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Messages - Keyser59

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81
General / Spawncamping
« on: March 18, 2004, 02:25:10 PM »
Well, I believe unjust spawncamping should be racking up kills even though the ability to kill the objective presents itself.

I don't have much more to add to the discussion on IRC, but spawncamping doesn't give an unfair tactical advantage. It is just sucks for the aliens. But it is not impossible to defeat, unlike IP spawncamping.

However in 1.0 spawncamping WAS overpowered, since skulks were much weaker, and OCs were more expensive and ineffective. The devs believed that hive umbra was a way to make things even, however in 2.0-3.0 with the skulk HP being boosted and the hitboxes being reduced, spawncamping is much less of a problem and much easier to counter and prevent.

As it now stands, the advantages to spawncamping aren't that great compared with the difficulty it is to advance in the hive. One OC can prevent spawncamping, and DCs which would be placed in the hive anyways also can cut down on potential spawncamping.

82
General / March 15th, Was A Bad Day For Me!
« on: March 18, 2004, 01:02:58 PM »
Quote
I think people are being a little too serious about that devour business. When you're devoured, it's usually NOT just to annoy you. Fact is that devour, if you can hit with it, is the most effective weapon in the Onos' arsenal: It's a one-hit "kill" no matter how much health or armour your target has. Digesting your victim gives you a (paltry) hitpoint regeneration. And it increases the time it takes for your victim to respawn. If I could devour multiple victims, I'd demote gore to an anti-structure weapon. If you think devour is annoying or unfair, complain to the development team, not to the players taking advantage of what they have.

After all, the aliens are the close combatants here. If they can't use devour at will, they lose the best close combat weapon in the game. The second best melee weapon is the shotgun, a weapon exclusive to the humans. Now if THAT ain't unfair, I don't know what is.
I'm talking about devouring marines when no tactical advantage is gained.

If there are a large group all firing and you only have a short time span, by all means devour. If an onos is sitting outside base just waiting for a marine to walk by, devour him, and run away, I find that bad sportsmanship because he is literally taking what fun is left in losing.

If I get devoured time after time after time on a losing marine team, I'll just leave the server.

83
General / Worst Maps For Jetpacks
« on: March 18, 2004, 06:43:48 AM »
Origin, nothing, lost, tanith, and hera are the best JP maps.

In that order.

84
General / March 15th, Was A Bad Day For Me!
« on: March 18, 2004, 06:38:10 AM »
I suppose digesting marines when things are still even is okay, because it does give a very small advantage (But I'm sure no game was so close that aliens won by digesting marines instead of killing them). However, when you know you've won, it's just plain bad sportsmanship to digest marines. And thats the most common form of digesting that I've seen.

85
General / March 15th, Was A Bad Day For Me!
« on: March 17, 2004, 01:07:37 PM »
No, there shouldn't be a rule for it where you can get kicked or warned for devouring everything in site.

It should just be taboo. Regular NS players should know when devour is sportsmanlike and when its not. Sometimes you see onos devour lone unupgraded marines with no weapons, which is just absurd.

86
General / March 15th, Was A Bad Day For Me!
« on: March 17, 2004, 12:54:57 PM »
Quote
Beware the ides of March.


[edit]
About the devouring, I definitely consider it unsportsmanlike to devour marines when it would be equally beneficial to simply gore them.  In doing this you accomplish nothing more than to cause the player boredom.
[/edit]
Thats also something that has been obvious since 2.0 came out, and I'm surprised that some servers haven't caught on to this.

87
General / How About A Little Change...
« on: March 08, 2004, 01:04:27 PM »
In a recent CAL match we actually succeeded in going sensory first on nancy. Granted it was extremely coordinated, but on a map with a few choke points (only 2 on nancy), sensory can be a great help in locking down at least one of them, guaranteeing you will have a second hive going up.  Nancy is also small enough that early fades can get from messhall/crewlockers > hive in a short amount of time, and focus reduces each encounter time. The only problem is that fades can die very easily on nancy (I died in the door once  :rolleyes: but that was after we already established our victory).

We placed the sensories in strategic points in the vents above nancy so they would be unkillable. Worked quite well as aliens had the advantage in fighting for these 2 critical locations on the map. It just requires an extreme amount of coordination, which on most pubs isn't available.

88
Off Topic / Where Do You Live ?
« on: March 08, 2004, 12:54:24 PM »
North America

89
Off Topic / Ooooooo Fun Game
« on: March 03, 2004, 06:02:32 AM »
Thanks LB

90
Off Topic / Ooooooo Fun Game
« on: March 02, 2004, 09:08:28 PM »

91
Off Topic / My Fps Is Teh Sux0r
« on: February 26, 2004, 10:11:25 PM »
Well, to keep your FPS from exceeding your refresh rate (and thus prevent tearing, as uranium put it), you merely need to turn v-sync on. However, if you want the maximum possible amount of frames, you need to turn it off, since I don't believe monitor refresh rates go above 85 Hz.

You shouldn't be playing at a refresh rate of 60 Hz. That is really rough on the eyes, not to mention you'll get headaches after playing on that.

I keepy my max_fps low for a reason though. When in high-density areas, my fps tends to drop consistently to the same. The drop from 85 fps to 30 fps is much more dramatic then the drop from 60 fps to 30 fps.

If you have a state of the art computer that can get 100 fps all around, knock yourself out and turn v-sync off for that 100 fps. It doesn't hurt performance, but you will see some tearing.

When playing with v-sync off I really don't mind the occasional tear, but since my computer isn't the best, there really is no reason to play with it off.

It all depends on you and your computer.

92
Off Topic / My Fps Is Teh Sux0r
« on: February 26, 2004, 07:17:13 PM »
Refresh rate doesn't improve your fps, but it only increases the maximum amount of fps you can possibly get (unless you have v-sync off).

I have also noticed a significant FPS drop in steam. Do you by any chance have FAT32 file system? I heard steam and FAT32 don't exactly get along well together, and that seems to be the case in many situations where there are large fps drops from won to steam, including mine.

But yes, my fps never used to go below 40 in won, but in steam I wouldn't be suprised if I got below 20 in certain situations.

Oh yeah, I have a geforce 2, 1 GHz processor with 512 MB of RAM. Not exactly the most up to date, but it *used* to run half-life fine, and I rarely play other games.

Another reason why I dislike steam.  <_<

93
Off Topic / Meanderings : 7,000 posts
« on: February 26, 2004, 05:22:34 PM »
Quote
Quote
Civilian usually you denote positive or negative infinity to show continuously increasing or negatively increasing numbers.

There is a well established difference.
But that is only when infinity is viewed as a mere concept, designed only to serve such fuctions as that which you mention.  When infinity is viewed as the quotient of any number and zero, it becomes apparent that infinity is neither positive nor negative.
Actually, in your case if a limit of a function as x approaches 0 of 1/x, then yes the function approaches both positive infinite and negative infinity.

If the function was 1/(x^2), then it would only opproach positive infinity.

See the difference?

94
General / Sv_gravity 1000
« on: February 26, 2004, 05:14:37 PM »
I thought that would be implied.  :rolleyes:

95
General / Sv_gravity 1000
« on: February 26, 2004, 03:59:19 PM »
Not a good idea.

Some maneuvers in half-life take specific timing that I'm used to with 800 gravity. I've never noticed a "floaty feeling" when playing half-life, but thats just probably because I'm used to it.

Changing the gravity to 1000 would just be more of a nuisance then anything else.

96
Off Topic / Meanderings : 7,000 posts
« on: February 26, 2004, 06:13:10 AM »
Civilian usually you denote positive or negative infinity to show continuously increasing or negatively increasing numbers.

There is a well established difference.

97
Off Topic / Meanderings : 7,000 posts
« on: February 25, 2004, 04:54:29 PM »
Ok, after rethinking my calculus a bit I have figured that there are examples where infinity times 0 can be 1, 0, or infinity.

The only examples I could come up with were when it equals 0.

lim (x -> 0) [ e^x / x! ] = 0
or
lim (x -> 0) [ x * ln(x) ] = 0

finally I looked at lim (x -> oo) [ x * 1/x ] = 1

So yes, infinity times zero is in fact undefined.

But 0 is still not the reciprocal of infinity, and 1/0 is a null set.

98
Off Topic / Meanderings : 7,000 posts
« on: February 25, 2004, 04:14:26 PM »
*ahem*
http://mathforum.org/library/drmath/view/62486.html

This guy explains it well. Infinity is a concept used when exploring calculus, not a number.

(BTW I'm not Kaiser)

99
Off Topic / 7,000 Posts!
« on: February 25, 2004, 04:02:44 PM »
deleted

100
Off Topic / Meanderings : 7,000 posts
« on: February 25, 2004, 03:44:33 PM »
That is the one oddball example where nothing really holds true, just because of the fact 0 divided by 0 is undefined.

In pretty much every other example this holds true. If f(0) = 3, the closer and closer your x values come to 0, the closer and closer your f(x) values will come to 3. Unless you have a jump discontinuity, the value of a function will always be the same as the limit.

My whole point is you can never find values for functions involving 0 in the denominator or oo. You can however find limits. Saying that 1/oo is 0 is absurd, because oo by definition is an undefined term.

I find your treating of infinity like a number is quite odd. Infinity is not a number and cannot be used in algebra in any way shape or form. Infinity is a term used to describe an infinitly increasing number, which can be used in calculus.

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