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21
Off Topic / Pivot
« on: June 12, 2004, 12:26:31 PM »
Yeah, I thought the animation just wouldn't be right without BLOODSPRAY![/size]

But doing the blood wasn't that difficult, because I had practice with yer sig, and it  made it look nice. It was my unfortunate decision to animate the first 60 frames with just the main stickman that made things hard. Pivot reaaaally doesn't help you there. I had to repose every stick man after every frame,  :D thats where the complaints came from.  :p

22
Off Topic / Pivot
« on: June 11, 2004, 06:14:39 PM »
Yeah, here's mine... It got kinda out of control... enjoy.

23
Off Topic / Happy Burfday Isamil
« on: June 11, 2004, 01:03:42 PM »
<3  Happy happy day!
¤ 2 U!![/size]

*coughBEWARETHECAKE!cough*

24
Off Topic / Happy Birthday Archi
« on: June 10, 2004, 11:48:28 AM »
<3 ¤   <3

HAPPY ARCHI B-DAY TO YOU!  :D

25
Media / Yay For Doodles!
« on: June 09, 2004, 09:36:21 PM »
A nifty little doodle there, looks neat. Noting those backround triangles, I must say that that looks like the single most constructive thing done in a math class all year. Congrats!  :D

26
General / Don't You Just Love Those Teamwork Games?
« on: June 07, 2004, 06:23:28 PM »
Oh, I go marines on occasion, but I would much rather be an alien most anyday. Although, just because I like aliens doesn't mean when I do go marines that I constantly run around screaming for a lightsaber to weld and/or smite all obtructions with extreme prejudice.

I just try to avoid doing work where my aim is really counted on, or where I need to shoot things in general. (That time on RO really murdered my aim!  ^_^) I'll go RT hunting, travel with backup, or try to ninja up a PG... just don't ask me to shoot those skulks.

I've been an avid alien player since day one though, ignoring the tooltip "NEWBIES JOIN MARINES!" and having fun climbing walls and removing limbs immediately.  :D

27
General / Don't You Just Love Those Teamwork Games?
« on: June 06, 2004, 06:28:02 PM »
I know that people seem to think Ritalin is the end-all-be-all drug to fix anything (unfortunately), but Night, according to that link, people say Ritalin can even make people's HANDWRITING improve... I mean...  :blink:

Oh, and on topic: I hate marines. Completely.

28
Off Topic / Where's Jhunz?
« on: June 04, 2004, 05:41:52 PM »
Good luck to you, although I have faith you won't need it. ^_^

Congratulations and have a good time!

29
Media / Should Uranium Get A Sig/Avatar?
« on: June 03, 2004, 02:36:42 AM »
No avatar and sig needed! Think of it as a precautionary measure to avoid the work of finding them.

I know what it's like, I'm in the same boat. ;)

30
Mapping / A Thought
« on: June 01, 2004, 07:03:55 PM »
I don't particularly think this would be a good idea, but it really depends on the situation. With one RT in Marine Start and one in each hive, that makes four total. You never want to have more then ten RTs in a map, and that only leaves six RTs, enough to make 3 Double node rooms.

It is well known that some nodes and node rooms are harder to hold, for either alien or marine (Reactor Room- Tanith), and while this is not usually a large problem, with only three rooms, things could get very ugly, very quickly. I do know it would make comebacks very difffficult, because you could not ninja RTs up once you lost a few pitched battles for the RT rooms.

Thats only how I see it, because I can't imagine a Double Res room that isn't highly unbalanced. :D

31
Off Topic / Somethin' Weird With My Monitor
« on: May 31, 2004, 12:45:46 AM »
Decimator, may I suggest:



 ^_^

32
General / The Commander Comment Corner
« on: May 28, 2004, 12:58:57 AM »
There is one major thing that causes me to give full devotion to the commander, support.

I was playing a game today, where george was the commander on Tanith. During one protion, I went and checked on the RTs in West access and Waste hive from some teammate assigned order. After checking on West access and moving to Waste, I found a gorge doing his cute little best to bile the RT down. In short order the RT was safe (yay yay typekill!) and george dropped 2 ammo packs and a medpack.

With that simple little support of 6 res, I was ready to charge fanatically into battle against the nearest fade with nothing but the butt end of my flashlight...

33
General / Do You Think NS Should Be
« on: May 28, 2004, 12:48:42 AM »
Atmospheric...

If at all possible, I would love to see the game built forcibly around atmosphere, but I don't see that happening. I have my gamma about recommended, which is rather low compared to the rest of the NS community I imagine. My aim is less than commendable, and I still haven’t learned how to bunnyhop (correctly), yet anything else I can reasonably do to get some sort of edge I’ll take.

It seems to me that atmosphere was coded in mind from the start, but was then ignored at the (unfortunate) urgings of the more ‘leet’ community members. For example, marines’ backpedaling speed is deathly slow. The reasoning being you either turn and fight or get the hell away. That feature has been there since I can remember. Some of the more recent atmosphere mangling features have been ignore though, such as bunnyhopping in all its forms.

Atmosphere is essentially a grandiose goal, and in a game where competition is the main objective, any and all advantages will be taken in the midst of battle.

34
Mapping / Ns_richmond_at2 Review
« on: May 25, 2004, 02:59:19 AM »
It's me again, but I don't have such a huge post this time.

I only have a bit to say about the lab. I am unsure if a hallway would be the best way to go about bringing attention or at least use to the lab, because it may mess a bit too much with map balance. A res node would work, but then there would be far too many nodes in that area, and 10 total on the map. That's just a bit much...

Those lights in the resource node room will look very nice when the light source is put in, very nice.

And as for the recreation room, I've got a few ideas. You could drop in something like 'snow drifts' of infestation, that skulks might be able to hide behind, or maybe piles of goo with tunnels... oh, and about the ping-pong table, well, I've always been partial to Air-Hockey.  :p

And I forgot to mention this earlier, but a simple thing struck me as very cool while gallivanting about the map, and it was the terra cotta like floor tiles in the right side of the map. It brought a very nice effect to the rooms, looking new and exciting without looking out of place. Very good work in general. ^_^

35
Off Topic / Happeh Birthday Sancho
« on: May 24, 2004, 02:00:01 AM »
Sancho!  Congratulations on not dying for yet another year! I offer you a happy birthday ¤[/font] for good luck,  oh, and for you, a most appropriate cake. (YES, ITS A CAKE!) My luck on finding this rare pastry was very fortunate indeed.

And so, have at yer cake good sir!  :lol:

36
Mapping / Ns_richmond_at2 Review
« on: May 24, 2004, 12:48:43 AM »
Here is the aforementioned Forcefield suggestion, the beacon light suggestion, and the void in one of the hives.

37
Mapping / Ns_richmond_at2 Review
« on: May 24, 2004, 12:47:13 AM »
Ok, I went and looked at NS_Richmond-a5, and I drew up a list of things that struck me as I ran about. Oh, and be warned, all ye who enter here: BIG POST AHEAD![/color]

First off, some general things:

A) Immediately upon joining the map, the first thing I saw was the readyroom. Very impressive, it looks superb. I like the join aliens/marines models alot. The fade has some idle animations playing, and if it's possible, give the marine some too.

B) About all the “Energy shield” glass, it would be very nice if the textures on the inside of the windows were some kind of texture showing the glass is a force field. I was thinking maybe something blue. (See next post)

C) The button in the generator rooms does show up, but it is not obvious what it is for. It needs some sign or label that says “Main energy shield power” or something.

Ok, with that out of the way, now for specific things that I wrote down as I bounced around the map. (Obviously, see attached minimap)

1) I started in this hive, and noticed two things, the first being that it is very plain (for a mess hall) even though I did see your 2 halves of some tables. The other was that the infestation of the hive basically ends at the door, which is a bit odd.

2) This room is very impressive, and incredibly cool looking. A large, marine friendly room right outside a hive is a very bad thing, though. I really like the room though, and I’d hate to see it changed too much. Maybe bring in some infestation from the hive to grant some cover, at least partially. If not infestation, crates always work.

3) I really like the crew quarters hallway, because it is well done and because it is just one of those things that you would expect to find on a ship.

4) The elevator here is greatly improved over the a2, and it is now obvious that you can use the elevator.

5) The lights ringing this resource node have no source, and that bothers me for some reason. I think an impressive light fixture is in order...

6) The warning light looks less out-of-place with the antennas there, but I think it might look better if the light that spun around it was mirrored on two sides.  (See next post)

7) There is a bit of the void that you can see in this area, on a new piece of infestation where the seams don’t join. Look on my next post for a picture of it. (See next post)

8) Ok, the science lab, while a cool little room, has little to no strategic value, which is a crime for such a place. So, I think it should be connected in someway with the hallway nearby, to give it a purpose. (I drew it in, kind of..) There could be a door on the lab part of the corridor, to preserve the look and feel of a nice little lab.

9) A big confusing area, either the minimap needs to be edited to show that there are not 500 vents in this area (only one running under the ground) or it needs some restructuring.

Alrighty then, that’s the bulk of it. My next post has some pictures for B, #6, and #7

38
Off Topic / Happy Birthday Venmoch!
« on: May 23, 2004, 12:03:46 PM »
Yes yes, happy happy brithday to ya venmoch! Jolly ¤[/font] to you, and if you feel left out, I'm sure I could try my best to find you the ugliest cake on the intarweb. ;)

39
Off Topic / Happeh B-day!
« on: May 22, 2004, 11:59:19 PM »
I do my best...  ;)  However, I DID get that from a food site, despite appearances.. before I trimmed it down, it appeared to be on a layer of frosting or somesuch.

So then... I take it nobody wants cake?? Dark, Temjin... guys?  :(

40
Off Topic / Happeh B-day!
« on: May 22, 2004, 09:14:29 PM »
Oh my! Whats this, a birthday thread?! And without Clashen's ugly cakes no less? That just won't do... Have a Happy Happy Birthday, and a jolly ¤[/size] to you, Sirs.

Oh, and on Clashen's behalf... I give you a very ugly cake..  :lol:
[size=8](Disclaimer: Although I am 100% sure it is a real food, I am only 60% sure the attached item is, in fact, a cake)[/size]

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