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Messages - Path

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41
General / Suggestions For Ns
« on: May 20, 2004, 08:14:22 AM »
Okay, here are my suggestions:

Something needs to be done to reduce the razor edge of electricity on the alien res system. Instead of nerfing damage or range to the point of uselessness now about we try this.

Marines

Only a limited number of structures (or RTs, if it can be coded separately) can be electrified at one time. I have no idea on the number, it's really the idea thats important. This would allow electrification to remain an effective defensive tool while removing the all-out electrification rush.



Aliens

My alien concern is more general, and it involves some 3rd hive abilities. To begin with, Onos Charge is a royal waste of time and energy, and needs to be strengthened in some way. Also, fade acid rocket, although the damage was halfed and the adren cost, the cooldown was left alone. This had the same effect as nerfing an already weakened skill. Cooldown should be halfed, or reduced sizably at least, to give the aliens some late game ranged weapon worth using.

42
Off Topic / People Who Do Not Know What Sex Is?
« on: May 19, 2004, 08:15:31 AM »
Well, that’s funny and more than just a little sad.  o_O   But at least it was interesting...

And as for going to the NS boards... no. So Boojum, thanks for this bit of disappointing information about the human race... err, humor.  ^_^

43
Off Topic / Happy B-day Guspaz
« on: May 14, 2004, 05:34:54 PM »
First off, Happy ¤ to you!

In the mad rush to wish well to other Birthday peoples, we forgot Guspaz! So, I am trying to bring that warm fuzzy feeling of birthday wishes to yet another.

Congratulations on not dying yet Guspaz, may your days be happy, long, and, uh... numbered (BIG numbered :D  )

But most importantly... Have a good one!

44
Off Topic / Happeh Triple B-day !
« on: May 13, 2004, 11:41:13 PM »
¤¤¤

Another year and you still aren't dead! Be proud my friends, be proud!  :D

Sonic- Good luck to you, you Blue British Hedgehog
Grimm- Grats on not dying I suppose, I hope the hardware gods smile on you and your new Diskdrive
XSZ- Let's not forget you! Have a good one, and here's to another year of mispelling your name!

¤ ¤¤ ^_^ ¤¤¤

45
Off Topic / Happy Bday
« on: May 13, 2004, 08:21:52 AM »
Happy Birthday! And you should feel honored, Clashen didn't give you his ugly/melting cake!

HAPPY ¤ TO YOU SIR!

46
General / Half-life2.com Is Live
« on: May 12, 2004, 04:40:50 PM »
I'm very anxious about HL2, and to me it seems the site went up early enough to get the word around right before E3. Hopefully they will load up the site with more stunning videos like they did during the last E3.

And as for VALVe's constant delays, all I can say is... at least they are consistent. (TFC2 anyone?  :p)

47
General / Cartoon Cow
« on: May 08, 2004, 10:32:26 PM »
There are no words to explain the horror, or the hilarity...   o_O

What I will say though is that your skin is very... holstein-ish... yes.

[EDIT!] On second thought, I found the perfect word:
MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

 :p  [/EDIT!]

48
Off Topic / Hello
« on: May 08, 2004, 01:12:50 PM »
Hello there Uni!
Sorry to disappoint, but tRO is dead. I hope you hang around anyway.  :p

49
Off Topic / Happy Birthday Lb!
« on: May 06, 2004, 08:34:02 AM »
Happy Birthday LB!  ^_^
¤[/size]

Best wishes and such!  :p

50
Off Topic / Check This Error Out
« on: May 05, 2004, 05:15:19 PM »
:lol:  :lol:  Whahaha, that's even better than the "WARNING! NOT ENOUGH CHILDREN!" Steam error! You really think a program that should never fail would be made to prevent... oh, failing.  :D

51
General / My Thoughts On Blink
« on: May 01, 2004, 12:43:28 PM »
MrBen, you probably have a good point there (although sensory comes with too high a cost to the alien team). I was just remembering what things were like in 1.04, when in all my nubbishness I was frightened to turn around the corner when fades came around. Basically ignore the second paragraph of my last post because while it says some things I've been thinking, it would seem my dramatic flair got the best of me. That’s what you get posting while yer tired. More on track though, reading Saltz post actually led me to realize exactly what I think needs to be done. He has a good idea too, and I'll go over that in a bit.

The fade is fundamentally weak in HP/AP, and that’s true, but the main weakness comes in blinks inability to get the fade close enough to the marine without giving him enough warning. When the marine sees a fade flapping towards him, he can get a good bead on him and where he will land. With a bit of crack-jumping or side-strafing, a decent LMG marine can seriously injure an average fade, and a shotty marine could kill even a skilled one.  

Say Saltz’ idea were implemented, the one about a quick cloaking effect on the fade during a blink. If a fade at the bottom of a hill encountered a marine at the top, they would both see each other and get ready to kill one another. The only difference is that instead of the marine lining the fade up and filling him full of lead as he approached, the fade would *gasp* fade! Against a lone marine without cover, the fade would have favorable chances of winning. Without the knowledge of where the fade will be coming from (dead on, or land behind and come in from the back?) the marine can't use his range to blast the fade to itty bits when he approaches or lands. This may not be a huge advantage, and footspeed changes may be more effective, but I still think the fade deserves something to this extent.
It could even be an unbalancing advantage, I certainly don't see how, but it's possible if many grouped marines couldn't stand up to this type of fade.

52
General / My Thoughts On Blink
« on: May 01, 2004, 12:36:30 AM »
I may have to take the fade for what it is, but I am still saddened by its loss of stealth and surprise. Currently, the fade is as sneaky as an elephant. A flaming elephant. Even a simple foot speed increase to help a non-celerity fade catch and smash crack-jumping side-strafing marines would make me more than happy, and would reduce the need to learn the precise skill of a smooth blink-attack (I've always been more of a flailer).

A change to the fade which restored invisibility would come with a cost, likely decreased HP/AP, but would make dramatic effects on the marine team which are desperately needed. Marines would need caution. They would have something to fear. The fade would be restored to the terror unit it was intended to be, finally sacrificing the ability to take down bases for supreme prowess in slaughter. With death waiting around every turn, I feel that such a change would have great impacts on the marine psyche. Such a simple thing may be enough to alter midgame (and to a lesser degree, endgame) strategies and actions of the marines all across the board.

[/edit] I do so despise typos...

53
General / My Thoughts On Blink
« on: April 29, 2004, 10:40:57 PM »
My ideas to fix blink are very similar to Black Mage's, but I still think there are fatal flaws with those ideas.

The main factor, which I think should be most important when relating to blink, is the one involving invisibility. The fade has become as stealthy as a flying dumpster, and the suspense of an ambush is evaporated by midgame when skulk ambushes simply do not carry enough power. Even the flawed 1.04 blink, which was still a formidable weapon even in the hands of amateurs, was effective at bringing caution to even lategame marines.

However, the invisibility poses to become a great unbalancing effect if you simply throw it onto the existing blink. Although that's how I feel the blink should be, with the supreme mobility and instant blink/attack combo, it would be simply too powerful. Imagine if a civilian or Holy were invisible while doing their thing o_O . Blink would need some fundamental reworking, keeping both its horizontal and vertical mobility.

The other main issue would be immunity to damage. Blink, as it is now, is usually enough to save a fade from death if even a minor attempt to flee is made in reasonable circumstances. The ability to gain great speed or maneuverability would likely be enough to save any fade’s tail, especially if he were invisible. Giving added invulnerability may be going a bit overboard.

Now, with all that said, I need to say I am an avid alien player, Fade being my favorite class just ahead of skulk. I would love to see the fade returned to the glory of 1.04 claw fade, a hit and run master of great power when mastered, and would practically give my right arm to let that happen.

54
Off Topic / Skillsusa V.i.c.a.
« on: April 27, 2004, 04:59:41 PM »
Yes, good luck to ya! And may you bring back the heads of your enemies! (If that is not appropriate, at least bring back the gold!  ^_^ )

55
Off Topic / Happy Birthday To Radeon
« on: April 26, 2004, 07:06:58 PM »
May your weapon shine,
And your aim remain as true,
High caliber wishes.

Demonstrate your strength,
With a faintly heard "HEAD-SHOT!",
Another victim.

And so you move on,
Leaving us all dishonored,
Good game to you, sir.

Another year spent,
Good wishes and even more cheer,
May you remain here.

HAPPY BIRTHDAY RADEON!
Have yer happy birthday bullethole! ¤

56
Off Topic / Happy Anniversary Mouse!
« on: April 19, 2004, 04:47:19 PM »
Happy Birthday to ya Mouse! No squiggle spam from me, but I'll give ya my best wishes!  ^_^ Oh yes, and you'll need this Happy Birthday... thing  ¤  :lol:

57
Off Topic / Happy Birthday Path~
« on: April 16, 2004, 10:28:29 PM »
Actually, I was referring to mouse, who crashed your last birthday thread  :lol:

58
Off Topic / Happy Birthday Path~
« on: April 16, 2004, 05:08:06 PM »
:lol: Thanks all! It really is my birthday too!  :p I feel so special today! You all rock!  <3  

And Sati, clearly it needs a pirate hat!

((Oh yes, and no fighting! All happy symbols of merriment are received equally!  :lol: ))

59
Off Topic / Firstborn - Machinelords
« on: April 14, 2004, 06:22:07 PM »
First off, you rock!  ^_^

I like this chapter, has a bit more action in it then the previous one. The battle scenes were nice, but not nearly gory or descriptive enough to deserve a disclaimer.

Now, you said you wanted criticism, so here goes:
   1)Ok, although I like the detached descriptions and retelling of events, it gets to be too much in some places. Perhaps give some things names, designations, or descriptions. The word ‘construct’ simply is overused is some areas.
   2)The humans win at least one confrontation but it isn’t described as thoroughly. Try and give it something more than a simple description on what weapon killed him, and how.
   3)That last line is a very strong line, but it seems to be an odd one with which to end the story. The one immediately before it carries much more weight, it seems more likely to be a finishing line.

60
Off Topic / Taleweaver
« on: April 11, 2004, 11:00:19 AM »
Maybe I should have said, Nexon Korea comes out with some awesome games, and the support and updates content-wise is staggering. If Mabinogi is anything like you describe, it will probably be truely amazing. My main problem lies with NexonUSA, who's support for their games is horrid and their updates few and far between. For that reason, whenever I see a potentially awesome game on the rise from Nexon, I usually don't give it too much thought.

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