Overly Chatty Penguins

The Ready Room => Off Topic => Topic started by: Isamil on November 16, 2004, 04:06:44 AM

Title: Praise Be To Valve
Post by: Isamil on November 16, 2004, 04:06:44 AM
HL2 IS OFFICALLY THE GREATEST GAME EVER MADE.
Title: Praise Be To Valve
Post by: Anarki3x6 on November 16, 2004, 05:35:30 AM
HOW CAN VALVE BE SO GODLY
Title: Praise Be To Valve
Post by: GrayDuck on November 16, 2004, 08:41:18 AM
You know that episode of South Park, where Cartman buys his own 'disneyland' type place, and rides the rides all alone all the while squeeling and laughing at how happy he is.

Yeah, I've had that feeling since midnight.  Haven't gone to sleep yet.  At work now tho - 9 hr break from HL2, that's going to be a downer when that sets in.

Kudos to steam, seems to have handeled the midnight rush flawlessely.


yaaaaaaaaay, I'm so haappppy, yaaaaaaaaaaay
Title: Praise Be To Valve
Post by: lolfighter on November 16, 2004, 08:44:01 AM
I kinda feel like the little girl with the matchsticks right now. Maybe I'll be emo and set myself on fire, just for fun...
Title: Praise Be To Valve
Post by: X-S-Z on November 16, 2004, 08:58:36 AM
(http://img.villagephotos.com/p/2003-8/358867/bigeek.gif)








HOLY CRAP, THIS IS AWESOME[/font]
Title: Praise Be To Valve
Post by: Mr.Bill on November 16, 2004, 09:35:00 AM
waiting... SUCKS
Title: Praise Be To Valve
Post by: Vinegar Ninja on November 16, 2004, 10:01:03 AM
I know duckies pain D:
stuck here at school instead of killing zombies and evading tank homing missles....
STUPID HOMING MISSILES!
Title: Praise Be To Valve
Post by: Malevolent on November 16, 2004, 06:19:06 PM
I'm sure the single player game is great, but when we tried to play CS:S today, Steam screwed us over. One guy couldn't athenticate it for some reason. Someone else's copy of Half-Life 2 was defective. So we played Halo 2 instead (but I'm going to play some HL2 now - finally).
Title: Praise Be To Valve
Post by: EmperorPenguin on November 16, 2004, 11:42:26 PM
Argh, to have a major paper due the week HL2 comes out!  I can't stand it!  Can't focus, must play!
Title: Praise Be To Valve
Post by: Sancho on November 17, 2004, 01:24:11 AM
Ya know, every forum I go to has one of these posts, but yet no one has been able to say WHY HL2 rules.  Not that I don't believe you, I just get sick of hearing it redundantly without any reason.
Title: Praise Be To Valve
Post by: Clashen on November 17, 2004, 01:59:31 AM
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Ya know, every forum I go to has one of these posts, but yet no one has been able to say WHY HL2 rules.  Not that I don't believe you, I just get sick of hearing it redundantly without any reason.
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cuz its hl2 yes?????!!!!!!!  :huh:  :huh:  :huh:
Title: Praise Be To Valve
Post by: Sancho on November 17, 2004, 03:32:23 AM
Well I'll give my first impressions of the game.

The graphics are gorgeous, and the light maps didn't turn out nearly as bad as the early screenshots.  I do have a stutter every time I walk into a new room, which gets REALLY annoying.

The collision code is a little bit weird, especially when you strafe into an object, you don't slide across like in HL.  Although this seems more "realistic", it makes navigating levels a bit more annoying.  Jumping makes you leap forward at SUPER FAST speeds, making it a nice strategy for getting away from enemies (I thought valve wanted to eliminate retarded hopping..haven't tried the sprint key yet though, so it might be just as fast).

The dialogue and story so far are awful.

Not sure how they managed to mess up the Havok engine, but I've noticed several objects being able to pass through each other.  Perhaps this was done to save on performance, which is understandable.

The "throw" function is really weak, and makes gordon look like a pansy.

Little bells and whistles shine everywhere, and really make the game interesting to explore.

The combine soldiers are really hard to understand.  They almost sounds as if valve accidentally went

Code: [Select]
combineVolume = 0.5;
So yeah, there's my non-fanboyish first impressions.  More to come soon...
Title: Praise Be To Valve
Post by: Isamil on November 17, 2004, 04:39:47 AM
How can you not like the diologue and story so far?  Its the best atmosphere/story I've ever seen in an FPS.
Title: Praise Be To Valve
Post by: Anarki3x6 on November 17, 2004, 06:17:09 AM
i have subtitles turned on sancho, they really help :)
Title: Praise Be To Valve
Post by: Ulatoh on November 17, 2004, 08:07:07 AM
... im waiting till thanksgiving to buy it, too much school going on.
Title: Praise Be To Valve
Post by: rad4Christ on November 17, 2004, 08:38:32 AM
I'll give my inmpressions, I'm on about Chapter 4 (Ravenholm)

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The graphics are gorgeous, and the light maps didn't turn out nearly as bad as the early screenshots.  I do have a stutter every time I walk into a new room, which gets REALLY annoying.
I have the same stutter, but it's when there are new sounds. It seems that this game is very system intensive, but it doesn't bother me all that much. However, in more detail, the graphics are amazing. The facial expressions, AND how well the characters are animated, to the way they sulk when depressed, to the way they turn their torso to talk to you as they walk backwards, is amazing. The environment is immersive, from the great detail in the textures, to the odd placements of trash, bottles, etc, making this game "feel" like a real place.

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The collision code is a little bit weird, especially when you strafe into an object, you don't slide across like in HL.  Although this seems more "realistic", it makes navigating levels a bit more annoying.  Jumping makes you leap forward at SUPER FAST speeds, making it a nice strategy for getting away from enemies (I thought valve wanted to eliminate retarded hopping..haven't tried the sprint key yet though, so it might be just as fast).
Actually, the collision has its bad moments. I've learned to jump a couple extra feet out when I'm trying to get on top of something, so I don't accidentally tip it over. Oh, and a funny/annoying thing. Build a ladder with barrels, and try to jump up it. It's funny that sometimes the barrels start to wobble and kill you instantly, seriously. I've had it happen three times thus far.

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The dialogue and story so far are awful.
I adamantly disagree. From the guy contemplating with himself in the train station at the beginning, to the dialogue with the scientist and Alyx, I really enjoy it. And I like the fact they talk AS you walk to the next place, instead of standing around...

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Not sure how they managed to mess up the Havok engine, but I've noticed several objects being able to pass through each other.  Perhaps this was done to save on performance, which is understandable.
I've only run into very few instances of the physics engine allowing odd stuff. One being that a barrel ladder catapulted me about thirty feet in the air, but I've not seen any items "pass through" one another.

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The "throw" function is really weak, and makes gordon look like a pansy.
Wait until you get the gravity gun. I do agree that being able ot throw a bottle or can a long way would have been nice...

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Little bells and whistles shine everywhere, and really make the game interesting to explore.
Yes indeed. Too bad the game's atmosphere makes you feel like you should be running top speed all the time, because there were places I wanted to explore.

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The combine soldiers are really hard to understand.  They almost sounds as if valve accidentally went
Code: [Select]
combineVolume = 0.5;
Not really, it's definitely distorted, but I understand them. I've also listened to the female voice on the radio when you kill a combine soldier, and she constantly changes the message depending on where you are, and what's happened, really neat IMO.


Overall, I like this game alot. I'm taking my sweet time playing it, I want to make sure I get to enjoy every moment. And  can't wait to use the Gravity gun in MP...
Title: Praise Be To Valve
Post by: X-S-Z on November 17, 2004, 09:35:13 AM
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The collision code is a little bit weird, especially when you strafe into an object, you don't slide across like in HL.  Although this seems more "realistic", it makes navigating levels a bit more annoying.  Jumping makes you leap forward at SUPER FAST speeds, making it a nice strategy for getting away from enemies (I thought valve wanted to eliminate retarded hopping..haven't tried the sprint key yet though, so it might be just as fast).
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Actually, the collision has its bad moments. I've learned to jump a couple extra feet out when I'm trying to get on top of something, so I don't accidentally tip it over. Oh, and a funny/annoying thing. Build a ladder with barrels, and try to jump up it. It's funny that sometimes the barrels start to wobble and kill you instantly, seriously. I've had it happen three times thus far.

Thats happened to me one more than one occasion. Even at the beggining of the game, running through the trainyard after getting your suit. I jumped inbetween a railcar and a wall, and ended up getting instagibbed. Sometimes I fall between a box and another object, hover, and then slam into the ground real hard. (Warning, major fracture detected! beep beep!)

One thing I noticed too is overlapping shadows, a bug that everyone saw via the screenshots released over a year ago. (of a freight container stacked on another, both thier shadows sticking out like sore thumbs) Figured they'dve fixed that. Oh well, I'm not one to be bothered by minor cosmetic screw ups.

The other thing that I find pecuilar is Combine Overwatch behavior. They seem to be drawn to open doors like moths to a porchlight. I'll sit next to an open door, maybe dodge a random grenade or two that they might throw in, then wait for them to walk in and sign up for magnum-to-the-face 101. If I run from the door, they tend to take up positions by any windows that might be present and enter when I say, run upstairs or into another room. (as I would think they should) But damn, at least have the sense to use the back door, eh?

Other than silly combine and shadows, I have no quips about HL2. It's a bloody blast and thats how it should be! ONWARD MY BROTHERS!! *Gregori laugh*

Title: Praise Be To Valve
Post by: Sancho on November 17, 2004, 11:35:22 AM
Well I'm not that far into the game, only about 1 hour, so hopefully the story will get better.  The NPC dialogue is great, but the part that annoyed me were barney/alex/scientist.

Firstly, barney greets you like "OMG GORDON, REMEMBER ME, WE WERE BEST FRIENDS AND WENT HUNTING AND FISHING TOGETHER AND FROLLICKED IN THE FIELDS", and I just want to think, "no, there were 100 of you that all looked the same and sometimes I threw a grenade at you when you got stuck behind something."  The whole idea of taking characters from HL that there were used MULTIPLE times and then make them into one character just doesn't work for me, especially when that one character acts like your best bud when they acted like a complete stranger in the first.

Then, there's the first encounter with alex.  No spoilers here, but if you played it you know what happens.  That scene reminded me of a bad james bond film and made me laugh (in a bad way).

Like I said, I'm not that far into the game, so chances are it will get better, but I will always be haunted by those first scenes.  :(


Haven't had any real big problems with the physics instagibbing me, but I have had weird effects.  Like if you pick up an object and move it into something, it will flop all over the place like a dying fish.

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Yes indeed. Too bad the game's atmosphere makes you feel like you should be running top speed all the time, because there were places I wanted to explore.

I did notice that in the initial "RUN AWAY REAL FAST" scene.  I was immediately upset when I wasn't able to fully explore the areas, which I compulsively do.  I hoped it was only because I didn't have a weapon and that it would slow down later on. <_<


I'll try turning the subtitles on, but I really do think they're too quiet.  In the beginning when there is that guy talking on the TVs everywhere, I'd turn my volume up to try to hear what the soldiers are saying, but they're easily drowned out by the blaring loud TV.  Later on, I still have the same problems, with all the sounds being SUPER LOUD except the soldiers.
Title: Praise Be To Valve
Post by: duherman on November 18, 2004, 03:21:16 AM
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Well I'm not that far into the game, only about 1 hour, so hopefully the story will get better.  The NPC dialogue is great, but the part that annoyed me were barney/alex/scientist.

Firstly, barney greets you like "OMG GORDON, REMEMBER ME, WE WERE BEST FRIENDS AND WENT HUNTING AND FISHING TOGETHER AND FROLLICKED IN THE FIELDS", and I just want to think, "no, there were 100 of you that all looked the same and sometimes I threw a grenade at you when you got stuck behind something."  The whole idea of taking characters from HL that there were used MULTIPLE times and then make them into one character just doesn't work for me, especially when that one character acts like your best bud when they acted like a complete stranger in the first.

Then, there's the first encounter with alex.  No spoilers here, but if you played it you know what happens.  That scene reminded me of a bad james bond film and made me laugh (in a bad way).

Like I said, I'm not that far into the game, so chances are it will get better, but I will always be haunted by those first scenes.  :(


Haven't had any real big problems with the physics instagibbing me, but I have had weird effects.  Like if you pick up an object and move it into something, it will flop all over the place like a dying fish.

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Yes indeed. Too bad the game's atmosphere makes you feel like you should be running top speed all the time, because there were places I wanted to explore.

I did notice that in the initial "RUN AWAY REAL FAST" scene.  I was immediately upset when I wasn't able to fully explore the areas, which I compulsively do.  I hoped it was only because I didn't have a weapon and that it would slow down later on. <_<


I'll try turning the subtitles on, but I really do think they're too quiet.  In the beginning when there is that guy talking on the TVs everywhere, I'd turn my volume up to try to hear what the soldiers are saying, but they're easily drowned out by the blaring loud TV.  Later on, I still have the same problems, with all the sounds being SUPER LOUD except the soldiers.
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Everyone loves barney, How can you not love him? I was dissapointed about the run away real fast thing about the train station place. I thought you could of seen more npc stuff. But i really love the storyline so far. Am right now at nova prospect
Title: Praise Be To Valve
Post by: GrayDuck on November 18, 2004, 09:07:02 AM
Debating the quality of the HL2 engine and storyline is interesting.  I like hearing what you guys have to say about it.... all I ask is to be extra extra cautious not to spoil different scenes of the game.  

If we want to get nit-picky about citing the story line and flaws, I suggest a new thread with an appropriate warning label!
Title: Praise Be To Valve
Post by: devicenull on November 18, 2004, 04:50:07 PM
What I don't like is that the ragdoll stuff is too ... "raggy".. I highly doubt bodies would look like they do when dead.  I mean, flopping everywhere.. kinda not real.

I do think the sfx need to be tweaked, as some sounds are way too loud, drowning out voices.. like the beginning of the citadel (Those who have played it probably know what I'm talking about).

I agree that it tries to get you to run as fast as possible through the game, which annoyed me, but I did it anyway.. beat the game in around 12 hrs :/
Title: Praise Be To Valve
Post by: Mr.Bill on November 19, 2004, 03:14:52 PM
Yeah, always on the run. I didnt have a problem understanding combine at all, then the voice comm when you kill them "metro down at "YOUR LOCATION" " and such, it was great. and I loved barney, that was a great entrance.

and ragdoll stuff seems as if every bone in their body has been broken. Id thik that fixable.


Anyone notice the shadows going through the floors?
Title: Praise Be To Valve
Post by: A Boojum Snark on November 19, 2004, 03:33:03 PM
Well to me it makes perfect sense that the combines are quite and garbled. I mean, they have a full face helmet on which I think would muffle it a bit :p and there is never really anywhere that they say anything you need to know, only place I recall being at the begining where the one knocks over the can and tells you to pick it up.

The fast jump thingy I noticed, but it can be easily explained that Kleiner added in a limited version of the long jump module ^_^
Title: Praise Be To Valve
Post by: Ulatoh on November 19, 2004, 04:43:51 PM
/me is downloading
Title: Praise Be To Valve
Post by: Grimm on November 19, 2004, 06:11:06 PM
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What I don't like is that the ragdoll stuff is too ... "raggy".. I highly doubt bodies would look like they do when dead.  I mean, flopping everywhere.. kinda not real.

It could be worse; They could be like the UT2k3 or 2k4 ragdolls, where the bodies stretch and twist like rubber.
Title: Praise Be To Valve
Post by: duherman on November 19, 2004, 11:01:30 PM
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Quote
What I don't like is that the ragdoll stuff is too ... "raggy".. I highly doubt bodies would look like they do when dead.  I mean, flopping everywhere.. kinda not real.

It could be worse; They could be like the UT2k3 or 2k4 ragdolls, where the bodies stretch and twist like rubber.
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lol thats true haha, Well i think the ragdolls are fine. They have too much life kinda for a  "ragdoll" But is all good!
Title: Praise Be To Valve
Post by: Ulatoh on November 19, 2004, 11:15:44 PM
how can it be legal for valve to be so awesome?
it cant, can it?