Okay, I haven't gotten a chance to play a full ns_ game yet, so I'll just give my opinion on combat and the details:
I like the innate regen. It gives you that extra little chance to get away if you slip up. Also, it makes me feel like I'm playing a zerg. :>
I love that fades can finally blink off ladders. I like the pancaking limit, though it was fun to try that before. I think it's good that hives always show up now.
The missing resource bar kind of bugs me, but it's no big deal to me. I do like that reload animations finally show up. It was weird at first, but it's neat to see the marine reloading, giving you the opportunity to run in for the kill.
I don't think combat has been affected that much, but I hear that aliens are more powerful in classic.
[snapback]42502[/snapback]
IMO aliens are godly powerful in classic 3.0... but I don't know, we will see how things work when people settle into the game more... I'm sure there will be tricks.
And bah, I even forgot to use the alien flashlight all game when I was playing >_< >_<
That new map ns_eon is HUGE!!!. I also like the new sound when you reload or shoot the lmg.
[snapback]42506[/snapback]
Yeah, that map really is big. I like it though. I just hope it doesn't go the way of the ns_altair.
The LMG shooting sound is old; it's the original from before b5. I do like the new sounds though, with the exception of the jetpack. It makes it sound like my sound is lagging or my sound card is melting. Argh.
The flashlight is useful, but I don't think it will help so much that it unbalances anything. I think aliens should be the ones who can ambush in the dark, anyway. It just kind of adds that ominous feeling you get in the ns_hera maintenance corridor, where it's all dark.
I think the reason people feel that aliens are overpowered is mainly because of the amount of small tweaks that go for the aliens. If there is one change that truly buffs the aliens, though, I'd say it goes to the free upgrades. Skulks with silence all the time? Carapace? Focus?
Question: Does partial cloaking (you know, 30% or whatever when you're moving quickly) show up on MT?
It also seems like the JP has much more power in it. As in more energy.
[snapback]42553[/snapback]
Probably just a placebo effect..
The one thing that I really like is the new eclipse, I've been playing it alot in b5 recently and those doors have been driving me more and more crazy. All the RT movements on the map have made it alot more alien friendly too (especially the maint rt).
I find it's about 5 times more frantic to comm now. And a ton more fun to skulk with free upgrades. Oh, and onos fallling sounds and pistol reloading sounds are choice! Seems to be aliens winning by a healthy margin, no?
Er what else, oh, OT, ns_orbital is a pretty sweet balanced map.
[snapback]42561[/snapback]
I know what you mean... Seems you need to really get your rines butts in gear to have any chance of winning now. I lost a game where I got HMG within the first 5 mins, had full armor/weapons ups and held about 5 nozzles until the last half of the game, just because when I dropped shotties and JP my team all flew off and ramboed alone, getting themselfs killed with all my equipment and not killing any hives :angry:
SWIFTCOM ANGRY!
[...]Oh, and onos fallling sounds[...]
[snapback]42561[/snapback]
A heavy thud, probably? Can't wait to try it out tonight.
Complain about the sounds you don't like in the developer outreach thread. They sound ok to me, but I am not much of a gun nut. If they could be improved, let someone who can do something about it know how. Maby even bug maxx about it on IRC, he idles #NS a fair bit.
[snapback]42640[/snapback]
Don't know if any commanders have ran into this problem..but the last 3 rounds in our scrims our comm has been hearing our rines reload shotguns at full volume even he wasnt centered in on our radius.
*edit* -btw map was eon.
it's like a nuclear bomb.
Actually I've heard that those are quite silent, so it's probably something more like a car crash.
[snapback]42577[/snapback]
If a tree falls in a forest, and squashes all witnesses, does it make a sound? :p
[snapback]42677[/snapback]
Yes, while squashing them :)
it's like a nuclear bomb.
Actually I've heard that those are quite silent, so it's probably something more like a car crash.
[snapback]42577[/snapback]
If a tree falls in a forest, and squashes all witnesses, does it make a sound? :p
[snapback]42677[/snapback]
Yes, while squashing them :)
[snapback]42697[/snapback]
Wrong, the witnesses make the sound :p
I really love being able to upgrade my skulk and not feel like I'm wasting res. That fact alone will be huge for my play style as alien (rush, save res, drop hive or some other stuff, re-skulk, rush some more, repeat ad infinitum). and the sof from the senses is awesome! :) Now I can almost play my focus/celerity/cara skulk from co in ns.
Hmmm I played 4 games as marines so far, and I haven't noticed anything so different except sounds. guess I'll have to look at the changelog...
Thanks ABS :D for making me realize that that parasite hit I kept hearing when there were no skulks around was part of the damn reload. :angry:
Squats
[snapback]42724[/snapback]
Sieges don't do damage to alien lifeforms anymore... not that you would knowtice being that the sieges suck so terribly that no comm would consider dropping them now...
Also, look for "-marines no longer win unstacked games" in the changelog... it's there somewhere...
I don't think its necessarily harder on comms, just on passive tech-rush comms. If you've always pursued an aggressive play style then you don't need to changes as much.
[snapback]42788[/snapback]
I find it HELLA harder, and I'm not a passive tech comm. And when I say hella, i mean HELLA harder.
The aliens arent as dumb as rocks you wandering the level are the freaking neon "eat at joe's" sign. Also, your team is now down one guy ina critical area.
Finally, use your motion tracking, your calls and your brain . The comm is now in anutter panic the entire game. He has to be in 35 places at once. Try to give him as much help as you can.
[snapback]42904[/snapback]
HAHHA!! FUNNY! YET truer words were never spoken!! Remeber in 1.0, when marines were scared to get out of base by themselves? Well, it' that way again.
Finally, use your motion tracking, your calls and your brain . The comm is now in anutter panic the entire game. He has to be in 35 places at once. Try to give him as much help as you can.
[snapback]42904[/snapback]
Yea I check the map every ten seconds when I'm a rine unless I suspect there are aliens around. It worked really well before when I could always hear then coming, but now silence and cloaking skulks come get me by surprise while I'm looking at the map. But still quite often I see something on my map and report it right away.
I take back anything tha I have said previosly.
New thought:
I hate it. For aliens to win all they must do is have 2 rts and just not get a two hive lockdown. Nothing else. In the process get chambers. That's it. Not that hard. For rines, they must do everything correctly. I mean everything. Keep alien res down, keep theirs up, keep base alive, work together (hard concept even on LM), tech and TWO hive lockdown must be had or you lose. Sure it happens once in a blue moon...but it's not fun to play. At least in B5 you had some chance to come back. In this version, it seems that the game gets decided at a point, which is evident clearly while in game and it's a long slow death from there. It's not fun dominating so much and neither is it fun to be dominated all the time.
[snapback]42785[/snapback]
I actually agree now, after having played a bit more. Here's a summary of something I posted a while back on the NS forums:
Aliens might win if they don't use teamwork. Aliens probably will if they use teamwork.
Marines will not, under any circumstances, win if they don't use teamwork. Marines might win if they use teamwork.
Problem = lack for utter need to cooperate, i.e. full-out Marine-level teamwork. That means if you go alone, you probably will die, etc.
[edit to clarify]
No, I'm not saying Aliens don't need teamwork right now. Just not enough.
And know that I have the utmost respect for a good commander.
[snapback]43000[/snapback]
Dang.. so close!:(
Guys, if you cant hit the skulks check your configs. By default, your rates have been reset. Fix them. For my freaking sanity. Please.
[snapback]42904[/snapback]
Its a server problem. I've got different demos of B6 just going live and of servers that have been running a few hours - on one you'll see clean hit registry (well as clean as it was in Beta5), on the other you can merrily observe every single kill being about ~2 seconds late and all sorts of weirdness, with the precise same rate settings.
As far as 3.0 Final is concerned, alot of the changes are just silly. Most marine wins we see stem from really, really bad alien teamplay lacking in the essentials. Sure its nice for the ole ego to take credit for those wins, but the build itself is still unbalanced.