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General / Spawncamping
« on: March 18, 2004, 02:25:10 PM »
Well, I believe unjust spawncamping should be racking up kills even though the ability to kill the objective presents itself.
I don't have much more to add to the discussion on IRC, but spawncamping doesn't give an unfair tactical advantage. It is just sucks for the aliens. But it is not impossible to defeat, unlike IP spawncamping.
However in 1.0 spawncamping WAS overpowered, since skulks were much weaker, and OCs were more expensive and ineffective. The devs believed that hive umbra was a way to make things even, however in 2.0-3.0 with the skulk HP being boosted and the hitboxes being reduced, spawncamping is much less of a problem and much easier to counter and prevent.
As it now stands, the advantages to spawncamping aren't that great compared with the difficulty it is to advance in the hive. One OC can prevent spawncamping, and DCs which would be placed in the hive anyways also can cut down on potential spawncamping.
I don't have much more to add to the discussion on IRC, but spawncamping doesn't give an unfair tactical advantage. It is just sucks for the aliens. But it is not impossible to defeat, unlike IP spawncamping.
However in 1.0 spawncamping WAS overpowered, since skulks were much weaker, and OCs were more expensive and ineffective. The devs believed that hive umbra was a way to make things even, however in 2.0-3.0 with the skulk HP being boosted and the hitboxes being reduced, spawncamping is much less of a problem and much easier to counter and prevent.
As it now stands, the advantages to spawncamping aren't that great compared with the difficulty it is to advance in the hive. One OC can prevent spawncamping, and DCs which would be placed in the hive anyways also can cut down on potential spawncamping.