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« on: January 27, 2004, 06:01:51 PM »
I've played 3.0 for awhile, and I can say that even though the hitboxes for a skulk correctly displays with the model, they are actually buggy. Most playtesters would agree that hitboxes on fast moving objects are screwed up.
For example I was playing on one of the co maps, and I had a shotgun and was fighting a skulk. I could have sworn I put 3 shotgun shells directly into the skulk, but they all end up in misses or sparks. Finally I miss the skulk by shooting behind him a few inches, and the blood shows I got a full hit and he dies.
There there is the hitbox bug where one player's hitboxes shrunk to the point where it becomes impossible to kill him when he moves around. This is apparent when you have 3-4 marines all circle-strafing around one skulk but yet nobody can finish him off. It becomes more apparent with fast moving aliens such as the lerk and skulk, but it is still noticable when a fade or an onos has the hitbox bug, but they are still killable.
I hope max or Flayra figures out what happened in the net code and fix it asap. I'm going back to CS and 2.01 until aiming becomes more dependent on skill and less dependent on luck.