Bob, I must say that I think carapace skulks last longer. I usually can get more than one kill with carapace, so... but of course it's probably my lag. :p
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Meh, cara is 2 extra bullets. Celer is about half the normal time to kill, plus skulks twice as hard to hit, and silence is pretty much no time to kill at all.
I've always been behind the value of MC first. Every MC upgrade is useful for skulks. (even adren, for node chewing) whereas DC upgrades are pretty useless until you get higher lifeforms. Regen or cara skulks die nearly as fast either way. Silenced or celerity skulks have a much higher life expectancy. The trick is that you have to find someone willing to fade with no DCs, which a lot of people don't like to do.
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or hold off on the fade until 8:00
edit: tale had a nice quote about celetity skulks around somewhere
I've always been behind the value of MC first. Every MC upgrade is useful for skulks. (even adren, for node chewing) whereas DC upgrades are pretty useless until you get higher lifeforms. Regen or cara skulks die nearly as fast either way. Silenced or celerity skulks have a much higher life expectancy. The trick is that you have to find someone willing to fade with no DCs, which a lot of people don't like to do.
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or hold off on the fade until 8:00
edit: tale had a nice quote about celetity skulks around somewhere
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i've gotten quite a few hives up around the 2:30 mark with both upgrades so it isn't like always wait for 8:00 minutes to fade
Hey, welcome to the forums Jim, nice to see new faces around. Cya on the server (owning me repeditively >:D)
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o.O
repetetively is spelled with a t
Meh, cara is 2 extra bullets.[snapback]25909[/snapback]
Four, actually. Nevertheless I agree that, on Skulks, movement upgrades are more effective than defense upgrades. The thing is, against decent marines, a one-hive alien team must rely on Fades to control the map. Upgraded Skulks can fill this role to some extent, but they are not nearly as effective. And defense upgrades are the most effective upgrades for Fades.
repetetively is spelled with a t[snapback]26361[/snapback]
Repetitively is also spelled with an i.
Meh, cara is 2 extra bullets.[snapback]25909[/snapback]
Four, actually. Nevertheless I agree that, on Skulks, movement upgrades are more effective than defense upgrades. The thing is, against decent marines, a one-hive alien team must rely on Fades to control the map. Upgraded Skulks can fill this role to some extent, but they are not nearly as effective. And defense upgrades are the most effective upgrades for Fades.
repetetively is spelled with a t[snapback]26361[/snapback]
Repetitively is also spelled with an i.
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Meh 2, 4 its all the same really, not enough bullets to realisticly get a good amount of extra bites anyways.
and BM has an 'i' in his 'repetitively', the issues is that it is spelled with TWO 'i's
Anything snuck at me from the rear gives me nightmares. Except possibly esuna.
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:lol:
Esuna always gives me nightmares :ph34r:
I just recently realized that celerity affects your blink speed, I've always gone for adren. That made a whole world of difference for me ^_^ My fading skills have doubled at least from the speed boost.