Further still, I suggest restricting the sample to games when there's 60% or more reg players, in order to rule out poor play.
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I like that.
Bad aliens vs bad marines = alien win, probably.
Good aliens vs good marines = that's what the game is about.
5 vs 5 = aliens win
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As with 6vs6, quite likely. They say it's balanced for 6vs6 - yeah, that's when Marines have aimbot-level aim.
Honestly didn't think it was that bad. Makes me not feel so bad for my comming win/loss percentage. It is certainly better than that average. Sure, aliens are supposed to win, but that is a bit much. 35/65 or 40/60 is a healthy alien domination, not 13/87.
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should be more like 13/37 imo.
Well, less blaming you grunts, and more unbalanced gg....
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Who knows? Maybe the grunts always suck :D
Perhaps you ought to find or create a mod that doesn't let aliens attack their hive?
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Wow, that would severily underpower the aliens. MCing to hives, especially unbuilt, is one of the most valuable strategies used when Aliens go MC first, or second. Without this, the aliens would have to run between the hives, often taking ~30 seconds... The game isn't that unbalanced; I'd say that a few simple changes can fix it.
Well, for now at least. I'm not talking about broken hitboxes or other major problems here.
The "new" hera is rather ridiculous though, noone should be surprised. You have to actually be INSIDE the hive to seige the damn thing for all 3 pretty much. In a pub, you need seige because people have a hard time shooting aliens / hive in an organized fashion.. so any map where they make that hard, it basically becomes hopeless for the comm.
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Seige from processing FTW!
Are we all ready to suck it up and realise that 3.0f isn't balanced yet? This represents a fairly high level skill pub game, and our W/L is still quite stacked for aliens. At the delta clan play level the alien win percentage was ~80%, and from what I here, low skill pubs tend to be stacked for aliens. Teamwork is all fine and dandy, but a team shouldn't be dependent on teamwork to give them the slightest CHANCE at a win when the other team can counter them with teamwork just as effecively, and will most likely win the game anyways even if most of them use little or no teamwork.
we still need a average player count damn it!
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I tried to keep the script that generates those at a bare minimum, because, as it is it takes a minute or two to run.. adding more processing might make php time it out.. even though I told php not to time it out, it still wants to do it.
I'm noticing another disturbing trend...
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<3 <3
I was surprised to see that tanith is one of the WORST maps for rines to squeak out a win. Hera, i'm not surprised, tons of nasty ambush spots, that whole sieging thing, and LOTS and LOTS of vertical variation (vertical variation means rines have shoot more up and down==more rines become skulk scat).
In general, the only games where I've won in the cc has, IIRC, been somewhat stacked in rines favour, with rines not making ANY mistakes,and working in laser precision. AND with aliens making a few key errors.
I think a balanced NS game will actually see a bit more alien wins than rine wins. Since the number of competent comms out there is usually quite low. But certainly not 80%.
Wow, that would severily underpower the aliens. MCing to hives, especially unbuilt, is one of the most valuable strategies used when Aliens go MC first, or second. Without this, the aliens would have to run between the hives, often taking ~30 seconds... The game isn't that unbalanced; I'd say that a few simple changes can fix it.
Well, for now at least. I'm not talking about broken hitboxes or other major problems here.
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Not at all. Most servers don't have friendly fire turned on at all. Friendly fire removes the reliance on marines to shoot the hive while it's building to MC to it (thus making the MC premium for the first chamber). Also, aliens don't tend to bite each other a lot on accident, while marines are almost guaranteed to put a few bullets into their teammates during a heated firefight, especially at close range.
Now, we may all love friendly fire, but the game was balanced without it (except for match play, but that's another matter entirely). If you ask me, we are in no position to judge the balance of the current version as long as friendly fire is on. Friendly fire is alien biased.
According to the pretty chart, percentages stack for aliens pretty uniformly.
Everything would need to be wiped to take into account 3.02, and also take into account the growing popularity of the Elec strat. Further still, I suggest restricting the sample to games when there's 60% or more reg players, in order to rule out poor play.
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This script simply parses log files for the victory line, and that's it. Anything more complicated will likely kill the server.
http://www.brywright.co.uk/ns/stats/classi...f0475dc0c7c0965 (http://www.brywright.co.uk/ns/stats/classic/maplist.php?ps_sess_id=805c5442726fa3adff0475dc0c7c0965)
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Uhh? Parsed error. Are you trying to show what would happen when the server would use more analysis on its logs? :D
even if the stats arn't EXACT it still shows a very low marine win percent. Obviously somthing need to be done to boost the marines or nerf the aliens, everyone hopes for a 50/50 but thats not plausable. so if marine wins>alien wins on specfic maps and aliens>marine wins on specfic maps in a small percent, then its about as balanced as you can get it.
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nerfing aliens would only cause an unbalance, you need to boost Marines.
whenever a dev team nerfs a team / weapon from gameplay instead of boosting one side to its level only causes a bigger unbalance to one side.
Being able to tech to weapons 3 doesn't make you a good commander.
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Damnit!
I think I see the TRUE problem here!
(I am sorry for stealing your graph [size=8](not really)[/size] but I was too lazy to make my own)
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Irony
My anti condizzle
A single skulk jumping into a group of rines can cause half of them to kill the other half which, while amusing for the skulk, makes it a bit difficult for the marines. [snapback]47246[/snapback]
Yes especially now it seems hitboxes are harder to hit because they dont match up with the model and apparently lag behind them a tad. Thus causing Marines doing more damage to themselves then the skulk has XD