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General / Suggestions For Ns
« on: May 20, 2004, 08:14:22 AM »
Okay, here are my suggestions:
Something needs to be done to reduce the razor edge of electricity on the alien res system. Instead of nerfing damage or range to the point of uselessness now about we try this.
Marines
Only a limited number of structures (or RTs, if it can be coded separately) can be electrified at one time. I have no idea on the number, it's really the idea thats important. This would allow electrification to remain an effective defensive tool while removing the all-out electrification rush.
Aliens
My alien concern is more general, and it involves some 3rd hive abilities. To begin with, Onos Charge is a royal waste of time and energy, and needs to be strengthened in some way. Also, fade acid rocket, although the damage was halfed and the adren cost, the cooldown was left alone. This had the same effect as nerfing an already weakened skill. Cooldown should be halfed, or reduced sizably at least, to give the aliens some late game ranged weapon worth using.
Something needs to be done to reduce the razor edge of electricity on the alien res system. Instead of nerfing damage or range to the point of uselessness now about we try this.
Marines
Only a limited number of structures (or RTs, if it can be coded separately) can be electrified at one time. I have no idea on the number, it's really the idea thats important. This would allow electrification to remain an effective defensive tool while removing the all-out electrification rush.
Aliens
My alien concern is more general, and it involves some 3rd hive abilities. To begin with, Onos Charge is a royal waste of time and energy, and needs to be strengthened in some way. Also, fade acid rocket, although the damage was halfed and the adren cost, the cooldown was left alone. This had the same effect as nerfing an already weakened skill. Cooldown should be halfed, or reduced sizably at least, to give the aliens some late game ranged weapon worth using.