Overly Chatty Penguins

The Ready Room => Media => Mapping => Topic started by: Venmoch on April 08, 2004, 05:46:15 AM

Title: My First Bf:v Map!
Post by: Venmoch on April 08, 2004, 05:46:15 AM
Just move this if you think its nessessary.

Well after about 2 days of hard work and random "fixing" periods its finally finished.

Presenting Landing Zone Zulu which features the 26th Marines against the Vietcong in a dense jungle battlefield.

So far I there are no problems that can't be easilly. There may be a problem with the vegitation and the bridges but I can fix that so easilly that it isn't that much of a problem.

And Now, Screenies! (Woo!)

US Spawn

(http://www.digitalbrain.com/frothomasr99/web/Landing%20Zone%20Zulu/lzz1.jpg)

(http://www.digitalbrain.com/frothomasr99/web/Landing%20Zone%20Zulu/lzz2.jpg)

Vietcong Spawn

(http://www.digitalbrain.com/frothomasr99/web/Landing%20Zone%20Zulu/lzz3.jpg)


And Finally

DOWNLOAD THE MAP! (http://www.digitalbrain.com/frothomasr99/web/Landing%20Zone%20Zulu/Landing_Zone_Zulu.rfa)

(Put this file into \Battlefield Vietnam\Mods\BfVietnam\Archives\BfVietnam\Levels and it should be there for you when you go into BF:V)

Now all we need is a playtest server!
Title: My First Bf:v Map!
Post by: Satiagraha on April 08, 2004, 11:07:37 AM
Looks very nice, ven

Excellent work with the foliage and the uneven terrain (these things are some of the hardest features to make look good for me, probably because they're asymetrical)

Love your look of the jungle, looks like a  real jungle! ^_^




Now... if only I knew what bf:v was... :blink:
Title: My First Bf:v Map!
Post by: BobTheJanitor on April 08, 2004, 11:38:40 AM
Yes, pretty sharp. How hard is it to map for bf:v ? I'm hoping those trees and such are prefabs, otherwise I don't see how you wouldn't go mad making 300 trees....
Title: My First Bf:v Map!
Post by: Venmoch on April 08, 2004, 12:38:14 PM
Well the editor will make sense to anyone whos used a mapping utility for an RTS title.

Its alot similar. You have a ground level that you can morph around then you have the water level so when land goes under that level the water appears over the ground. Most of the trees and ferns are sorted by the Vegitation system and most of the items you place in the map are Prefabs making it all quite painless to make maps for.
Title: My First Bf:v Map!
Post by: BobTheJanitor on April 08, 2004, 01:49:46 PM
I'm sorry, you used "painless" and "make maps" in the same sentence, and that simply makes NO SENSE!!!

 :p
Title: My First Bf:v Map!
Post by: Venmoch on April 08, 2004, 02:28:26 PM
No really it is the most painless map editor ever made.

You are just given some land and morphing tools.

Imagine a map editor like Simcity in terms of altering the land and then you have the whole idea behind the editor.

It really is painless.

No brushes, no complex 3D wireframe editing just a WYSIWIG editor that is easy to use as well as practical.
Title: My First Bf:v Map!
Post by: Anarki3x6 on April 09, 2004, 08:02:41 AM
pretty good man venmoch.. and im thinkin the vietnam editor is sorta somthing like the far cry one.. if anyone knows/seen it you basically edit maps from "inside" the game (something like that)  ^_^
Title: My First Bf:v Map!
Post by: Uranium - 235 on April 11, 2004, 01:29:11 AM
No, not like the farcry editor. Having used the BattleCraft, Hammer, and Sandbox (BFV, HL, and Farcry) editors, BFV is by far the easiest one. Sandbox gives you a LOT of power, but it's incredibly user unfriendly. I made some rocks, tried to texture them with sand, grass, and all I got were hideous lines of texture...