Overly Chatty Penguins

The Ready Room => General => Topic started by: Lito on February 10, 2004, 07:53:45 PM

Title: Beta 3 Thoughts!
Post by: Lito on February 10, 2004, 07:53:45 PM
Beta 3 is out!

I for one am thankful that the lag issue was resolved, and fsd will not be combat only.  I'll be looking forward to less commrage.
Title: Beta 3 Thoughts!
Post by: Jefe on February 10, 2004, 10:25:39 PM
new hera and rebirth = win.
Title: Beta 3 Thoughts!
Post by: Uranium - 235 on February 10, 2004, 10:47:59 PM
Changelog?
Title: Beta 3 Thoughts!
Post by: a civilian on February 10, 2004, 11:29:17 PM
Quote
Changelog?
Changelog is here (http://www.natural-selection.org/v30b3-changelog.html).
Title: Beta 3 Thoughts!
Post by: BobTheJanitor on February 11, 2004, 12:05:44 AM
The changelog, the quick version:

o Hera's cool. Some other maps got fiddled with.
o None of the overpowered marine weapons have been changed.
o None of the nerfed alien weapons have been changed.
o Nothing has been done about spawncamping in combat.
o This does not bode well for any major changes in future betas, or many more future betas at all before final release.
Title: Beta 3 Thoughts!
Post by: Lightning Blue on February 11, 2004, 12:14:15 AM
I'm back to refusing to play NS:SpawnCamp.  :rolleyes:


The new hera is very bleh. Looks like a rushed job all over.


Oh and hi AO!  >:D
Title: Beta 3 Thoughts!
Post by: LzX on February 11, 2004, 12:27:57 AM
i don't like 3.0... it doesn't have the classic feel at all...  :(
Title: Beta 3 Thoughts!
Post by: Lightning Blue on February 11, 2004, 12:32:59 AM
Back to 2.01 and LM for me, sadly (Archi will be happy  :p ).
Title: Beta 3 Thoughts!
Post by: ANeM on February 11, 2004, 01:32:33 AM
Beta 3 feels more like a mappack than a new build.
Oh well, back to not playing NS for me.. or 2.01 with LB and Archi..
Title: Beta 3 Thoughts!
Post by: lolfighter on February 11, 2004, 02:34:39 AM
Quote
O Combat respawning change: only 1/4 of the team can respawn at a time (waves last 5-11 seconds, depending on team size). This reduces Combat game length significantly, and gives much more importants to player death.
And here I thought one of the complaints was about the long respawn times...
Title: Beta 3 Thoughts!
Post by: Venmoch on February 11, 2004, 02:39:42 AM
Woo! Longer to respawn because I got my butt bitten off because I'm the base engineer in combat. I do all the useful stuff. Like WELD!!!! the CC and armoury. Oh and I usuallly lob nades around.

[/SARCASM]
Title: Beta 3 Thoughts!
Post by: Lito on February 11, 2004, 08:28:41 AM
that doesn't work because you didn't open with a [sarcsasm] tag, noob.

Yes, i'll still play at 2.01, but when the commrage gets tough, the comm goes >:o.

btw, venmoch, what is it with you and night-vision? (a la LzX's sig)
Title: Beta 3 Thoughts!
Post by: Geminosity on February 11, 2004, 08:36:25 AM
just had a quick go and all i can say is... what the heck happened to the fade blink??? o.O
blink-hopping is pathetic now ><


edit: this is the first time I've really played since 2.01 so most of the changes in 3.0 let alone beta 3 of it are new to me =P
Title: Beta 3 Thoughts!
Post by: BobTheJanitor on February 11, 2004, 09:26:51 AM
Blink has been changed to 'stroll' in 3.0. You don't so much go from point A to B very fast, so much as CRAWL there... If you think that's fun, wait 'til you try the new acid rockets! The devs have replaced our normal acid with new citric acid!  LOOK OUT MARINES, IT STINGS IF IT GETS IN YOUR EYES!!!

Also, gem, you must play on the server more. I'll not be convinced that you're real until you shoot/bite me!
Title: Beta 3 Thoughts!
Post by: Grimm on February 11, 2004, 09:38:00 AM
Aye, Gem needs to get on the server more. Along with a handful of other forum/irc regulars that I never see in game.

On 3.0: Off the top of my head, two good things have come out of it: Lerk flight and the Marine structure distance thing. Other than that, I'm stickin with 2.01 for NS games.
Title: Beta 3 Thoughts!
Post by: Sancho on February 11, 2004, 10:43:13 AM
Has anyone found comming to be a bit buggy?  I had a lot of trouble in b3.  I recycled one building and then couldn't click on any other building until it was finished, and had a lot of trouble dropping medspam.  Overall it was just too choppy on my 1.0 ghz comp. :(
Title: Beta 3 Thoughts!
Post by: holy_devil on February 11, 2004, 11:02:24 AM
sancho: you can't drop meds ON players anymore(rarely if ever) and you have to click on another building after recycling something to be able to resume commanding

3.0b3: not enough was changed to really change the gameplay of NS, elec is now the main strat due to mines being 4 imo, can't cover structures as easily now, and they are easily killed (20 health)

Combat is complete crap now(not that it was much fun in b2), i'll be spectating a lot more, not respawning this month isn't my idea of fun.
Title: Beta 3 Thoughts!
Post by: Geminosity on February 11, 2004, 11:04:12 AM
I was checking the server a little while ago and it was dead =3

I might stroll by later, though I'm not sure what to do now they've utterly kicked hell out of my favourite mincing machine's manouverability... on the other hand they've become more tank-like and I was surprised how fades can shrug off guns even easier than before o.O
they seriously need rename this scything creature... I'm thinking 'onos' would be a more accurate description of the way it's headed while the current onos could be called 'omg' =D

edit: it's my post and I'll cry if I want to ^^
P.S. LB, any chance of changing the emote triggers? I seriously don't like the cat piccy nor losing my precious ^^ to that weird chuffed-looking yellow ball =P
Title: Beta 3 Thoughts!
Post by: Uranium - 235 on February 11, 2004, 11:25:23 AM
Hera is awful now. It looks... well, ugly. The Command Closet is just terrible, the lift into Cargo Bay is SUPER-Tacky looking, the water is icky, it's all just... bleh.

Kestrel is probably number 1 for the worst, most unneeded changes ever, though. It truely sucks now.
Title: Beta 3 Thoughts!
Post by: BobTheJanitor on February 11, 2004, 11:50:10 AM
Hera has a nice 'ooh' factor for the changes, but looking at it level-headedly there are some obvious problems. Tons of res in easy range of MS. Yeah, the command closet sucks, so you reloc to cargo. Don't even need a welder or any effort for that now. Then you take double through the easy new passageway, send one guy down to maint access to get that new node. Get reception and you can siege double OR the new outside-of-archiving node. The long U shaped glass hallway was changed to allow even quicker access to reception. The way I read the mapping guidelines, maps were SUPPOSED to be designed like that, to make it take TIME to get from one place to another.

The double siege from processing was FINALLY fixed by moving the hive back a wee bit (thank god) but all the other rather needless changes have made this map a marine's dream.

Edit: Oh yeah and kestrel is laughable. The new room up above MS allows a perfect launching pad for skulks into the CC pit, or for xenociding, or to just camp up there and wait til a stupid marine comes up the ladder.

And the new areas in rebirth haven't really done much to counter marines not moving out. Take out the shooting ranges, and we'll talk. Right now you can camp in the far corner opposite the CC and have enough time to kill almost anything that comes in. =/
Title: Beta 3 Thoughts!
Post by: Uranium - 235 on February 11, 2004, 12:07:37 PM
Take Kestrel off the rotation, I'd rather play mineshaft in OpenGL Green Ascii mode as a marine for 12 hours straight then suffer this atrocity once more. And why do I never see co_ulysseus?
Title: Beta 3 Thoughts!
Post by: BobTheJanitor on February 11, 2004, 12:36:04 PM
There was a clip error with ulysses in b2 that apparently was bad enough that it needed to be removed from the rotation, the latest changelog says that the error is fixed and it's back in. So unless LB is using an altered mapcycle, we should see co_ulysses eventually.
Title: Beta 3 Thoughts!
Post by: DumbMarine on February 11, 2004, 04:33:15 PM
More of a bug-fix mod than a gameplay mod. I think.


It did attempt to fix two things though! The atrociously slow hive-healing (Haven't tested) and the Craptacular Unhealable Hive! (Haven't tested eitiher).


The only reason why I'd agree with the blink nero_oe is solely because of a civilian. Solely.


Can't wait to get back on soon and NOT combat! Weeee!
Title: Beta 3 Thoughts!
Post by: Jefe on February 11, 2004, 07:07:44 PM
Quote
The only reason why I'd agree with the blink nero_oe is solely because of a civilian. Solely.
It doesn't seem to have hindered him too much...
Title: Beta 3 Thoughts!
Post by: a civilian on February 11, 2004, 07:33:30 PM
I honestly noticed little difference between the blink of version 2.01 and the blink of version 3.0 betas 1 and 2.  Was blink, then, changed in beta 3 without mention in the changelog?
Title: Beta 3 Thoughts!
Post by: Geminosity on February 12, 2004, 04:18:40 AM
I've not played since 2.01 civ, so as far as comparisons go it's pretty much the difference between 2.01 and 3.0 beta 3 =P
Trust me, there's a huge difference when you're blink hopping, it's like 1/4 the distance -.-
Title: Beta 3 Thoughts!
Post by: REIMA-FFOIF on February 12, 2004, 04:48:59 AM
Why oh why there has to be the co...hey c'mon...

My opinion is that Death Match shouldn't be a part of ns...i like to die by surprise...not by running around and chased by numerous creatures.

NS should be only team play...not Death Match..

Or am I just DM-hater?
Title: Beta 3 Thoughts!
Post by: Lito on February 12, 2004, 05:54:20 AM
combat is not deathmatch.  It is very close, but not deathmatch.  NSDM would have you respawning every 3 seconds just to be killed by some guy with an hmg just passing by, or a fade who spotted your respawning flash.

Combat is "Team Deathmatch", But it isn't that either.  The marine team just sit in marine star and let the aliens attack and justify it by saying that they're "Defending" the chair which is pure bs.  The whole team doesn't need to defend the chair, and if not, half the team don't need to 'defend' the long corradors 'leading' to the chair.

Either way, it gets uber boring after a while.  Thats why many of the regs have been going back to LM instead of FSD, because there is huge amounts of lag on 3.0 ns_
Title: Beta 3 Thoughts!
Post by: BobTheJanitor on February 12, 2004, 08:06:49 AM
3.0 beta 3 is not laggy, that I have seen. Have you tried a long game of ns on b3 yet? The lag is muchos better. The cpu usage seems to be down as well, from what LB has told us. So that's good at least!

Yes, co does get a wee bit dull after getting used to the intricacies of real NS. It's just cotton candy. Sweet, attractive, but no substance.
Title: Beta 3 Thoughts!
Post by: Lito on February 12, 2004, 08:59:33 AM
it WAS better the first time we played it, but its back.
Title: Beta 3 Thoughts!
Post by: a civilian on February 12, 2004, 07:53:51 PM
Quote
I've not played since 2.01 civ, so as far as comparisons go it's pretty much the difference between 2.01 and 3.0 beta 3 =P
Trust me, there's a huge difference when you're blink hopping, it's like 1/4 the distance -.-
Then it must have been changed in beta 3, which I have not yet played.
Title: Beta 3 Thoughts!
Post by: Seth on February 13, 2004, 02:45:39 AM
beta3 i dont have much of anything nice to say about it at all, i'm very dissapointed.

CO is the most horrible thing i've ever played. being spawn camped endlessly is just stupid, while they say they are gettin exp. why dont they just kill the CC is beyond me.
all i can think is thank jeebus FSD has FF cause i'll shoot the CC down myself anyday.

NS while when i've seen 10 straight aliens wins and 0 marine victories i dont have anything positive to say about it  :angry:
balance still seems to be an issue flayra has no grasp of, he changes one thing and it totaly unbalences the other, kinda the ying and yang but in b3 the yang is right off the ying scale (yang being aliens)




in short, i'll look to 2.01 for my NS cravings.  :(
3.0 makes me sick.
Title: Beta 3 Thoughts!
Post by: REIMA-FFOIF on February 13, 2004, 02:53:42 AM
On yesterday evening...

I playd NS on a Finnish NS-server...and there was co-map on mapcycle when I logged in. The second I established my connection I was dead...

I have to say that you have to be a maso if you like it. IT IS ALL SPAWNCAMPING!

Something bad really happened to NS...it lost it soul due to CO.

I think I stick to the 2.01..

 :help:
Title: Beta 3 Thoughts!
Post by: LzX on February 13, 2004, 04:43:49 AM
Quote
in short, i'll look to 2.01 for my NS cravings.  :(
3.0 makes me sick.
I so agree.
Title: Beta 3 Thoughts!
Post by: Geminosity on February 13, 2004, 05:11:55 AM
my main worry with CO is that it's diluting F's attention to the original NS.  Now he'll be trying to balance both game modes despite the fact I couldn't give a fudge about CO =/
It also leads to the problem that the changes he makes to units in one effects the other so if he starts tweaking the fade for CO it'll have repercussions to the fade players in NS -.-

I'll admit that the game is starting to feel more 'robust' and 'professional' but unfortunately it's also starting to feel more like a published game; in that it's heartless and losing it's soul.  With each new version I find myself caring less and less about the NS universe or even NS itself  v_v
Title: Beta 3 Thoughts!
Post by: Lightning Blue on February 13, 2004, 07:54:22 AM
Trying to balance Combat and NS using the same stats on both just won't cut it.

Flayra is dead set to keep doing it though. :p
Title: Beta 3 Thoughts!
Post by: BobTheJanitor on February 13, 2004, 09:27:52 AM
Yeah because co = multiple upgrades per chamber. If we could do that in NS there might be some chance of balancing the two. But somehow while it's okay to have a regen cara celerity adren fade in co, that would be totally unbalancing in NS. And the co Fade is way cheaper and comes back every time you kill him...

Co right now is pretty well balanced, I see about an even number of marine and alien wins. NS is totally b0rked and if the marines have half or even 1/4 of a clue and can manage to heavy up, they win. I've seen stupid heavy trains crushed before because they split up or didn't weld, but that's it. If they can manage to stay in the same area and whip out those welders every once in a while, marines win. And each beta nothing seems to be changing about this. YARGH!
Title: Beta 3 Thoughts!
Post by: fatty on February 13, 2004, 01:25:46 PM
Quote
NS while when i've seen 10 straight aliens wins and 0 marine victories i dont have anything positive to say about it 

well seth, it was pretty reg-stacked against you that night, that wasn't a game balance issue
Title: Beta 3 Thoughts!
Post by: Isamil on February 13, 2004, 01:59:52 PM
Why can't Flayra just create two differant mods, NS and CO, not just a differant map.  Is there some sort of problem not letting him do this?
Title: Beta 3 Thoughts!
Post by: BobTheJanitor on February 13, 2004, 03:08:43 PM
Flayra wants people to be able to get into natural selection via combat. So he wants to use the same stats for both. He doesn't want the onos, for example, to have different health/armor in combat vs. real NS. Lots of people, myself included, think this is a pretty terrible idea, but he's the man holding the fate of the game in his hands, and he listens to or ignores people as he will. =(
Title: Beta 3 Thoughts!
Post by: Seth on February 14, 2004, 02:26:07 PM
Quote
Quote
NS while when i've seen 10 straight aliens wins and 0 marine victories i dont have anything positive to say about it 

well seth, it was pretty reg-stacked against you that night, that wasn't a game balance issue
like i said in game " i h8 u onos "

but it wasnt that it was stacked, aliens had 3 hives and 4 onos before we even had HA, even though we held onto 5 RT  for the first 15mins.
and then to make it even worse, when we finaly killed a onos, it was 1.5mins later he came back because he always had 100res stockpiled.

should be a time limit on onos, or slow the alien res down just a hair for skulks and ect, but keep the same for gorges ( but i could see the ol problem coming back where people just gorge to whore res then go onos )

in short, alien res system needs to be reworked for 3.0