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The Ready Room => General => Topic started by: Asal on May 18, 2005, 01:48:46 AM

Title: Asal's Guide to Perma-Gorging
Post by: Asal on May 18, 2005, 01:48:46 AM
pudgy.gif The Life Of A Gorge v2.0 pudgy.gif
Original post by b0ted
Updated by Asal the Unforgiving

A guide to the one creature that can be both the most powerful and the weakest unit in NS. I hope it helps.

Lets start off with the basics before we go into more complex stuff.

Gorge - A slow, chubby, rodent sized builder class.
Gorge Attacks - Spit; Health Spray; Bilebomb; Web

Gorge, though slow and chubby, has more life than the skulk, and also more armor. However, the slow movement and low damage lead marines to believe them as 'free kills'. Often, this is correct. A lone gorge has little chance of taking on well-armed marines. HOWEVER, a smart gorge can engage and defeat a single marine, even later game. Though even two will probably destroy the poor fatty before it has much of a chance.

Teamplay, use it
Voicecomm is your friend. So is your map. Use your map to see where the 'battle lines' are in a game (Most often, you'll figure it out quickly. They tend to be fairly obvious) If you are going to build an RT/Chamber/Hive near the lines, then call for a skulk to 'sweep' (search and destroy, basically) it first, to look for any rambos or enterprising marines. If you hear any marines nearby, call for support, and RUN. You may not always be able to safely run to your own hive. Don't. There's no need. Run to the nearest friend. Even if you can't be sure that your ally will defeat the marine(s), the marines may be unwilling to attack you and your allies. If all else fails, some skulks are willing to attack the enemy, for the sole purpose of drawing fire while you run (preferably bhop) past the marines, in a mad dash for the hive.

Bad team? ok
If your team cannot seem to kill marines, stay clear of the line, and suggest pack-hunting by your friendly skulks. They're more likely to do this if you actively talk to them, and act as a guide for the battle. Yes, gorges can act in a manner similar to a comm if needed. They have more time to watch maps, and keep track of what is going on.

Stay Alive!!
This one is different now, because of different versions. Only a perma-gorge needs to truly worry about this. Though, as this is what I intend to write this guide for, I'll give you a few tips. Run, don't fight fair and in a marine's face. Use turns to your advantage, get a feel for how a marine is following you, and run around corners to shoot before disappearing around another turn. Marine weapons are hitscan, while gorges shoot a slow projectile. If you fire and turn the corner, marines are unable to even return fire. Learn to bunny hop, this makes you much faster, and better able to avoid a dangerous fight. (Note I do not promote scripts. I do not use any myself) If you EVER are in a fight and have web, USE IT. And if you so much as THINK you hear a marine, call for assistance. Gorges should never be alone. They need all the kharaa love they can get.

Now that you have some simple tips...its time to give you the meat and potatoes, yes thats right, how to build properly..

Bob the builder
Ok, first off, you should know how to build chambers correctly, heres the breakdown:
Title: Asal's Guide to Perma-Gorging
Post by: Goldy on May 18, 2005, 10:52:50 AM
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Movement : *Celerity (To better move in combat, or to avoid engagements)
Movement: Adrenaline (To fight more effectively, spitting/BBing/Webbing more and longer)
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I see it as getting places faster or staying alive longer (celerity), vs. remaining behind an oc and keeping it healed as long as possible (adrenaline). So if you're gonna move around a lot you need celerity, but if you want to hold a position.. adrenaline.
Title: Asal's Guide to Perma-Gorging
Post by: SwiftSpear on May 19, 2005, 03:21:58 AM
I can't belive you didn't mention baiting.  Baiting is the perm's #1 job.
Title: Asal's Guide to Perma-Gorging
Post by: Asal on May 19, 2005, 07:32:10 PM
I REFUSE to give away all my secrets!
Title: Asal's Guide to Perma-Gorging
Post by: SwiftSpear on May 19, 2005, 07:49:45 PM
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I REFUSE to give away all my secrets!
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I think it's because you acctually suck at it :D
Title: Asal's Guide to Perma-Gorging
Post by: Asal on May 20, 2005, 11:27:33 AM
Alright, Alright, I'll get on it when I have time.  

Fine, so I forgot it.  It's not something I think about when I'm writing one of these anyway, it's not something that you can really teach, it takes a lot of experience to get it right and NOT die.  It's one of the things that I don't think can effectively be taught, but I'll do my best to give pointers.
Title: Asal's Guide to Perma-Gorging
Post by: Vitamin Lead on May 21, 2005, 02:44:31 PM
make sure to constantly bother skulks about dropping rt's. Perma-gorge + no res = lose
Title: Asal's Guide to Perma-Gorging
Post by: Asal on May 21, 2005, 09:21:46 PM
The JOB of the perma-gorge is to be sure that there is enough Res.  Skulks can drop res all they want, but it's your biggest concern.  

RES RES RES

Then, if you're lucky and have more nodes than you need, you can worry about:
Chambers
Hive
Useless WoL's

In that order.  A perma-gorge making a wall of lame is a waste of res.  Keep that in mind.  Res is the one thing on it's mind.  All things must be seen through a filter of res.  Marines are 1-3 res each.  Towers are infinite, but cost 15.  And not only your own res, try to keep track of who has about how much.  Who has dropped what, and who will be down and low.
Title: Asal's Guide to Perma-Gorging
Post by: Manta on May 21, 2005, 09:37:24 PM
Take it from a member of the Gorge Squad: Just dodge and spit. If it works on agora, it'll work elsewhere.
Title: Asal's Guide to Perma-Gorging
Post by: Asal on May 21, 2005, 10:29:09 PM
Sometimes, you need a bit more finesse.

In any case, baiting:

All marines want a fat gorgy pelt to hang on the wall.  Let's face it, it's the first thing on your mind when you hear that slow, careful plodding.  "A gorge.  I want this one."  

So who can use this to the advantage of the aliens?  The Perma-gorge.  Spit is your friend in this. Aim to hit, but don't get so far ahead.  Keep enough away to survive if a shotgun appears, and don't get overzealous.  Marines are as likely to ambush you as you are to have them ambushed.  Don't assume your enemy is stupid.  

But to bait them, you can't do this alone.  Even OCs are unpredictable, and have no problem letting you down in an instant.  Also, a good marine can gut a gorge before the  OCs can protect him/her/it/thing.  

So, you need skulks!  Don't bait for fades, if something goes wrong, you lose too much.  Lerks can't go straight through the combat as well, and onos don't need to bait people.  And there's also the fact that they're a BIT too large to hide.  So to the wall-climber the ambushing lies.  

My rule of thumb is this.  For every marine, you need an alien.  This includes you.  So for two marines, you only need one skulk.  But for five, you'll need four skulks.  For every weapon, add a skulk.  For three marines, two with shotguns, you still need four skulks.  Now, I will admit, I'm not the best at this.  And you can push it either way.  If you need to, baiting into too few skulks can still win the day, but it is often hard-fought and dangerous.

Now, baiting for other creatures IS possible, especcially later-game....but not recommended.  The idea is the same.  Pull them in, lead them back, stay just out of reach of those deadly guns, make them come to you...and then allow your more battle-hardened brethren tear into them.

Get a feel for it, it's not something that a guide can teach you.  You need to know exactly how fat to look, as well as how fast you need to really be.  And when to turn tail and run.

Title: Asal's Guide to Perma-Gorging
Post by: SwiftSpear on May 22, 2005, 11:07:47 PM
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Alright, Alright, I'll get on it when I have time. 

Fine, so I forgot it.  It's not something I think about when I'm writing one of these anyway, it's not something that you can really teach, it takes a lot of experience to get it right and NOT die.  It's one of the things that I don't think can effectively be taught, but I'll do my best to give pointers.
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Most marines are overconfident in thier gorge killing abilities.  All it takes is a skulk a corner or two, and a minimum ammount of bhopping.  Skulks can do it too with para, but it's harder to make marines follow you without dying.
Title: Asal's Guide to Perma-Gorging
Post by: Spectre X on June 14, 2005, 09:34:04 PM
i agree with asal-- dont think your enemy is stupid, even if its kodiac  :p
Title: Asal's Guide to Perma-Gorging
Post by: Smikies on June 14, 2005, 10:06:07 PM
whenever i chase a gorge, all i think about is where that ambush point will be.... and its always at the one corner i dont look at