Ya know, every forum I go to has one of these posts, but yet no one has been able to say WHY HL2 rules. Not that I don't believe you, I just get sick of hearing it redundantly without any reason.[snapback]33537[/snapback]
combineVolume = 0.5;
The graphics are gorgeous, and the light maps didn't turn out nearly as bad as the early screenshots. I do have a stutter every time I walk into a new room, which gets REALLY annoying.I have the same stutter, but it's when there are new sounds. It seems that this game is very system intensive, but it doesn't bother me all that much. However, in more detail, the graphics are amazing. The facial expressions, AND how well the characters are animated, to the way they sulk when depressed, to the way they turn their torso to talk to you as they walk backwards, is amazing. The environment is immersive, from the great detail in the textures, to the odd placements of trash, bottles, etc, making this game "feel" like a real place.
The collision code is a little bit weird, especially when you strafe into an object, you don't slide across like in HL. Although this seems more "realistic", it makes navigating levels a bit more annoying. Jumping makes you leap forward at SUPER FAST speeds, making it a nice strategy for getting away from enemies (I thought valve wanted to eliminate retarded hopping..haven't tried the sprint key yet though, so it might be just as fast).Actually, the collision has its bad moments. I've learned to jump a couple extra feet out when I'm trying to get on top of something, so I don't accidentally tip it over. Oh, and a funny/annoying thing. Build a ladder with barrels, and try to jump up it. It's funny that sometimes the barrels start to wobble and kill you instantly, seriously. I've had it happen three times thus far.
The dialogue and story so far are awful.I adamantly disagree. From the guy contemplating with himself in the train station at the beginning, to the dialogue with the scientist and Alyx, I really enjoy it. And I like the fact they talk AS you walk to the next place, instead of standing around...
Not sure how they managed to mess up the Havok engine, but I've noticed several objects being able to pass through each other. Perhaps this was done to save on performance, which is understandable.I've only run into very few instances of the physics engine allowing odd stuff. One being that a barrel ladder catapulted me about thirty feet in the air, but I've not seen any items "pass through" one another.
The "throw" function is really weak, and makes gordon look like a pansy.Wait until you get the gravity gun. I do agree that being able ot throw a bottle or can a long way would have been nice...
Little bells and whistles shine everywhere, and really make the game interesting to explore.Yes indeed. Too bad the game's atmosphere makes you feel like you should be running top speed all the time, because there were places I wanted to explore.
The combine soldiers are really hard to understand. They almost sounds as if valve accidentally wentNot really, it's definitely distorted, but I understand them. I've also listened to the female voice on the radio when you kill a combine soldier, and she constantly changes the message depending on where you are, and what's happened, really neat IMO.Code: [Select]combineVolume = 0.5;
The collision code is a little bit weird, especially when you strafe into an object, you don't slide across like in HL. Although this seems more "realistic", it makes navigating levels a bit more annoying. Jumping makes you leap forward at SUPER FAST speeds, making it a nice strategy for getting away from enemies (I thought valve wanted to eliminate retarded hopping..haven't tried the sprint key yet though, so it might be just as fast).
Actually, the collision has its bad moments. I've learned to jump a couple extra feet out when I'm trying to get on top of something, so I don't accidentally tip it over. Oh, and a funny/annoying thing. Build a ladder with barrels, and try to jump up it. It's funny that sometimes the barrels start to wobble and kill you instantly, seriously. I've had it happen three times thus far.
Yes indeed. Too bad the game's atmosphere makes you feel like you should be running top speed all the time, because there were places I wanted to explore.
Well I'm not that far into the game, only about 1 hour, so hopefully the story will get better. The NPC dialogue is great, but the part that annoyed me were barney/alex/scientist.
Firstly, barney greets you like "OMG GORDON, REMEMBER ME, WE WERE BEST FRIENDS AND WENT HUNTING AND FISHING TOGETHER AND FROLLICKED IN THE FIELDS", and I just want to think, "no, there were 100 of you that all looked the same and sometimes I threw a grenade at you when you got stuck behind something." The whole idea of taking characters from HL that there were used MULTIPLE times and then make them into one character just doesn't work for me, especially when that one character acts like your best bud when they acted like a complete stranger in the first.
Then, there's the first encounter with alex. No spoilers here, but if you played it you know what happens. That scene reminded me of a bad james bond film and made me laugh (in a bad way).
Like I said, I'm not that far into the game, so chances are it will get better, but I will always be haunted by those first scenes. :(
Haven't had any real big problems with the physics instagibbing me, but I have had weird effects. Like if you pick up an object and move it into something, it will flop all over the place like a dying fish.QuoteYes indeed. Too bad the game's atmosphere makes you feel like you should be running top speed all the time, because there were places I wanted to explore.
I did notice that in the initial "RUN AWAY REAL FAST" scene. I was immediately upset when I wasn't able to fully explore the areas, which I compulsively do. I hoped it was only because I didn't have a weapon and that it would slow down later on. <_<
I'll try turning the subtitles on, but I really do think they're too quiet. In the beginning when there is that guy talking on the TVs everywhere, I'd turn my volume up to try to hear what the soldiers are saying, but they're easily drowned out by the blaring loud TV. Later on, I still have the same problems, with all the sounds being SUPER LOUD except the soldiers.[snapback]33561[/snapback]
What I don't like is that the ragdoll stuff is too ... "raggy".. I highly doubt bodies would look like they do when dead. I mean, flopping everywhere.. kinda not real.
lol thats true haha, Well i think the ragdolls are fine. They have too much life kinda for a "ragdoll" But is all good!QuoteWhat I don't like is that the ragdoll stuff is too ... "raggy".. I highly doubt bodies would look like they do when dead. I mean, flopping everywhere.. kinda not real.
It could be worse; They could be like the UT2k3 or 2k4 ragdolls, where the bodies stretch and twist like rubber.[snapback]33654[/snapback]