Overly Chatty Penguins

The Ready Room => Off Topic => Topic started by: Legionnaired on January 31, 2005, 02:25:15 PM

Title: D&D!
Post by: Legionnaired on January 31, 2005, 02:25:15 PM
Some friends of mine just got me hooked on D&D. Anyone else play? My favorite character so far is a klepto-rouge I named Garret. (Kudos to whoever gets the reference.)

Title: D&D!
Post by: Necrosis on January 31, 2005, 03:45:32 PM
I used to play a wannabe necromancer. Raided a dungeon once and used a dwarf as a battering ram on some doors because he kept failing his lockpick rolls.

Same addy, someone got paralysed by a coffin crawler, which we then slew. Then we picked up a half eaten nearby corpse and pushed it against the face of the paralysed player. Before wearing the coffin crawlers corpse because I thought it might make a handy rope.

Couple of addy's later, we blew up a bar with some gunpowder. Tested the strength by putting it in a mug and blowing some NPCs head off. Fun times. Dwarf didn't get out of the room fast enough but was so tough that he ended up just a little singed.

Addy after that, we were really drunk and one guy got castrated. I used necromancy to try and fuse his separated bits together, we rolled one dice for length and one dice for shortness. The sum of the two would give the final length (IE roll 12 for long and 6 for short = 6"). Sadly we borked the roll, ended up with 6 long and 19 short. We decided to make it an inverted hole into the magic realm which performed much like Presto's hat from D&D the cartoon.


Yeah, fun times, far too much beer.
Title: D&D!
Post by: Legionnaired on January 31, 2005, 04:32:59 PM
Woah, and the crazyest idea I ever had was turning a bag of holding inside out and punching things with it.
Title: D&D!
Post by: Plaguebearer on January 31, 2005, 05:34:09 PM
I didnt play much.  I was always the DM, starting around 1978 until late in second edition AD&D.  My style was very off-the-cuff - almost never using modules, preferring a narrative style over dicemongering.

'course, I also had practically every sourcebook available, and just about had them memorized.

I miss those old days.
Title: D&D!
Post by: Decimator on January 31, 2005, 06:31:48 PM
*cough* (http://www.openrpg.com/index.php?page=features)
Title: D&D!
Post by: duherman on January 31, 2005, 08:57:55 PM
I never played D&D
Title: D&D!
Post by: Legionnaired on February 01, 2005, 09:33:27 AM
Decimator, I just downloaded that program, and am trying to slog my way though it. Seems simple enough to use though. You use it?
Title: D&D!
Post by: Decimator on February 01, 2005, 11:56:30 AM
Yeah, I worked on making my own tabletop game for use with it.  I failed miserably on the tabletop game, but I learned how to use the program properly.
Title: D&D!
Post by: Legionnaired on February 01, 2005, 12:05:51 PM
Mind showing me sometime? maybe you, me and another can do a quick adventure?
Title: D&D!
Post by: Niteowl on February 01, 2005, 12:10:50 PM
On that note, has anyone played NWN with someone DMing? I've maybe D&Ded twice in my life, NWN is the closest i get nowadays.
Title: D&D!
Post by: Decimator on February 01, 2005, 03:03:29 PM
Well, Legionnared, we'd probably need someone who has actually DMed before, seeing as I have never played D&D before.  Obviously I can't be DM then. :p
Title: D&D!
Post by: Legionnaired on February 01, 2005, 03:36:23 PM
I DMed once, but it was pretty much a joke. Pulled stuff out of the monster manual and then just made it up as I went :).

Everyone had fun though. You're right though. Anyone else in on it?
Title: D&D!
Post by: Necrosis on February 01, 2005, 03:39:13 PM
I play some regular MP NWN, its quite nice. No DM tho, no real need if you pick a nice module.

Currently doing Mines of Moria. It seems a bit buggy, but the same author did another great addy, "Strife in Grimbone". You should check his stuff out. I usually review everything I play, as Necrosis of course.

Very very good fun. Falls down flat on the whole RP side of things - but then thats what BB rpgs are for.
Title: D&D!
Post by: Niteowl on February 01, 2005, 04:41:20 PM
But if you have a DM, can't you enforece the RPing aspect? (keep in mind i'm a D&D nub).

For me, it's all about the funneh ones. Which is that really popular one? OH, it SOO owns. Er.. Hm, ... Penultima, yeah! That would be UBAR fun with a good/silly DM and a buncha LMers, FUN TO THE MAX!!






"Can I have a sprite?"
Title: D&D!
Post by: Zero7 on February 01, 2005, 09:27:46 PM
I'd play if ya'll got a game going =3
Title: D&D!
Post by: Legionnaired on February 02, 2005, 09:41:11 AM
I guess I can DM then, I'll just have to run you guys through one of my adventures with arbitrary rolls and rules :). Should be good fun for everyone involved though (Including DOOManiac, who wants to play too.

Everyone download openRPG, and familiarize yourself with the program. I'll see if I can't get a copy of the monster manual and put together an adventure.

What time works for everyone? I'd like to do it in the afternoon, or on a monday/wednesday evening (my only free evenings of the week.)
Title: D&D!
Post by: CorvusX on February 02, 2005, 04:43:08 PM
It's awesome.  Currently playing a Dwarf Monk, and a Dwarf Priest in another campaign.

All that needs to be said is... GG matrix monk.  kekeke^^

And Zero: you live in To, right?   :p
Title: D&D!
Post by: Zero7 on February 02, 2005, 04:46:28 PM
Monday/Wednesday evening is fine. Just define "Evening". Afternoon is fine too, just define which day =P

CorvusX : Just outside TO, like 10-20 minutes away... o.0 Do I get another stalker to add to my list?  :help:
Title: D&D!
Post by: Legionnaired on February 02, 2005, 05:00:56 PM
Like, 7 EST and later?
Title: D&D!
Post by: Zero7 on February 02, 2005, 07:12:01 PM
if it's 7 EST, I can do like, 3 hours sessions then.
Title: D&D!
Post by: Decimator on February 02, 2005, 07:22:05 PM
Something like 5-10 EST works for me.  Pretty much any day of the week most of the time.  I prefer weekends preferred though.
Title: D&D!
Post by: CorvusX on February 02, 2005, 08:05:35 PM
Zero: Nay, not a stalker  :huh:

If ya want to participate in any live sessions, I'm sure I could convince the DM to have add an extra person to the campaign(s).  Meh.
Title: D&D!
Post by: Zero7 on February 02, 2005, 08:24:28 PM
Yea Corvus, if you could do that, that'd be cool :D
Title: D&D!
Post by: Legionnaired on February 02, 2005, 08:53:34 PM
Alright, we'll set it up for Wednesday next, 7:00 EST?

I guess I'll DM.

In the meantime, I guess you guys can go and roll your characters. Save some time when we actually get going on our little adventure.

For those that've never done it before, we'll walk everyone through it one step at a time.

First thing you need to do is pick your class. There's:

Barbarian: Berserker. Go crazy and kill things.
Bard: Musical dude, does pretty much a little of everything.
Cleric: Basically a healer, but you can pick an evil Diety and do some decent damage too, but if you're going for that, go Sorcerer or Wizard
Druid: Treehugger. Nice spells and stuff though.
Fighter: Hits things with Sharp things. Doesn't get to rage like the barbarian, but gets Feats to improve their combat ability. I'd suggest this for at least one of you.
Monk: Martial Artist
Paladin: Soulful fighter with a dash of healing.
Ranger: Outdoorsy sort of fellow. Pretty much a fighter with a knack for archery.
Rouge: Theif/ Scoundrel. Fun to roll play.
Sorcerer: Poor man's wizard. Good if you want to not be paper in combat, but don't mind not having as many spells as a Wiz.
Wizard: Bonafide spellcaster.

As soon as we get that all picked out, we'll move right along.
Title: D&D!
Post by: Niteowl on February 02, 2005, 11:27:00 PM
this would be bad to do via NWN why?
Title: D&D!
Post by: Dark on February 02, 2005, 11:34:09 PM
Quote
On that note, has anyone played NWN with someone DMing? I've maybe D&Ded twice in my life, NWN is the closest i get nowadays.
[snapback]39739[/snapback]

i've played NWN with someone dming and all that happened was that one of the guys we played with kept killing things hurting our parties overall alignment
Title: D&D!
Post by: Legionnaired on February 03, 2005, 11:34:53 AM
I suppose if NWN is low enough in price, I might be able to pick it up. Kind of strapped for cash right now, though.
Title: D&D!
Post by: Zero7 on February 06, 2005, 03:46:11 PM
So... I want to be a rogue. Now what?
Title: D&D!
Post by: lolfighter on February 07, 2005, 07:25:35 AM
Lately, I've acquired a taste for Druids. They get to do some pretty impressive stuff on higher levels. In an emergency, you can always shapeshift into a bird and fly away. Or if you're REALLY high level, turn into an earth elemental and just sink into the ground. XD
Title: D&D!
Post by: Nooblet on February 18, 2005, 02:20:05 AM
I been playing DnD for around 6+ years now, which isent all that long. Some people that I useto play with have been playing for over 25 years and spanning many different tabletops they are right now 34thish level and have been playing the same campian for almost 2 years. Currently I play a Stargate SG-1(DnD Modern; Level 9 Jaffa Guardian) game and a DnD game we just started(Level 1 Human Rogue). My whole family also goes to GenCon Indy every year which is and always will be so badass!
Title: D&D!
Post by: Uranium - 235 on February 18, 2005, 11:59:57 AM
I quit playing D&D around the release of the 3rd edition rules. Seriously, if I want to play a complex game, Shadowrun all the way. D&D 2ed was nce because it was very simple, and you could pull the crap out of your ass on the fly easilly, and you didn't need to sit down and plan out for 12 hours. 3rd edition completely RUINED the game by overcomplicating it, next thing you know they have rules for LOS and 'Opportunity Fire' crap. The new classes were retarded (I don't care how many years you studied under the grandmaster of every martial artist, you will NOT be punching a hole through steel and parrying my sword with your bare :Ding hands) and felt SO ripped from Diablo.


In other words, 3rd edition was like a ^^ty attempt to breathe life into it by making it nothing at all like it used to be. It blows.
Title: D&D!
Post by: Dirty Harry Potter on February 18, 2005, 12:02:28 PM
yes.... Shadowrun universe = oh so very win.

love that mix of gritty sci-fi and magic <3 <3

oh and Uranium, 1337 ninja hax0r punches was in 2nd ED too....at least in a source book for it..... Oriental adventures!
Title: D&D!
Post by: Nooblet on February 18, 2005, 12:41:22 PM
The OA is now obsolete because of 3.5. Untill it is ported to 3.5 its broken
Title: D&D!
Post by: Dirty Harry Potter on February 18, 2005, 12:47:15 PM
afaik 3.5 doesn't break 3.0 sourcebooks, and i was talking about the 2nd ED sourcebook anyway. well wasn't called Oriental adventure... but!..... THE COMPLETE NINJAS HANDBOOK!...now doesn't THAT sound nifty ?
Title: D&D!
Post by: Uranium - 235 on February 18, 2005, 01:40:02 PM
Shadowrun rocked because it had rules for practically everything. Instead of generic "When you have a wand, use XYZ. Save vs. Wands" which basically forced you to use WANDS in your games, Shadowrun had fairly flexible rules - You had weaponry rules from the ridiculously powerful Aztechnology Vaporizer Railgun (You don't really want to know how many dice I had to roll and how much work I had to do figuring out how that thing worked when my group fired it from a ship into a cafe to kill their target. Through a building no less), to your generic ARES Smartgun, to the mundane swords and crossbows. They always listed about 30 ways to do something and had very clear, practical rules that were easy to apply if it wasn't listed.

D&D was great because you could sit around with friends and go 'hey let's play D&D' and get rolling in an hour. No longer :(
Title: D&D!
Post by: Vinegar Ninja on February 18, 2005, 01:53:09 PM
I wanna cast magic missle
Title: D&D!
Post by: Niteowl on February 18, 2005, 02:21:52 PM
LIGHTNING BOLT! LIGHTNING BOLT! LIGHTNING BOLT!
Title: D&D!
Post by: Legionnaired on February 18, 2005, 02:33:04 PM
Quote
Shadowrun rocked because it had rules for practically everything. Instead of generic "When you have a wand, use XYZ. Save vs. Wands" which basically forced you to use WANDS in your games, Shadowrun had fairly flexible rules - You had weaponry rules from the ridiculously powerful Aztechnology Vaporizer Railgun (You don't really want to know how many dice I had to roll and how much work I had to do figuring out how that thing worked when my group fired it from a ship into a cafe to kill their target. Through a building no less), to your generic ARES Smartgun, to the mundane swords and crossbows. They always listed about 30 ways to do something and had very clear, practical rules that were easy to apply if it wasn't listed.

D&D was great because you could sit around with friends and go 'hey let's play D&D' and get rolling in an hour. No longer :(
[snapback]41009[/snapback]

I just picked up 3.5 a month or two ago, and the guys I play with can usually roll up a character in 30-45 minutes tops. With banter interlaced, it's not bad at all, and in the same time, I've been able to put together a mini-hack and slash adventure. Draw map of cave, have em walk through it, encounter troglodytes and armies of orcs, then have them get eaten by a black dragon at the end of the evening :). A good few hours of fun, and once you've rolled a few characters you get a sense of how to do it quicker.
Title: D&D!
Post by: Necrosis on February 18, 2005, 05:21:55 PM
Fireball in an enclosed space! OGM ADDY BBQ!
Title: D&D!
Post by: Zero7 on February 18, 2005, 08:23:39 PM
Did this idea die or something?
Title: D&D!
Post by: lolfighter on February 19, 2005, 07:31:35 AM
Best thing about Shadowrun (although this may have changed in newer editions) was that through obscene amounts of luck, it would have been possible to survive the detonation of a nuclear bomb even if you were sitting on it.
Title: D&D!
Post by: Dirty Harry Potter on February 19, 2005, 11:25:56 AM
well yea.... your Body stat can reduce damage....however you need to roll higher than the power level...so, sitting on a nuclear bomb and survive is perhaps a bit exaggerated :p

but yea...if you're REALLY lucky..you can survive more than in other RPGs
Title: D&D!
Post by: lolfighter on February 19, 2005, 11:37:23 AM
As I said, the rules have probably changed. I seem to remember a version where you could THEORETICALLY survive anything. In practice it would probably involve throwing a six one-hundred times in a row or something equally impossible.