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Messages - Zek

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Off Topic / Battlefield 2 Demo
« on: June 14, 2005, 02:50:08 PM »
I was not a fan of BF1942 or Desert Combat, but I'm still divided on this game. On one hand the core gameplay is virtually the same as DC. On the other hand, it has a lot of nice features that definitely help the stupid rambo pub play from the previous games. The Commander and especially Squad Leader functions kick ass. It's great being able to run around with the same group of guys all over the map and spawn right back with them; the boring solo mentality that was so prevalent in the previous ones was my biggest gripe. I may end up giving the retail a shot, I can imagine it being a lot of fun once people get the hang of using the new additions.

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General / Like Marines Don't Have Enough Advantages
« on: August 29, 2004, 01:19:10 PM »
Regen overflow will also make killing elec nodes a cinch with a Fade. They'll effectively do zero damage no matter how long you swipe them.

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General / Hej
« on: August 22, 2004, 04:38:56 PM »
Is there any possibility of this being changed? Kicking for ping is a really stupid way of doing things. Since most of the time almost all of the non slot holders have sub-100 pings, none of them are lagging and it makes no sense to kick them for it. Kicking the player who joined most recently makes the most sense; they have the least attachment to the game, and usually the least importance to their team. There's nothing more frustrating than being kicked as the only Fade because my ping was in the 90s.

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General / The Cool People
« on: August 22, 2004, 04:31:39 PM »
Bob has the right idea. That's exactly what the problem is. The thing about Random Team is that it's rarely random at all; it would be more accurately labelled "Join Smallest Team." Going Random(or just joining the smaller team yourself,  it's the same thing) is, simply put, a gamble. Not because you aren't sure which team you'll end up on, but because you aren't sure what everyone else is going to do. If the rest of the regulars decide to stick with the safer team, you and the poor newbs on your team are screwed. If a handful of them decide to leave the other team's portal and join yours, then maybe you'll actually get a good game. Unfortunately, most of the regulars don't like to take that sort of a gamble. They're afraid that if they go random and join the smaller team, another skilled regular is going to slip into the stacked one and the stacking will continue. Joining a stacked team may not be as much fun as an even game, but it beats the hell out of getting raped.

That's why BoP is the ideal solution. It makes teams truly random and gets rid of the mind games involved in choosing them.

Or, how about this; a plugin that makes it impossible to join teams for the first 10-15 seconds of the map, but if you join random it puts you in a queue. Once the time is up, everyone who went random is randomized simultaneously, and the rest can join as they see fit.

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General / What Is With The Update Of Ns
« on: August 21, 2004, 09:30:22 PM »
Is there a specific reason why Beta 5 has gotta be the Steam release? I was under the impression that only a few difficult bugs were blocking release almost a month ago, but it's clear they decided to go a little further with the patch than previously planned. If we were going to be waiting that long for these changes anyway, why didn't they just release their bugfix patch and then call Beta 6 the big release patch?

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General / The Cool People
« on: August 21, 2004, 05:36:08 PM »
I'm going to have to jump on the Bind of Pain bandwagon here. Can someone explain to me what was so problematic about it that it was removed in favor of skillstacking?

The only reason people are stubborn about going Random is because they know the majority of the server isn't going to follow suit. Random will always throw you on the team that's being stacked against, if there is one. If we could convince more of the regulars to do it then there would be no problem, but right now it seems to be an unpopular option. Going Random is basically the equivalent of putting your fate in the hands of the rest of the server, and nobody trusts anybody else enough to do that.

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General / Half-life 2 Delayed Until Apocalypse?
« on: July 23, 2004, 02:14:21 PM »
Well, Valve said relatively recently(June?) that they were still on track to send the finished version to Vivendi on August. Whether or not they still believe that, who knows.

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