Now that stuff at the bottom of the page, the in and out, do I want to set my rates to maximize those?
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Actually, I think that the only way to raise those is to get a better internet connection.
Although I'm probably wrong :)
Now that stuff at the bottom of the page, the in and out, do I want to set my rates to maximize those?
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The rates that you want to optimize in the console are:
cl_cmdrate - (number of updates to send to server?)
cl_updaterate - (number of updates to receive from server?)
cl_rate - number of bytes per second to send from client to server
the trick is to get cl_cmdrate and cl_updaterate as high as you can on your connection before it starts to choke (as you can see with net_graph 3). It also helps to check your choke when there is a lot of action going on. Just go up in increments of 10 until you see that.
It makes a big difference. It allows you to send and receive more updates to the server (which means that skulk you're aiming at is really there instead of 5 feet behind you about to chew you up).
-pojo
how do you keep those frome changing everytime you start the game?
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put them in your userconfig.cfg file
I've never touched any rates or anything like that. I'm afraid the game will crap out if I try messing with something, and then I won't be able to fix it.
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Back up config.cfg, autoexec.cfg, and userconfig.cfg. That's it, any changes you make via console or in those files can be easily reversed.
:rolleyes:
for pings <100, i'd suggest starting with
cl_updaterate 90
cl_cmdrate 101
cl_rate 20000
rate 20000
ex_interp 0 // auto sets itself to minimum value.
and lower updaterate until your choke stays steady at 0 when staring straight into the ground doing nothing. it WILL go up a bit during fights, especially ones with voice comm going. lower it if its a big problem lag-wise though.
those should help you hit a lot more than you normally do. i played with it for a long time, and after finally hitting shotgun shots at point blank i knew i got it right :p
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wanted to note that i did interp zero with my rates, model movement got laggy. so minimum interp i suggest is .02, but its really strange. just play with it, .05ish is nice.