Movement : *Celerity (To better move in combat, or to avoid engagements)
Movement: Adrenaline (To fight more effectively, spitting/BBing/Webbing more and longer)
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I see it as getting places faster or staying alive longer (celerity), vs. remaining behind an oc and keeping it healed as long as possible (adrenaline). So if you're gonna move around a lot you need celerity, but if you want to hold a position.. adrenaline.
I REFUSE to give away all my secrets!
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I think it's because you acctually suck at it :D
Alright, Alright, I'll get on it when I have time.
Fine, so I forgot it. It's not something I think about when I'm writing one of these anyway, it's not something that you can really teach, it takes a lot of experience to get it right and NOT die. It's one of the things that I don't think can effectively be taught, but I'll do my best to give pointers.
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Most marines are overconfident in thier gorge killing abilities. All it takes is a skulk a corner or two, and a minimum ammount of bhopping. Skulks can do it too with para, but it's harder to make marines follow you without dying.