Well, I was purposely leaving out any relocates with strategic value. :) That's a whole different list.
Great post Bob, I like the area control vs. res control theory.
Tanith - cargo (reactor is decent, but you better end the game before they get fades, reactor is a fade playground)
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Reactor is only good if you build in the corner near the ramp - never EVER build your base by the nodes.
In my experience, Cargo is a better place to lock down than to actually relocate to. If you DO relocate here, place all your buildings near the wall towards Fusion and put turrets in the main open space. The reason Cargo is so good for marines is that it's so open - it loses that quality when you give the aliens lots of cover with your own buildings.
Chemical Transport is a pretty good relocate too - only because Cargo is very risky considering how long it takes to get there.
Ayumi - cold turn - blocks hama hive, has two nodes close by and eastern just down the hall. Easy access to both other hives. Very hard to pull off if the hive IS hamasaki. Can also be harassed to no end by a lerk sporing from the long hall that leads towards pressure control
Oh man, what a great place. We've relocated there together a few times and dominated. The only thing to mention about this place is building placement, as it can kill you if you don't do it right. Check out Rad's siege guide to get a start - TF on the inside corner, RT electrified, a couple turrets outside, armory on the outside hallway corner. Tell your team to ignore the lerk. Scan Hama from time to time to make sure they're not trying to pull a fast one on you.
Btw, I've relocated here when they've had Hama before. Thanks to sieges, that was a short game. :)
Nancy - mess hall - of course... actually putting most of your base in the tunnel just outside mess is preferable, just keep it towards the aux gen end of the tunnel or a bb gorge in the vent up above could really ruin your day
Good lord, watch out for that vent. Really REALLY ruin your day.
Agora - analysis lab - decent for res control and more strategically located than MS. Has the advantage of big annoying BUTTON OPERATED doors. Pretty much a free kill for any big lifeform that comes in.
Those same doors can turn into a bad situation when it becomes a free kill for any marine trying to get out. Relocates to this area are good unless you managed to get trapped in by fades, then you're screwed.
Nancy - cargo - just because I wonder if it's at all possible for marines to GET here without dying at game start... maybe with a really bad alien team it would be possible, but otherwise I strongly doubt it. Would be a nice area control relocate, with res nearby in a few areas, but it's mostly theoretical.
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Baaaaaad idea. There is a vent that exits at the very top of the ceiling along the lip that runs around the upper indentation. Bilebomb heaven :p (I am the master of the nancy vents, I know all >_> )
Keep this to a minimum please. If you relocate to some impossible location every single time you comm, you're holding the game hostage. You're denying everyone a normal game because you think it should be screwing around time. If we see this happening too often and people start to complain about it, you force us to make rules against it, making our ruleset even more complex and creating more work for the admins. Please remember that LM is not your personal playgroud. Yes, we want you to have fun, but we want everyone else to have fun as well. If your definition of fun goes contrary to the rest of the server's, you'll have to yield.
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Oh no, let's do something besides the same thing over and over again, because that's the only way to have fun. Seriously, the most fun you'll have is a game that doesn't follow the default way most NS pub games work out. An odd strat on aliens will often win simply because marines don't see it coming. I've organized both a gorge rush and a lerk rush in pubs before, and I haven't lost with either one yet. Those really ingenious relocation spots are the same way. I have one on caged that still hasn't lost, even in scrims or pugs.
i have a question.
If i move most of the team to a location (say....EM drill shaft) but keep a small base in MS..is it a relocate?
If so, then if you are really lucky, yoyu dont have to worry about deciding between res relocates and area relocates. Put a base at each one, and the aliens will be all like OMG HAXBBQ and nnot be able to decide what to kill first.
anyway, tthats the strat im working on....doulbe base FTW!
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I did that on Metal once, relocated to the area between Supply Way and Smelter but decided to keep the original base for map control. Ended up having IPs at both locations and the buildings divided between the two. It was fun, we ended up winning, there's some advantages to it, but in the long run it's not very practical.
Keep this to a minimum please. If you relocate to some impossible location every single time you comm, you're holding the game hostage.
...
Yes, we want you to have fun, but we want everyone else to have fun as well. If your definition of fun goes contrary to the rest of the server's, you'll have to yield.
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Oh no, let's do something besides the same thing over and over again, because that's the only way to have fun. Seriously, the most fun you'll have is a game that doesn't follow the default way most NS pub games work out.
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these two statements are not mutually exclusive, TheAdj, LF was talking about EVERY SINGLE time. and, really, fun is subjective. the MOST fun games i've ever had are games where the teams are even and you have to fight tooth and nail for every foot of advance.
i use beaconing much too much to make relocation feasible for me.
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i beacon, relocate and ninjaphase/obs/ip in the same game!
when i play seriously, i tend to either play out of ms or do a quick reloc to a hive
oh, about the "silly game over and over again" i will only play a silly game if someone enters a line that conforms to 75% or more of the following
- 90%+ caps
- contains "lol" "olo" or "oll"
- contains "bm"
- contains "cornmando" "commando" or commandar"
- speaker is: lito, bijiy, mrbill, seth, anyone with NCR tags or anyone with an icon
- bm is bored of "normal games"
[...]In the games I’ve been in that bill has been his silly self – he didn’t race to the command chair, he went to it after he saw nobody else was going to do it.[...]
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Well, that's a different thing isn't it? If people are pissed off at fungames, they can simply command themselves. I was thinking of people who rush to the CC immediately and go "olo I declare this a fungame and you can't argue this because I'm the cornmander."
The plural of Onos is Onos. Oni is a japanese demon.
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true.. true...
remember that his final name was created after one of the playtesters have seen the onos the first time, shouting over voice "OH NO!! OOOH NOOOEEEESS!! A BIG FRICKEN COW!!" or something like that .
funniest relocates ive ever seen are ninja relocates into active hives like powersilo on old nothing. on top of the hive location in those dark corners. this was the third relocate after the second one on the bridge in great via (also active hive) :lol: ive got somewhere a funny screenshot (or even the demo) of gorge chamber stacking to reach the bridge so the 2 onos where able to get up to us.
at the half of the way we sieged the chamber tower :p
the railing were full with turrets and i was all busy to weld them. because fades were using acid rockets on them :p we have almost lost after this 4 hour of gamimg. but then 1 jp ninja has made it to power silo and started to build a second command chair and some ip´s , siege cannons and a phase. bang, nomore fades
after 5 hours we finished them :p i miss the old epic battles
Someone on LM, not Bill, tried to do a Lava Catwalk relo the other night.
It almost worked, because we were laughing to hard. But the comm was not Bill, so it failed miserably. Gave us lots of laughs tho, heheh.
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I'll be back tonight. We will relocate somewhere crazy. And you WILL like it.
Ns_Bast -
bottom of that pit of dewm, you know where =
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mark it down as succeeded, I've done it sans jetpacks
Don't remember how, though
I'll be back tonight. We will relocate somewhere crazy. And you WILL like it.
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Doobie delivers.
First one is for teh lose. I join the team to find everyone has already ran out of base. I'm like "No problem, I'll just relocate to wherever they're going." Unfortunately, they all went to Chem Transport and Sat Comm was the hive... after they all died, I panicked and dropped a CC for the last remaining living person.
(http://locker.uky.edu/~dacrow0/images/tanith_ftw0.jpg)
Well, it WAS a nice day outside. And you can't blame the loss JUST on me ;)
(http://locker.uky.edu/~dacrow0/images/tanith_ftw1.jpg)
Next relocation actually worked out really well - top of the ramp on Thorstation.
(http://locker.uky.edu/~dacrow0/images/thor.jpg)
Well, I got to comm today on bast, first game in 3 weeks I think. it was fun.
I relocated to observation brigde. and won the game. totaly awsome. I must say I had a great team of marines with me, who stayed in groups and worked as a team. good stuff.
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WHERE'S YOUR SCREENSHOT, HMMMM LADDIE? YE BEST BE PULLIN IT OUT OF YER BRITCHES OR I'LL MAKE YE WALK THE PLANK!