1. IP
2. Armoury
3. As many RTs as I can get before... approximately 2 minutes
4. Obs (for bacon - when I comm, aliens just LOVE rushing my base)
5. Phase tech
6. Arms Lab (this might be switched with obs+phasetech if my marines like to die a lot)
7. Armour 1
All the time: take down their nodes
Then it just depends on how well you're doing. You might need to recap res nodes, or make a full-on assault on a hive, or sneak a phase gate in the hive. I don't spend res on locking down any location; I put a res node and a phase gate next to it. However, most of the time, this doesn't work; I don't respond fast enough.
[snapback]41035[/snapback]
I know you asked for my input before, so here is my critique. If your marines are getting owned, try and get upgrades sooner, rather than later.
For example:
1. IP
2. Armory
3. RT
4. Arms Lab
5. a1
6. RT
You should have your AL hotkeyed and constantly check it to see if research is done and your rines are ready for another upgrade.
Question:
When as a commander you "expand" and go for the res whats the best way to defend the base once they have a fade who pops in and out and keeps taking things out.
I ask this not for myself (of course) but I see this happening alot when marines try to expand quickly. No marines near base to stop it and res too low to beacon.
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you need to have weapons one by the time the first fades come on the map, shotties without weapons 1 = not dead fades. You have to play it by ear a bit, but if you really feel the base is being pressured, really the only good option is a beacon and dropping shotties on all your marines. The fade will think twice about ignoring a team full of shottied marines on thier way to a hive.
you need to have weapons one by the time the first fades come on the map, shotties without weapons 1 = not dead fades. You have to play it by ear a bit, but if you really feel the base is being pressured, really the only good option is a beacon and dropping shotties on all your marines. The fade will think twice about ignoring a team full of shottied marines on thier way to a hive.
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http://manual.nsguides.org/basic/damageCalculator.htm (http://manual.nsguides.org/basic/damageCalculator.htm)
Well, I'm not sure about that assessment of w1. w1 and w0 both get you the fade dead in 4 shots. I'd rather have an hmg in the field to kill the fleeing fade than w1 sg.
Temm harrasses you if you don't compensate to what he says.
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Compensate? You have to pay him money for what he says? huh?
1. IP
2. Armoury
3. As many RTs as I can get before... approximately 2 minutes
4. Obs (for bacon - when I comm, aliens just LOVE rushing my base)
5. Phase tech
6. Arms Lab (this might be switched with obs+phasetech if my marines like to die a lot)
7. Armour 1
All the time: take down their nodes
Then it just depends on how well you're doing. You might need to recap res nodes, or make a full-on assault on a hive, or sneak a phase gate in the hive. I don't spend res on locking down any location; I put a res node and a phase gate next to it. However, most of the time, this doesn't work; I don't respond fast enough.
[snapback]41035[/snapback]
I know you asked for my input before, so here is my critique. If your marines are getting owned, try and get upgrades sooner, rather than later.
For example:
1. IP
2. Armory
3. RT
4. Arms Lab
5. a1
6. RT
You should have your AL hotkeyed and constantly check it to see if research is done and your rines are ready for another upgrade.
[snapback]41062[/snapback]
While you're at it, hotkey your IP and armory too. If you have VoX, You'll only need one slot for all your marines, AL, Obs. Hotkeying these structures serves as a warning if you get attacked in base
Question:
When as a commander you "expand" and go for the res whats the best way to defend the base once they have a fade who pops in and out and keeps taking things out.
I ask this not for myself (of course) but I see this happening alot when marines try to expand quickly. No marines near base to stop it and res too low to beacon.
[snapback]41323[/snapback]
This is why I go for fast HMGs every game I play. I drop myself a HMG right away and use that in combination with the obs to hop out as aliens move into base and cut them down. Even fades will run from a HMG in base, especially if you can get a good bead on the fade as you hop out and track him around. You need to defend base yourself as the commander, that is your job once the game is rolling. Voicecomm allows you to do your job in the chair, tell marines where and what to do, and defend base all without breaking a sweat or having to pause. Seamless integration of all of these is what lets your marines focus on what they need to do while you keep the aliens pinned down outside base and helpless to stop your marines moving around.
The main thing to worry about is the smart fade. This fade will never leave marine start, it constantly harasses the crap out of marine start. It takes an ambush of some type to get this fade. Read my fade-killer article, I talk about this some.
I change my comm style alot (I like to try new things). The one i've decided on most recently is hitting there nodes early (if we get to a hive area,I electic res, NO turrets) upgrade weapons/armor FAST (sometimes results in 8min armory upgrade, but lvl 2 weapon/armor shotties are pretty damn good)
things i need to work on: Electrifying non essencially placed res, base defense, jumping out of chair, understanding the rines position in battle ("HURRY BUILD!!", when there getting rushed/harrassed by many skulks), Getting to into what rines are doing and forgetting to upgrade when and what i should.
P.S: I am open to comments about my comming style(s), In fact i would love to hear what you guys think.
[snapback]41834[/snapback]
your pretty good except NOT ENOUGH MEDS / AMMO . Click that little icon or it makes baby jesus cry.
I change my comm style alot (I like to try new things). The one i've decided on most recently is hitting there nodes early (if we get to a hive area,I electic res, NO turrets) upgrade weapons/armor FAST (sometimes results in 8min armory upgrade, but lvl 2 weapon/armor shotties are pretty damn good)
things i need to work on: Electrifying non essencially placed res, base defense, jumping out of chair, understanding the rines position in battle ("HURRY BUILD!!", when there getting rushed/harrassed by many skulks), Getting to into what rines are doing and forgetting to upgrade when and what i should.
P.S: I am open to comments about my comming style(s), In fact i would love to hear what you guys think.
[snapback]41834[/snapback]
your pretty good except NOT ENOUGH MEDS / AMMO . Click that little icon or it makes baby jesus cry.
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That would be my one complaint too. You're slower then I am at responding to med/ammo calls... which is a very very bad thing :angry:
Question:
When as a commander you "expand" and go for the res whats the best way to defend the base once they have a fade who pops in and out and keeps taking things out.
I ask this not for myself (of course) but I see this happening alot when marines try to expand quickly. No marines near base to stop it and res too low to beacon.
[snapback]41323[/snapback]
This is why I go for fast HMGs every game I play. I drop myself a HMG right away and use that in combination with the obs to hop out as aliens move into base and cut them down. Even fades will run from a HMG in base, especially if you can get a good bead on the fade as you hop out and track him around. You need to defend base yourself as the commander, that is your job once the game is rolling. Voicecomm allows you to do your job in the chair, tell marines where and what to do, and defend base all without breaking a sweat or having to pause. Seamless integration of all of these is what lets your marines focus on what they need to do while you keep the aliens pinned down outside base and helpless to stop your marines moving around.
The main thing to worry about is the smart fade. This fade will never leave marine start, it constantly harasses the crap out of marine start. It takes an ambush of some type to get this fade. Read my fade-killer article, I talk about this some.
[snapback]41895[/snapback]
Sounds a good plan Adj but yeah its those smart fades that are the most annoying.