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Messages - Niteowl

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21
General / Re: TF2 Roles
« on: September 24, 2007, 01:03:26 PM »
Oh, SO MUCH TO SAY!!!

As a medic, don't be afraid to use your melee weapon, it, like all the melee weapons, is RIDICULOUSLY powerful.

For engineer, you basically want to put it in a place that's not too small (a demo man will rox it), or too large (so that the SG is outside it's tracking radius, that is, a soldier can shoot at it without the SG firing back). Build the ammo dumps anywhere you think there will be lots of friendlies in need of healing, where they will also PROTECT it. Some engies like to put their dispensers close to their SGs, so they can upgrade/repair it ad infinitum. Teleporters, obviously, are built near where your guys spawn, and exit where your guys have gained control (pretty important in push/defend maps (dustbowl)).

I'm liking the SCout more and more. He has double jump, is ridiculously fast, can cap points twice as fast, and has that UBAR BAT OF DOOM. Wide open spaces are his friend. Close corridors he gets pwned. Two point blank shots from his scattergun pretty much destroys everyone.

I don't like the soldier, because I suck at him. His missles move really really slowly.

Demo-man I see alot of elite players use. It's damn tricky to score  a direct hit with the grenade, but it does RIDICULOUS damage. I think they one hit kill Heavies. I use a demo man whenever there is a pesky SG setup, and a corner I can bank around.

HW/heavy is pretty straightforward. Pre-spin your gun by pressing the RIGHT CLICK. Shoot stuff. Watch your ammo. Protect your medic.

Ah, so many tips from a super mediocre player like myself. Are there any classes you have questions about?

22
Off Topic / Re: Post Your Steam Community Name
« on: September 20, 2007, 11:31:04 PM »
PLAY TF2 ON LM! it's a ridiculously hot game. No grenade spam, no bhopping, and you are pretty much FORCED to work as a team (except for those slimey spies, and even they are much more effective in teams). It's like a game made JUST for the LM community!

23
General / Re: Team Fortress 2
« on: September 20, 2007, 11:29:55 PM »
I really have NO idea who ppl play this game with FF on. The only way to reliable tell if someone si a spy is to shoot them till they should die, or until they shoot back. There is NO BLOOD spatter when someone is a spy... So.. on a friendly fire server?! *shrug*

24
General / Team Fortress 2
« on: September 19, 2007, 01:59:05 PM »
So who's played it? Is LB considering making a server for it (ironically, there are no linux server binaries, yet)?

IT's a pretty awesome game, all teamworky, no spam, no crazy Medic winning the entire fricking game because he spent 5 hours on a lan server perfecting a conc jump. Not that there is anything wrong with that, just that I don't play those sorts of games.

You totally need teamwork and communication, and really really need to work in teams *gasp*, much more than in TFC or FF.

Thoughts? :D

25
Off Topic / Re: Post Your Steam Community Name
« on: September 18, 2007, 03:52:54 PM »
ALSO HOOT!

26
Off Topic / Re: Post Your Steam Community Name
« on: September 18, 2007, 03:52:30 PM »
Niteowl


Add MEH!

27
General / Re: Pie
« on: November 23, 2006, 07:43:04 AM »
PUMPKIN GODS DAMN YOU ALL!!

28
Off Topic / Re: Hello
« on: November 23, 2006, 07:41:52 AM »
STOP TALKING ABOUT MY MEECES!!!!

29
General / 3.2
« on: November 23, 2006, 07:41:23 AM »
Holy SMIKIES! the new maps are Super DUPER immersive and beautiful. Whether they are actually playable, I'm not sure yet. Thoughts by anyone still around?

30
Off Topic / Re: You can change the world, Get involved!
« on: November 21, 2006, 02:15:06 PM »
Solar events are the traditional day to have big time religious holidays and/or days of significance.

31
General / Res slot / members' night
« on: November 16, 2006, 09:28:30 AM »
Uhmmm. Tonight! As I've posted in a few threads! If it turns out to be me, bhopping around the server for about 15 minutes at about 6ish PST (9ish EST), then SO BE IT!!

32
Off Topic / Re: Hello
« on: November 15, 2006, 12:30:29 AM »
The Lork MUST drop said meeces on shirtgunnation, I'd think. And as an aside to the aside, HOT DIGGITY, this new forum thingy is sweet!

33
Off Topic / Re: The Temm Computer Thread
« on: November 15, 2006, 12:26:20 AM »
Oh, don't worry temm, you'll never lose the undying and somewhat creepy affections of fewpid. Nevar.

34
Off Topic / Re: Countdown to LM shutdown
« on: November 14, 2006, 05:41:10 PM »
What is the world coming to when someone i've never hoid of foresees the closination of the forum?!

35
Off Topic / Re: Hello
« on: November 14, 2006, 05:39:21 PM »
replying to a post over a year old is pretty awesome.

36
Off Topic / Re: Hello
« on: November 14, 2006, 12:08:54 PM »
Who are you!? Who am I?! Who has the meeces??!

37
General / NS 3.1 out tomorrow
« on: November 24, 2005, 07:32:50 AM »
BF1942, any source mod, any HL mod, I'm easy. Anything super high end, is a no go (i.e. BF2).

I vote for a MUD server!!

38
General / NS 3.1 out tomorrow
« on: November 21, 2005, 01:03:47 PM »
Correct me if i'm wrong, but hera is imbalanced in aliens favour?

39
Off Topic / Go see Saw II.
« on: November 03, 2005, 07:23:05 AM »
I don't watch horror movies because they SCARE me. And they are disturbing. Y'all are SICK SICK INDIMAVIDUALS!!! :huh:

40
Off Topic / best game music
« on: October 27, 2005, 09:58:02 AM »
Quote
Quote
[...]What's a Vic-20 you say? It was YEARS ahead of it's time, DECADES even![...]
[snapback]54116[/snapback]
Actually, I heard stories that decades later, they had computers with megahurtz or something. Fancy that!
[snapback]54119[/snapback]
Mega what now?

Actually, in recent memory

Hitman 2 choral music is SUPER DUPER RADICAL!
One of those tactical shooters had the BEST movie-esque music ever. It was either Rogue.. something? Or Operation Flashpoint.

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