM
Quote
I don't drop anything at all, You can ask 28.
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:angry: Confirmed. Never, ever has he dropped me anything!
He must hate me or something.
Title: You are allowed to...
Post by: Azazeal on January 30, 2005, 06:43:22 PM
Quote
The giving of ammo isn't the issue, this thread is mroe aimed at helping the commanders. Just because only an ammo pack was requested doesn't mean you cannot drop meds if a guy is under attack when you get round to dropping him his ammo.
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He lies, he spams us with med packs the most :p
Title: You are allowed to...
Post by: Niteowl on January 31, 2005, 10:09:35 AM
Rule of thumb for medpacking:

If said group or individual is
1) an advantageous spot to harass or hold
2) likely to survive
 i) due to skill
 ii) due to aliens being dead and far far away

Then medspam.
Or if:
1) The marines are there BECAUSE YOU GAVE THEM AN ORDER TO BE THERE, then BLOODY WELL MEDSPAM THEM (argh, sorry, pet peeve there).

Title: You are allowed to...
Post by: lolfighter on January 31, 2005, 10:13:46 AM
Yeah, nothing like a commander who throws a tantrum because you don't go to your waypoint when the sad reality is that you're dying on the way.

"OMG WHY ARE YOU NOT AT YOUR WAYPOINT IDIOT????"

"Because I'm waiting to spawn in..."
Title: You are allowed to...
Post by: TheAdj on January 31, 2005, 03:23:34 PM
Select all and observing marines as they move around is your best ability as the commander.  That's all I will say.
Title: You are allowed to...
Post by: Mr.Bill on January 31, 2005, 05:51:59 PM
Depending on the mood Im in, Either I drop hella loads of medpacks, that could end the apacolisp. Or I drop 1 or 2 when the person is already dead a bit to the left.
Title: You are allowed to...
Post by: lolfighter on February 01, 2005, 10:23:09 AM
Thop making fun of me! It'th not my fault I have the apocalithp!
Title: You are allowed to...
Post by: Diablus on February 01, 2005, 06:21:34 PM
I ahte wehn comms waste ammo and health packs on me when Im alone agaisnt skulks. id rather die killing an rt then come back and finish it, then have the comm waste 10 res that could help us win the game
Title: You are allowed to...
Post by: Mr.Ben on February 03, 2005, 02:17:46 AM
Why not use the ammo and meds to kill the skulks? Then kill the RT, then move move on? Why bother dying at all?

Every single person can aim, maybe not well, but everyone can. I'd put money that you're probably playing with default crosshairs and a sensitivity of 16ish. With the right sens and crosshairs you'll see your aim improve drastically and it's more fun to kill skulks than it is to die to them.
Title: You are allowed to...
Post by: lolfighter on February 03, 2005, 07:14:11 AM
What's wrong with default crosshairs and 15 sens?
Title: You are allowed to...
Post by: Mr.Ben on February 03, 2005, 11:33:31 AM
The default crosshairs are very big and misleading. The lmg spread is smaller than the LMG crosshair implies so you might think you're hitting when really you're miles off. The same applies to both the pistol (no spread, but the whole circular crap can be misleading), hmg and the shotgun. I use custom crosshairs for all my weapons and when I changed I saw a significant improvement in my aim.

The crosshairs are for more accurate and you know if it's on the alien and you're shooting then you're hitting. Furthermore i find they obsecure my screen less. I remember when i played with the default crosshairs again and i found i couldn't see things very well. I did have a pack of crosshairs uploaded but my site is down unfortunately.

High sensitivities are just in general a bad thing as they make it harder to track. Even slight movements can lead to your curser being no where near the alien and makes it harder to control. Back when i first started on LM i played with a sensitivity of about 16 but now i'm on 2.8. Skulks, particularly at distance do not appear to move as much on your screen and a lower sensitivity with more controlled actions you'll find tracking far easier.

Just in general you'll find tracking easier if you drop your sensitivity. I've been slowly dropping it till i found something i was comfortable with and i've settled in 2.8. I find i'm able to move my mouse at a speed fast enough to track anything on NS with controlled movements. Any higher and i found i was having to compensate for moving the mouse too far and was often trailing behind or infront of the skulk. If this was the case i'd tweak i sens accordingly.

I'm not saying you should drop that low, this was the result of 4 months of competitive NS, tweaking the sens god knows how many times and a lot of evaluating of my own play. Whilst my drop in sens helped improve my aim i also improved my reflexes within the game and my NS brain. For experimental purposes though i'd recommend cutting your sens in half or to a number like 7 and seeing how it goes.

You have to stay open minded and be willing to play with it for a while but i'm confident you'll understand the advantages of it after you give it a go :)
Title: You are allowed to...
Post by: Necrosis on February 03, 2005, 11:59:18 AM
Any chance of linkage to those custom crosshairs? I saw "true crosshairs" in the custom forums at one point but was a bit unsure as to their reliability... and at the time I never really played marine anyway..
Title: You are allowed to...
Post by: Mr.Ben on February 03, 2005, 01:39:15 PM
As soon as my sight goes up i can link to them. I have the following:

lmg: a small white square, pretty much the size of the lmgs more accurate cone of fire.
Pistol: Just a white dot. You point, you click, you shoot.
Shotgun: 5 dots, each where the 5 main pellets from a shotgun blast will go.
HMG: Just a small blue cross. Point and click et voila
Knife: Same as HMG.

+ swipe, blink, parasite and bite all have a small yellow cross.
Title: You are allowed to...
Post by: lolfighter on February 03, 2005, 02:21:18 PM
I'll give you the crosshairs, but I find low sensitivities to be horrible and unplayable. Sens 15 worked fine for me in 2.01, I just can't track skulks very well anymore.
Title: You are allowed to...
Post by: Niteowl on February 03, 2005, 03:07:00 PM
Quote
As soon as my sight goes up i can link to them. I have the following:

lmg: a small white square, pretty much the size of the lmgs more accurate cone of fire.
Pistol: Just a white dot. You point, you click, you shoot.
Shotgun: 5 dots, each where the 5 main pellets from a shotgun blast will go.
HMG: Just a small blue cross. Point and click et voila
Knife: Same as HMG.

+ swipe, blink, parasite and bite all have a small yellow cross.
[snapback]39915[/snapback]

I've never understood why the default crosshairs don't actually reflect things that are useful, like spread and such. I mean, they are pretty and all, but after a while, you just wanna know if your shots are hitting.
Title: You are allowed to...
Post by: 2_of_8 on February 03, 2005, 04:11:37 PM
Isn't sensitivity a thing also influenced by your mouse + window configuration?
My sensitivity of 20 (made up), moving the mouse 1 cm, could possibly move your crosshair less than with your sensetivity of 2.8, moving the mouse 1 cm. It depends on your other settings.
Title: You are allowed to...
Post by: SwiftSpear on February 03, 2005, 04:52:19 PM
Quote
Isn't sensitivity a thing also influenced by your mouse + window configuration?
My sensitivity of 20 (made up), moving the mouse 1 cm, could possibly move your crosshair less than with your sensetivity of 2.8, moving the mouse 1 cm. It depends on your other settings.
[snapback]39927[/snapback]
Ya, but most people leave thier windows sensitivity around the same average.  I play with my sensitivity extreamly low, one centemeter of mouse movement for me is about 2-2.5 cm's of onscreen movement.  I've been in that habit ever since I practiced sniping in CS and DoD, it makes tracking increadibly easy and allows you to essentially chose the pixle you are firing down manually with extream precision.  Obviously you're reaction speed suffers a little, expecially at first, but soon you learn to just flash farther distances, and with practice you will knotice a fair bit of play improvement all around.
Title: You are allowed to...
Post by: lolfighter on February 04, 2005, 09:36:58 AM
My windows sens is maxed out. I don't like having to muscle my mouse all over the desktop.
Title: You are allowed to...
Post by: fatty on February 04, 2005, 11:01:41 AM
saltzbad sent me some nice crosshairs. i believe they are called "meb's" crosshairs.
Title: You are allowed to...
Post by: Necrosis on February 04, 2005, 11:40:40 AM
I think the ones in the Custom forum were along the lines of red dots.

But I never really got my hands on them. Besides, a lot of the stuff floating around the custom forum isnt what its cracked up to be. It'd be good to have crosshairs that are tried and tested by a clanner, someone who isn't likely to be using a bugged set of xhairs.
Title: You are allowed to...
Post by: lolfighter on February 05, 2005, 04:46:14 AM
Ok, I'll bite and bump my sens down to 8 and see what happens. Maybe I can up it again if my aim gets better.
Title: You are allowed to...
Post by: SwiftSpear on February 05, 2005, 07:14:18 AM
Quote
Ok, I'll bite and bump my sens down to 8 and see what happens. Maybe I can up it again if my aim gets better.
[snapback]40059[/snapback]
Stick with it as long as possible, the goal here is to end up with the most amount of precision control as possible without having the sensitivity low to the point that it frustrates normal turning ability in any action.  As one full mousepad sweep gives you more than 1080 degrees of turn you should be just above the minimum you can handle before it just get's really annoying to play with.
Title: You are allowed to...
Post by: Necrosis on February 05, 2005, 01:04:34 PM
Mouse sensitivity, change this in HL then yes?
Title: You are allowed to...
Post by: lolfighter on February 05, 2005, 02:35:28 PM
Alright, fine, DAMN YOU, I'll hand you lower sens as well. I lowered my sens to 8 and promptly made second place in a co map. But you still suck. >_<
Title: You are allowed to...
Post by: Necrosis on February 05, 2005, 08:50:43 PM
I actually had to raise mine, it was set to 5. Still, I find it a good improvement!!

Well found!
Title: You are allowed to...
Post by: Mr.Ben on February 06, 2005, 05:47:11 AM
When i went through my whole sens tweaking i'd demo all my marine rounds and then watch them with viewdemo. When i found myself shooting i'd drop the speed down to 1/4 so i could see clearly whetever or not i was over compensating and tracking too far ahead (IE sens too high) or was tracking behind (sens too low). I'd then make minor adjustments off that.

Most of the time i found though that i was tracking ahead of the skulk or that i'd move my mouse too much and not be anywhere near the skulk at all. Once i got down to about 3 i was feeling comfortable and then just slowly dropped it to 2.8 and now i've settled.

I found 2.8 was too low a sensitivity to fade with though so i setup two configs. Marine.cfg and alien.cfg

http://mrben.thezazi.net/gubbins/config.zip (http://mrben.thezazi.net/gubbins/config.zip) - my setup is here. My userconfig includes binds that when joining the team via F1 or F2 executes the approiate config.

http://mrben.thezazi.net/gubbins/crosshairs.zip (http://mrben.thezazi.net/gubbins/crosshairs.zip) - my crosshairs. I'd recommend backing up your sprites folder extracting this zip to it incase you're not happy with them.
Title: You are allowed to...
Post by: Necrosis on February 06, 2005, 10:00:51 AM
I look forward to using this xhairs.

Config wise, I've always been using just the same one, but perhaps its time I tried a two config setup.


Lol, aimbot config, hilarity.
Title: You are allowed to...
Post by: Necrosis on February 11, 2005, 02:58:46 PM
Bad form I know, but its a new question.


Anyone have anything odd happen when they're using these xhairs on the alien team?

When i'm using mousewheel to switch weapons, this big blurb appears instead of, say, the bite icon.

Solutions?


Also, the shotgun xhair has personally contributed to 3 onos kills in one game.
Title: You are allowed to...
Post by: Clashen on February 12, 2005, 05:10:10 AM
i've always used the 1.04 crosshairs and moomin's shotgun-crosshair. They're perfect and always worked fine for me.

btw i use a sens of 3 for alien and 1.3 for marine. And MrBen get zazi to get your site up because i wanna see your elite crosshairs.
Title: You are allowed to...
Post by: Necrosis on February 12, 2005, 01:16:47 PM
I seem to have some sort of problem with it showing the first weapon slot on the top left of the screen when i switch weapons.

Edit - here's the screenie
Title: You are allowed to...
Post by: lolfighter on February 13, 2005, 07:09:56 AM
Is this with quickswitch enabled? If not, turn on quickswitch. You'll have all the weapon placements memorised already, so you don't need to browse that menu.
Title: You are allowed to...
Post by: Necrosis on February 13, 2005, 01:30:07 PM
Well I can hit 1-4 or I can mousewheel, I don't have to click to confirm the weapon. I tend to use lastinv for my weapon switching anyhow.

The point was more that its not meant to do that, and I'd like to know why so I can fix it, as it annoys me deeply.
Title: You are allowed to...
Post by: Legionnaired on February 15, 2005, 09:54:05 AM
Quote
Is this with quickswitch enabled? If not, turn on quickswitch. You'll have all the weapon placements memorised already, so you don't need to browse that menu.
[snapback]40534[/snapback]

What I do is have hud_fastswitch 1, With slot1 bound to 'q', slot 2 bound to mouse5(Thumb button next to voicecomm.), and slot3 bound to mouse2. You can switch between claw, metabolize, and blink at lightning speed.