Overly Chatty Penguins

The Ready Room => General => Topic started by: Lightning Blue on January 22, 2004, 07:36:10 PM

Title: Don't Comm Like This
Post by: Lightning Blue on January 22, 2004, 07:36:10 PM
Game starts...

Random guy grabs chair, and drops two IP's, an armory, a TF and then the rest of the starting res in turrents.

Then he hops out:

Randomguy: Who wants to comm?


Totally drives me insane!  :help:
Title: Don't Comm Like This
Post by: Zazi on January 22, 2004, 07:38:07 PM
We hear ya, daddy!
Title: Don't Comm Like This
Post by: Fewlio on January 22, 2004, 07:38:28 PM
oh yes, because if I see this I will aboos you! But, if nobody seems to want to comm, running over to the CC then dropping an ip then hopping out and asking who wants to comm is ok, since there isnt always someone who wants to comm playing, and if someone believes that they can comm well enough, theyll take over, even though they usually dont want to(done it before lolol).
Title: Don't Comm Like This
Post by: Magmatron on January 22, 2004, 07:38:56 PM
I vaguely remember that, doing that anyway.
Title: Don't Comm Like This
Post by: devicenull on January 22, 2004, 07:52:35 PM
Its better then the comm who gets in the comm chair in a small game, and goes afk.. meaning he cant be ejected, until the game gets bigger
That was not a fun game..

And I'd rather have someone do that if noone will comm to start with, so we don't loose right away
Title: Don't Comm Like This
Post by: Jefe on January 22, 2004, 08:23:17 PM
You bant him though, LB.  Oi, that was a hard game to start off on...
Title: Don't Comm Like This
Post by: Fewlio on January 22, 2004, 08:28:49 PM
Quote
Its better then the comm who gets in the comm chair in a small game, and goes afk.. meaning he cant be ejected, until the game gets bigger
That was not a fun game..

And I'd rather have someone do that if noone will comm to start with, so we don't loose right away
id rather have someone drop ONLY an ip and an armory rather than farm up the damn base to get the game started. Farming != Starting.
Title: Don't Comm Like This
Post by: Niteowl on January 22, 2004, 10:28:37 PM
Quote
Game starts...

Random guy grabs chair, and drops two IP's, an armory, a TF and then the rest of the starting res in turrents.

Then he hops out:

Randomguy: Who wants to comm?


Totally drives me insane!  :help:
amen brother, TELL IT LIKE IT IS!!!
Title: Don't Comm Like This
Post by: Black Mage on January 22, 2004, 10:35:44 PM
... kill
Title: Don't Comm Like This
Post by: Jefe on January 22, 2004, 10:37:39 PM
It was funny how later in the game he asked me this:
"want me to get more turrets?"
"no"
"why not?"
"because it's a waste of res, and don't jump in the comm chair at start and waste all our res on turrents"
"why not?"

...retard
Title: Don't Comm Like This
Post by: Lightning Blue on January 22, 2004, 10:39:46 PM
Actually, I'm refering to the game on bast, not on veil.
Title: Don't Comm Like This
Post by: Jefe on January 22, 2004, 10:40:38 PM
he did it then too?
Title: Don't Comm Like This
Post by: Uranium - 235 on January 22, 2004, 11:33:54 PM
http://dictionary.reference.com/search?r=67&q=turrent (http://dictionary.reference.com/search?r=67&q=turrent)

vs.

http://dictionary.reference.com/search?r=67&q=turret (http://dictionary.reference.com/search?r=67&q=turret)
Title: Don't Comm Like This
Post by: Black Mage on January 23, 2004, 12:41:13 AM
and please, kids, remember:
do not make fun of the kids who ride the short yellow dropship. they're our special friends
Title: Don't Comm Like This
Post by: Keyser59 on January 23, 2004, 05:57:22 AM
Hell, just don't drop a turret factory in base in the first place.

It's a mighty waste of 50 res + whatever you electrify. Keeping the aliens off the nodes while pressuring the hive with highly upgraded marines is so much more effective then playing defensive and having marines with level 0 armor dieing all over the map.

Then after the aliens have promptly dealt with the marines, they should get fades to counter the elec RTs at about 4 minutes. Now you're stuck with no nodes, no upgrades, and it becomes a contest to see how long it takes for the aliens to lay waste to the marine base. Almost 3 out of 4 games are like that right now on LM, and it would be a bit more entertaining to see the marines win some.

If you have to defend base, drop 1 or 2 packs of mines.
Title: Don't Comm Like This
Post by: lolfighter on January 23, 2004, 06:04:20 AM
Heard heard. Lots of times that tf never electrifies anyway. If you don't electrify it, you might as well do away with the bonsaibasing too. Oh, and one thing: A turret farm by every single node you control (as I saw one comm do it) doesn't really win you the game you know.
Title: Don't Comm Like This
Post by: crack on January 23, 2004, 07:02:40 AM
I thought this was bannable.
Title: Don't Comm Like This
Post by: Grimm on January 23, 2004, 07:44:04 AM
Quote
Oh, and one thing: A turret farm by every single node you control (as I saw one comm do it) doesn't really win you the game you know.
Too bad all the newbie comms we've been getting don't realize this. Gotta win the game by getting your 'rines out into the feild, cappin res nodes and being a threat to the aliens.

Man, I so didn't like it when I crashed on that game of Widow...  :angry:
Title: Don't Comm Like This
Post by: Lightning Blue on January 23, 2004, 07:54:07 AM
Widow?
Title: Don't Comm Like This
Post by: Dark on January 23, 2004, 08:03:13 AM
i think he is referring to the map that zazi made but then again i don't  :blink:
Title: Don't Comm Like This
Post by: Lito on January 23, 2004, 08:49:56 AM
Quote
It's a mighty waste of 50 res + whatever you electrify. Keeping the aliens off the nodes while pressuring the hive with highly upgraded marines is so much more effective then playing defensive and having marines with level 0 armor dieing all over the map.

 
No, No, No.

If you would kindly note why we have a electrification option in the first place and the aliens don't have any such counter part: Hive sight.

Whenever a rambo marine goes out knifing nodes, everyone knows about it, but when that lone skulk starts chomping on that resnode, only the commander (and sometimes even he doesn't know because the stupid warning didn't sound) knows.

Its actually more effective to have a lone skulk to chomp on the resnode while the others defend the pressuring hive, because in most cases a single skulk won't make a large difference.

And i'm not telling the WHOLE team to go chomp down res nodes, i'm telling ONE skulk to do it.

If you lose the hive, you lose the hive, but when the res nodes are 2 vs 5 (marine start + hive res), that hive will be easily taken back.

30 res electricity is a very large investment, but more often than not, its worth it.

anyways about the real topic of this,
its true that its better to have no comm than to have a comm that puts down stuff then gets out.

Different comms have different strategies and those strategies needs res.  I can tell if a game is over if we're 1 minute into the game and we have single digit res with 1 res node.
Title: Don't Comm Like This
Post by: Niteowl on January 23, 2004, 08:56:20 AM
Quote
It's a mighty waste of 50 res + whatever you electrify. Keeping the aliens off the nodes while pressuring the hive with highly upgraded marines is so much more effective then playing defensive and having marines with level 0 armor dieing all over the map.

...
Almost 3 out of 4 games are like that right now on LM, and it would be a bit more entertaining to see the marines win some.
 
yes, please, all comms do this :) much more effective. and more fun for both sides. the aliens winning by a landslide get so farking boring.

whether i'm the rine getting owned by a too defensive comm, to just steam rolling the aliens with 1v8 at 4 minutes, it's just booooooriiiiing.

ah, for some reason, Seth's uber neat relocate to processing REALLY REALLY REALLY late in the game,thereby catching aliens off guard (they were just owning us, but Seth had spent nothing, we had like.. 200 rez :D ) was just pure magic. sticking to your guns. and pushing the rines to where you wanted them, regardless of what they said, and not giving in, really really paid off.  gj!
Title: Don't Comm Like This
Post by: BobTheJanitor on January 23, 2004, 10:23:53 AM
Quote
Hell, just don't drop a turret factory in base in the first place.
 
There's something important on the tech tree that relies on you having a tfac in the first place. I forget what it is, but I skipped the starting tfac once when comming and realized later that I then couldn't do... something. Ergh, crappy post, I can't remember what it was, but it was important.
Title: Don't Comm Like This
Post by: JHunz on January 23, 2004, 10:37:36 AM
Well, electrifiction itself requires a tfac.  Perhaps that's what you're thinking of?
Title: Don't Comm Like This
Post by: Diablus on January 23, 2004, 11:13:26 AM
ok so wut about spending the res on a elect tf castle wall around the cc to save yourself and let your henchmen die a horrible upsetting death which would involve teeth, claws, scratching,spikes,acidic bombs, giant space cow stomaches and horns :ph34r:
Title: Don't Comm Like This
Post by: Niteowl on January 23, 2004, 11:26:49 AM
Quote
There's something important on the tech tree that relies on you having a tfac in the first place. I forget what it is, but I skipped the starting tfac once when comming and realized later that I then couldn't do... something. Ergh, crappy post, I can't remember what it was, but it was important.
perhaps.. turrets? :D

the only time i start electing is when i'm swimming in rez, and the rines are pressuring the hive. exactly to keep that lone skulk who is chomping on the nodes behind the line of battle.
Title: Don't Comm Like This
Post by: Sancho on January 24, 2004, 04:20:38 AM
Marine named "poop" did this 3 times in a row tonight

"poop" STEAM_0:0:3390 (Thought I'd add this just in case  ;) )
Title: Don't Comm Like This
Post by: BobTheJanitor on January 24, 2004, 11:21:22 AM
What's 'this' exactly? Don't make me take away your pronoun privileges!
Title: Don't Comm Like This
Post by: Isamil on January 24, 2004, 11:50:51 AM
This would most likely be what this topic was started about.
Title: Don't Comm Like This
Post by: BobTheJanitor on January 24, 2004, 12:00:03 PM
Oh yeah, that would make sense. Threads around these parts jump topics so quickly I can't ever remember what's going on.
Title: Don't Comm Like This
Post by: Niteowl on January 24, 2004, 12:23:53 PM
Quote
Marine named "poop" did this 3 times in a row tonight

"poop" STEAM_0:0:3390 (Thought I'd add this just in case  ;) )
we'd need a demo or somesuch to ban him unseen. i also prefer to warn him first. but i'll keep an eye out for him.
Title: Don't Comm Like This
Post by: Niteowl on February 20, 2004, 10:15:13 AM
i saw someone do this again on FSD last night... so. BUMP!!!
Title: Don't Comm Like This
Post by: BobTheJanitor on February 20, 2004, 11:48:53 AM
That's nothing my good owly. I spectated (because I was smart enough to leave the marine team 10 seconds in when I saw what was going to happen) a game the other day that went through at LEAST 6 different commanders. First guy drops an IP and turrets up, gets out. Someone else jumps in, doesn't do anything I believe, and gets out. It went on like that. Needless to say, the marines should have been smashed within a few minutes, but the aliens were quite newb too, so it went on for a little while. Can we make it so people have to take a basic IQ test before logging in to FSD?
Title: Don't Comm Like This
Post by: Ulatoh on February 20, 2004, 12:05:22 PM
Quote
i saw someone do this again on FSD last night... so. BUMP!!!
Holy Contributing to the Delinquancy of Minors, Owlman! This is threadcromancy!
Title: Don't Comm Like This
Post by: Uranium - 235 on February 20, 2004, 12:43:43 PM
Ha, one game we maxed out turrets in marine spawn for fun :D
Title: Don't Comm Like This
Post by: Niteowl on February 20, 2004, 03:42:00 PM
Quote
Quote
i saw someone do this again on FSD last night... so. BUMP!!!
Holy Contributing to the Delinquancy of Minors, Owlman! This is threadcromancy!
hehhehehhe

don't make me bone spirit YOU!
Title: Don't Comm Like This
Post by: Seth on March 04, 2004, 01:02:04 PM
why thank you owly, that was the first compliment i got about that win.
that was really won due to the marines, you guys did a execilent job at gettin that base up, we came close to gettin wiped out a few times but we struggled through.

if you wanna talk good strats and bad strats it doesnt take a genious to comm but it does take a lil know how, specificaly on TF placement and turret placement, i've also found in 3.0 due to build ranges its even more so if you tryin to siege you dont want turrets blocking your siege cannons from being placed.

my general strat for most maps is,

1 ip 1 TF in base ( tf is must have for RT elec )
and depending on alien team and how much i think they will be rushing MS i either drop mines ( good for 1 or 2 skulks ) or turrets no more then 3 ( good for repeted rushes on MS  or elec the TF but i find this doesnt work very good anymore, seeing that the skulks just hide and wait for rines to spawn before atttacking.

after that first drop i generaly have 50 to 60 res to work with, that allows me to set up elec RT's following the marines

after we have taken 4 to 5 RT i begin upgrades ( altering tech tree acording to aliens chambers being used )

another good strat i've found is correct placement of a stronghold, and doesnt always have to be at a hive ( cargo room outside fusion hive rings a bell )
a good stronghold not only provides cover to that hive but allows marines to move out to RT's from a different direction other then MS.

also having the correct upgrades for you mariens when the Fades and Onos start coming is important, HMG's for Onos weapons 2 is ok but weapon 3 should be upgrades soon after, Shotguns for Fades wepaon 2 is perfect although i see to meny marines die to fades ( sekret is HIT THE FADE SQUARE IN THE CHEST WHEN HE LANDS TO CLAW YOU ) firing at him when he's blinking does close to nothing, this close in firepower is why the shotgun is made for.

apart from that the rest is up to the marines to hold RT and kill aliens, I as a comm will always try to give my marines the upper hand, its my job, and that includes intelligence, i try to give them early warning of onos location and what RT's need defending ITS UP TO THE MARINE TO GET THERE AND DEAL WITH THE ALIEN THREAT! not me, i get blamed for this to meny times and makes me turn red with rage,  the only reason for me to be blamed is for having the wrong upgrades or no upgrades or even bad TF placement or blindspots in Turrets





That is all.