Author Topic: Sv_gravity 1000  (Read 7801 times)

February 26, 2004, 12:17:10 PM
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Uranium - 235

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I vote that we adjusted gravity to 1000.

First of all, it removes the 'floaty' feel you get with certain aspects of movement, especially jumping. You still jump about as high, but you fall a bit quicker... feels more 'real' and less arcadey.

Lerks and jetpacks don't really suffer all that much, but I can't see a penalty applied to them as a bad thing ANYway.

Marines will take slightly more fall damage. Falling off a big fall gave me 45 health with 1000, and 65 with 800.

*shrug* I like it more with 1000.

February 26, 2004, 12:44:18 PM
Reply #1

Grimm

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I'll have to test this out in a lan game to get a feel for it, but at the moment I like the idea.

February 26, 2004, 02:41:12 PM
Reply #2

BobTheJanitor

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Might be fun for testing purposes. I still wouldn't want it permanently changed. I like the game to stay pure as the developers intended it, even with its varying flaws.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

February 26, 2004, 02:45:03 PM
Reply #3

Grimm

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The sv_gravity variable has always been set to 800 in pretty much every Halflife mod, and since nobody has bothered to change the variable for their mods who's to say the mod wasn't meant to be played at a slightly tweaked level?

February 26, 2004, 02:47:53 PM
Reply #4

BobTheJanitor

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You know, if it would help with idiotic knockback problems, I would be happy to try it. You know, where you bite a marine just as he jumps and he flies halfway across the room only to gun you down when you try and close the distance again? Yeah, that sucks. I'm pretty anti-knockback though. I think if you manage to get the drop on a marine, he should be DEAD. No second lucky chances because he gets knocked across the room when you bite him.  :angry:

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

February 26, 2004, 03:59:19 PM
Reply #5

Keyser59

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Not a good idea.

Some maneuvers in half-life take specific timing that I'm used to with 800 gravity. I've never noticed a "floaty feeling" when playing half-life, but thats just probably because I'm used to it.

Changing the gravity to 1000 would just be more of a nuisance then anything else.

February 26, 2004, 04:27:53 PM
Reply #6

Grimm

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By 'manuevers', do you mean 'bunny hopping'? Thats the only 'manuever' that I could think of that might be affected by a change in gravity.

And hey, if 1000 doesn't work, dont forget theres still everything between 800 to 1000.

February 26, 2004, 04:40:53 PM
Reply #7

BobTheJanitor

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Not a good idea.

Some (hacks) in half-life take specific timing that (I've got configured) to (work) with 800 gravity. I've never noticed a "floaty feeling" when playing half-life, but thats just probably because I'm (actually AFK and letting a bot play).

Changing the gravity to 1000 would just be more of a nuisance then anything else (because I'd have to adjust twelve scripts, three aimbots, and my speedhacks to work with it).
I sensed some innacuracy in your post, and have adjusted it accordingly.  >:D

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

February 26, 2004, 05:14:37 PM
Reply #8

Keyser59

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I thought that would be implied.  :rolleyes:

February 26, 2004, 05:23:37 PM
Reply #9

a civilian

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By 'manuevers', do you mean 'bunny hopping'? Thats the only 'manuever' that I could think of that might be affected by a change in gravity.
More than just that.  Things like leaping and blinking would be heavily affected as well.  For someone who doesn't play exclusively on this server, it would be difficult adjusting every time they came here from a different server, or vice versa.

February 26, 2004, 08:05:18 PM
Reply #10

Jefe

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doesn't cheats need to be on to change the gravity anyway?

*DISCLAIMER*  Do not take the above post seriously.

February 26, 2004, 08:25:24 PM
Reply #11

Isamil

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Nah, any admin can change the gravity.  Causing us all to die(Expect for the skulks, lerks and fades)

February 26, 2004, 09:40:00 PM
Reply #12

Grimm

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Don't forget about jetpackers, they wouldn't die either.

Nor would anyone thats already on solid ground.  :p

February 26, 2004, 10:55:17 PM
Reply #13

BobTheJanitor

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Actually, I think it was architeuthis that had two keys bound to set the gravity to -10000, so everyone flies up in the air, and then to 10000, so everyone splats. Kills anything that takes falling damage, which means all marines except JPs, and the forementioned aliens. Archi wins the admin abuse crown.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

February 27, 2004, 12:15:19 AM
Reply #14

Black Mage

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another evil adminny thing:
works on marines only

set sv_gravity to 9999999999999
slap marine
laugh
wait for respawn
laugh again
rinse
repeat

February 27, 2004, 12:28:33 AM
Reply #15

Grimm

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It used to suck so bad when I would play with a friend on a passworded listen server, he'd usually be the one to make it so he'd have the control. So he'd set the gravity really high, like 9999999, and every time I spawned as a marine, if I stepped off of the IP i would instantly die.  v_v

February 27, 2004, 12:48:53 PM
Reply #16

devicenull

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If anything, I think the gravity should be lowered by like 50.. so its like 750..
I want to be able to jump on the marine rts, because its like 1 pixel too high

February 27, 2004, 02:49:34 PM
Reply #17

Lito

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well if they WANTED you to jump on the resnodes, then they wouldn't have made it 1 pixel to high :p
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February 27, 2004, 03:26:29 PM
Reply #18

Grimm

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Its unfortunate they don't measure the height of res nodes in pixels.

 :p

February 27, 2004, 04:36:31 PM
Reply #19

Venmoch

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I may be missing the point but in 1.04 couldn't you jump on a marine node....

FIX THIS!