Overly Chatty Penguins

The Ready Room => General => Topic started by: SaltzBad on March 11, 2004, 07:55:31 AM

Title: The Infamous Sound-problem
Post by: SaltzBad on March 11, 2004, 07:55:31 AM
Heres the problem : 9 out of 10 times, the first attack - usually seemingly linked to the sound playing of either a Skulk or Marine will freeze my screen for a split second. Sure, thats not too rough if you're a Marine - half the Skulks are dead before that happens. But as an Alium, it sucks large posterior and disorientates poor little me.

My question is : Does anyone else have similiar problems, and if so have they fixed them/how ?

Setup :
Athlon XP 2000+
512 MB RAM
GF4 MX (don't laugh, it should be enough)
and some onboard soundcard


Right, now I'll be off to test if its as noticable in spectator mode or other mods. Yay.

Edit : Also, I'm still unclear - which bloody setting for gl_dither works better and what the hell does it do? This may not be a tech support forum, but I'm desperate :p
Title: The Infamous Sound-problem
Post by: BobTheJanitor on March 11, 2004, 08:09:19 AM
I don't know if it's sound related. More likely it's something lagging up, which I blame on b3 still having rather shaky netcode which will hopefully be fixed soon and no doubt fixed before the final release. Turn on your netgraph and see if you get a lag spike or a lot of choke just as you enter battle. If so, that's your problem and I have yet to find a way to fix that. = (
Title: The Infamous Sound-problem
Post by: Sancho on March 11, 2004, 12:00:36 PM
I've noticed similar problems on my 1.0ghz geforce4 ti  I don't know what it is, but its damn annoying.

I'm guessing Flayra is making the sound files load on the fly to save map loading time.  Wait, is this even changable in mods?  You could just get a hard drive with a cache.  Pretty expensive solution but I don't have the problem on my parents' computer, which has a hd with 8mg cache
Title: The Infamous Sound-problem
Post by: SaltzBad on March 11, 2004, 12:31:05 PM
Hm, a loading problem is most likely what it is - it feels like it didn't have something in the RAM yet (erk, barbaric). You should be able to define how HL handles that stuff somewhere though, no?
Title: The Infamous Sound-problem
Post by: -Lancer- on March 23, 2004, 05:22:41 PM
I have a feeling it might be lag related. Maybe you got something running in the backround taking up all your ram.
Title: The Infamous Sound-problem
Post by: Satanic Monkey on March 23, 2004, 05:28:50 PM
Yea i only experience lag when I try to listen to music  :( , arrgh I liked listening to music while playing it pumped me up.
Title: The Infamous Sound-problem
Post by: -Lancer- on March 24, 2004, 11:36:21 AM
How exactly can someone listen to music while playing NS. I've tried it before and with both the game sound and music mixed together, you just get noise.
Title: The Infamous Sound-problem
Post by: DiscoZombie on March 24, 2004, 11:49:17 AM
you can type 'stopsound' in console to get rid of the in-game music... and I believe there's a plugin called HLAmp or somethin' to listen to music via the HL console... but personally, I never bothered, I don't listen to music in NS because I need to listen for teh footstepz :>
Title: The Infamous Sound-problem
Post by: Dark on March 24, 2004, 03:46:53 PM
stopsound no longer works if memory serves me correct it is now cl_musicvolume or something to that effect
Title: The Infamous Sound-problem
Post by: Sancho on March 24, 2004, 05:25:21 PM
Why in the world would you want to stop that "GORGE"OUS music by jeremy soule??!
Title: The Infamous Sound-problem
Post by: BobTheJanitor on March 25, 2004, 09:01:23 AM
cl_musicenabled 0 will turn off the in game music, if you wish to offend Sancho.