Overly Chatty Penguins
The Ready Room => General => Topic started by: SaltzBad on March 16, 2004, 11:36:09 AM
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Or in short "link me to the damage simulator". I'm just wondering - both Armor2 and 3 take 4 Skulk bites (300/220), 3 Fade swipes (240/220), 4 Lerk bites (240/220) and 3 Onos gores (270/220).
That leaves a change only for Fades (4 swipes - 320/270) and Lerks (5 bites, 300/270), at the cost of 40 res and alot of research time. Armor1 and 2 on the other hand pay off alot nicer, both adding a Skulk bite (the most common type). So in summary :
Armor1 -
+1 Skulk bite
+1 Fade
+1 Onos
Armor2 -
+1 Skulk
+1 Lerk
Armor 3 -
+1 Fade
+1 Lerk
So, meh. Especially the research time is a big party pooper to resist that one extra Fade swipe. Any Fades care to comment? :p
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in the end of the game, get it anyways, 5 bites is better than 4 no matter the cost
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If the game has gotten to the point where you're worrying about ups like armor3, hand nades, cat packs, etc, you're probably in for the long haul and you might as well research it anyway. You've probably got the res by now. I find myself at a long end game where we can't quite seem to take that hive with a lot of extra res on hand anyway, and usually go on an electrification spree followed by creating a phase maze all over the map along with getting all those extra 'neat' upgrades like a3.
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Or in short "link me to the damage simulator".
http://www.nonoobs.com/damage.php (http://www.nonoobs.com/damage.php)
I'm just wondering - both Armor2 and 3 take 4 Skulk bites (300/220), 3 Fade swipes (240/220), 4 Lerk bites (240/220) and 3 Onos gores (270/220).
That leaves a change only for Fades (4 swipes - 320/270) and Lerks (5 bites, 300/270), at the cost of 40 res and alot of research time. Armor1 and 2 on the other hand pay off alot nicer, both adding a Skulk bite (the most common type).
Keep in mind, though, that the advantage armor 2 provides over Skulks can be nullified with great ease. A single parasite, a moment spent in a spore cloud, or even two LMG bullets are sufficient.
So, meh. Especially the research time is a big party pooper to resist that one extra Fade swipe. Any Fades care to comment? :p
I would say that armor upgrades affect the Fade far more than the Skulk. Because the Fade has little trouble reaching its target, armor upgrades almost directly affect the ease at which it can kill a marine. A Skulk, on the other hand, has difficulty reaching its target. Armor upgrades only affect it once it has reached its target, and once it has reached its target half the battle is already over.
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I would say armor3 for LAs is useless, but what about HAs? Would you rather get a little bit extra armor or put down another heavy set? IMHO, another HA set would be better because it would add another potential welding marine that would make the extra armor obsolete.
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Well, it can't hurt, and you can't just look at it entirely in terms of one type of damage. There are all sorts of combinations of bites, attacks, and swipes possible, and you may get a couple repairs in between. Especially by the time you're thinking about Armor III, there's very little chance that you're going to just be confronted by one type of alien at a time.
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reason its useful:
if you give out medpacks, the health goes back up to 100.. so essentially you can get an extra bite or so i believe, but i never did the math :|
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you can get a blast off from a shotgun in the time it takes to swipe again, and i cant TELL you how many times i ace the guy with the last swipe, and one more shot from him woulda cleaned me out
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yeah, medpacks and armory hump heals make it worthwhile... but only if you have nothing else to spend it on... it should certainly be the last upgrade...
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Heavy armor also benefits from it. Its +200 armor for a suit. So at armor 3 you'd have 265, rather than some 225, or 245.
As comms know, that extra bit of heavy armor could mean life or death for an HA :o
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Heavy armor also benefits from it. Its +200 armor for a suit. So at armor 3 you'd have 265, rather than some 225, or 245.
A heavily armored marine has 200 armor at level 0, 230 at level 1, 260 at level 2, and 290 at level 3.
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Heavy armor also benefits from it. Its +200 armor for a suit. So at armor 3 you'd have 265, rather than some 225, or 245.
A heavily armored marine has 200 armor at level 0, 230 at level 1, 260 at level 2, and 290 at level 3.
even better
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yeah, medpacks and armory hump heals make it worthwhile... but only if you have nothing else to spend it on... it should certainly be the last upgrade...
I agree.
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you can get a blast off from a shotgun in the time it takes to swipe again, and i cant TELL you how many times i ace the guy with the last swipe, and one more shot from him woulda cleaned me out
^^
This is your standard response to half of the threads you reply to, what's it mean? Postcount ++ ?