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Messages - Guspaz

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61
General / Opinions on the "new" knife
« on: March 12, 2005, 02:06:18 PM »
My thoughts:

1) This knife is not new, this is how it used to work
2) The marine is supposed to be good at range. Close up to a skulk the marine is not supposed to have a hope in hell.

Let me expand on the second item:

The entire point of NS is that aliens are mostly melee fighters, and marines are entirely ranged fighters. If a marine is going up against a SKULK with a KNIFE, then he should lose EVERY TIME unless the skulk is already damaged. The marine is supposed to stop the skulk from getting close to him in the first place.

I believe the proper statement is "If you have to use your knife, you're alreay dead."

So to close, the knife was never meant to be good against enemy players, ever. It is a last resort and for taking down structures.

62
General / OMG NS RIP-OFF!
« on: January 13, 2005, 02:55:37 PM »
Favourite quotes (My replies with the dashes before them)

"This mod will be made quicky."

- Ooh! I want a quicky too!

"We will be adding lots of new content because skilled moddelers will be working on new content."

- But apparently no skilled spellers.

"We need coders to extract NS beta 5 or 6 game code and port it over to source."

- Oh what fun! You intend to decompile NS to assembly language and then port that to a Source mod, still in assembly language!

"I understand that there is a possible NS Source made by the NS team, but we will release this game before they do."

- I guess he doesn't think NS:Source will be out within 3 or 4 years?

"We will be naming it Natural Selection: Source and they will be forced to name it something else."

- Yeah, because you know, nobody enforces trademarks and intellectual property laws.

"If their source game is good we will be taking stuff from their source game as well, thus making this the best Half-Life 2 mod ever!"

- Ooh! Trademark violations AND copyright infringement? Tell me more!

"Legal action? Not to worry if this mod is made! We from France"

- Oh, that about explains it.

"We would like to recruit someone from Poland or Belgium in case they track us to France. If they do we will be handing all game data to the Poland or Belgium member to contunue the project for us."

- Oh no, they'll never guess you're in france. Because you DIDN'T just tell them that's where you were.

"It's not like they will sue us or anything because we are not selling the game. Mods are free."

- Of course not! Companies don't care if you rip off their products and make them available for free. Nobody has ever been sued for stealing software! You are safe!

"Comming soon in about 3 weeks or less (maybe)"

- Must be a spelling error. Not sure if it should be "Cumming soon" or "in about 3 years or less". But of course coming from a mod maker with such a total lack of knowledge of coding or the law, maybe coming never would be more accurate.

63
General / New Game server?
« on: January 07, 2005, 08:24:35 PM »
Well, Beta 6 comes out for CMs this weekend, and every CM will have access to the server files this time around (There's a built in auth system that kicks non-CMs)... And Lunixmonster will need an NSb6 server...

500kbit upstream DSL, that's about 400kbit after overhead assuming PPPoE, you should be able to handle 10 players without too much trouble.

If it's non-PPPoE we might squeeze 12 players on with some tweaking.

64
General / Natural Selection:Source
« on: December 26, 2004, 03:51:11 PM »
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I HIGHLY doubt NS will ever be ported to the source engine. Their time is much better spent finishing up NS and working on NS2. I also think that NS:S would be a waste of time as the engine really has nothing to offer other than increased visuals, and perhaps with the physics you could have a slug that carries the hive and then rolls the hive down a hill after the marines..... ^___________^
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The whole POINT of NS:Source is to get better visuals. Some of us enjoy NS, but don't enjoy how the day of it's release it look like a 4 year old game despite being brand new.

Ancient engines are bad, mmkay?

65
General / NS PROBLEM
« on: December 26, 2004, 03:47:48 PM »
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General
Discuss our servers, site, and the games we play. "Hello" topics go in Off-Topic please!
All NS topics go in the NS forum!

66
General / HL2DM rocks!
« on: December 06, 2004, 05:24:49 PM »
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I beat HL2 on a geforce2. It's sitting on my desk next to me (a GeForce4 now resides in my case). The whole thing was an acid trip, every time there were a lot of shaders on screen, it smeared nodraw style. Textures would flicker on and off when around 3d skyboxes (the wold would dissapear, but the skybox wouldn't). I ran to best buy as soon as I finished the credits.
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There are no shaders in DX7 mode. The GeForce 2 is a DX7 card.

Being a DX7 card, HL2 should work perfectly in DX7 mode, if it doesn't, you may have been using older buggy drivers.

It should also be noted that if the GeForce 4 you purchased was a GeForce 4 MX, it's actually a faster GeForce 2, so it would not have any impact itself on any DX7 problems you had. Instead other factors may have been present, such as buggy drivers, or a defective card.

67
General / REQUIRED READING FOR PLAYERS
« on: December 06, 2004, 05:10:24 PM »
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rad4Christ,Dec 6 2004, 04:20 PM]It's my impression that MP_BS will always remain 1. If you want to discuss and inform the community on the legitimacy of certain scripts, by all means go ahead. I do agree with Keyser and the rest, certain scripts are absolutely harmless. But I still want BS set on 1. Why? Personal preference. I mean, that's what draws you to a server and keeps you there. Personal preference. And the personal preference at the servers management level is MP_BS 1. Just because players want to change it, does not mean LB has to. If you take issue, there are quite a few communities with BS 0 on them. I'm not trying to sound harsh, but you can't come into a community, and try to change the community to your personal preferences. You have to concede from time to time. I don't really care for the spawncamping rule mumbo jumbo, but I abide by it.

Why do I say this? Because I've said it, TAK has said it, and plenty of us are thinking it. if you want to discuss spawncamping or MP_BS, create another thread. This one is a GENERAL thread about things that the community needs to work on. So far, we back into the same old arguments, and I'm sorry, but we need to find adequate concessions to make these persistent issues come to a resolve, and we need to do it in another thread. Keep this one to the issues raised by Archi and his work, is the community dying?What is TLM known as in the wider community. What can we do to bring in fresh players and regs, not being biased to one skill level or another? Should we unban certain individuals that have broken the rules in the past and offer a clean slate? What can our admins/server do to communicate the rules in a clearer, concise way to ensure people understand and follow them?
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Your very argument there is right on the topic that I brought up earlier...

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Why? Personal preference. I mean, that's what draws you to a server and keeps you there. Personal preference. And the personal preference at the servers management level is MP_BS 1. Just because players want to change it, does not mean LB has to.
This attitude will kill the community. Admins should not HAVE a personal preference, and if they do, nothing should come of it!

You know what? As I mentioned earlier, I want mp_bs 1. But if the only reason that it is 1 is because of the admin's preferences, then a poll needs to be done, and the setting changed or not changed based on THAT. You said it yourself, this is a COMMUNITY. The admins doing things like this because of how they like it doesn't fit in with a community.

I'm going to reiterate it; being an admin means sacrifices, one of those is you might have to do things or put up with things you don't enjoy, if it's the will of the greater community.

68
General / New maps?
« on: December 05, 2004, 10:36:53 PM »
I prefer it with just the two models. There is no functional difference, and it makes it easier to tell apart the two teams.

EDIT: If they add more models, I might be tempted to do a model replacement to make them all the same again.

69
General / Magnum.
« on: December 05, 2004, 10:35:51 PM »
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I think the magnum is fair. Every game has a weapon that is very overpowered. Like in Doom it was the BFG (Big :Ding Gun). Counter-Strike it was the awp. When people whine I just tell them "It's in the game for a reason" or Deal with it cause its apart of the game. Anyways games are designed this way, to have fun.
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BFG was a slow moving projectile that only really worked in closed areas, unless you'd mastered the rays it cast. The AWP is still not a one hit kill all the time, only in certian hit locations and circumstances, and it must be fired while moving very slowly, and zoomed in. And there's a decently long cooldown.

The magnum blows away the BFG and the AWP. You can be running and hopping full tilt, zoomed out, and taking off rapid potshots killing one person per shot. I've done it (taken out multiple people in rapid succession), it is indeed lame.

70
General / Hi everyone, this is CWAG.
« on: December 05, 2004, 10:30:13 PM »
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If all you want is forgiveness, and not to be unbant from the server, then you have my forgiveness.  Turn the other cheek, love thy enemy, all that jazz.
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Hell, unban him. Most of the people here don't even know why he's banned, which should tell you something.
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1) He isn't actually asking for an unbant.
2) Just because ppl don't know why someone was bant doesn't mean it wasn't a valid reason.
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No, I was asking for an unbant for him, because he was a blast to play with back in the day.

And, that's not entirely true. If he had been consistantly evil enough, the community would have know the reason. As it stands, few people really know, so it can't have been that big an issue.

71
General / HL2DM rocks!
« on: December 05, 2004, 03:11:23 PM »
If you're willing to do what it takes by running the game at lower resolutions and lower settings, I'd bet you that it would run playably on a GeForce 2. The game is mostly CPU limited anyhow.

72
General / REQUIRED READING FOR PLAYERS
« on: December 05, 2004, 03:08:10 PM »
Exactly. I think I was pretty frank in my post what I thought needed to be changed.

Sorry about the misconception that CO was removed entirely; it was in the IRC topic for a bit so I assumed it was still true. However it IS out of the mapcycle entirely, so only admins can change it.

My points on the voting stand; if people were voting for the same maps repeatedly that means they WANT to play that map. Votes are hard enough to get to suceed, most of the players on the server must vote yes for it. Not voting is effectively a vote for no. So if most players do NOT want to play that same map over and over, then they won't. So the only reason I can come up with is that the admins got tired of those maps, and forced their personal preference onto the community. And yes, we used to be able to vote in Combat. Why do you think the server was 24/7 combat for a good time after the release? Because we kept voting in combat maps.

73
Off Topic / Happy Birthday Bob
« on: December 04, 2004, 08:54:08 PM »
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Thanks everyone. For REAL this time.  :p
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You must return. You went from being on the server 24/7 to being on it 0/0. What, are you being held for ransom or something?

74
General / Hi everyone, this is CWAG.
« on: December 04, 2004, 08:27:56 PM »
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If all you want is forgiveness, and not to be unbant from the server, then you have my forgiveness.  Turn the other cheek, love thy enemy, all that jazz.
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Hell, unban him. Most of the people here don't even know why he's banned, which should tell you something.

75
General / REQUIRED READING FOR PLAYERS
« on: December 04, 2004, 08:26:05 PM »
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Its like spending 2 hours working so that you can buy that MX1000 mouse,
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Funny, the MX1000 that I ordered October 16th just arrived yesterday, and I love it :)

Anyhow, on to my post. I'm not counted in the big-anonymous-file (I'm not on IRC all that often right now, I go through periods where I'm on IRC 24/7 for a few weeks or months, then periods where I rarely use it). I don't mind posting my comments without the veil of anonymity.

Point form, because I so love using it:

1) Overall, the server is not going downhill. There are some things that need changing, but that is by no means an indication of it going downhill

2) There have been less players playing on the server recently. One way to solve this is by re-instituting the reserved slot reccomendation forum again. This gave everybody a chance to vote on a potential RS member, instea of the current system where they're just reccomended in a thread and no real vote takes place. The forum was brought back because there were too many RS players; the server was full too often. Well, the server needs more players and more regs, and RS are a great way to build a strong community of regs. It's 10PM on saturday night and the server is only 12/17. It should be full, and more RS players will help with that

3) The administration needs to seriously re-examine their position on combat maps. Right now, it seems the reason they were removed is simply because LB or some other admins don't like them. Honestly, LB rarely plays on the server, and the admins make up only a small portion of the players that play on LM. The reason of any one admin not liking combat should have no bearing at all in any decision regarding combat.

Some of the regs don't like combat either. That's understandable. However, the proof is in the pudding that most people don't mind combat. Take this for example, every time there were, say, 4 or 6 people on the server, and an admin switched to combat, the server filled up quickly. If combat is such a big draw to the server, obviously more people like it than not. I don't like 24/7 combat, but I also enjoy the occasional game of Combat mixed in with normal NS. Look at it this way, LM needs more regs and players, and Combat is a great way to help fill up the server and attract new potential regs.

4) We need votes back in. RS members used to be able to start new votes, to change maps and other minor things on the server. this was working great, but was then removed because people wanted to play Combat, and were voting for combat maps. LB or some other admins don't like combat, so voting was removed. That is frankly stupid logic. Voting helps keep the server fresh when there aren't any admins around, and is nothing but good for the server. Removing voting as it was just harms the community, and there's no reason it should be removed. give the players what they want.

5) Here's my position on the whole script blocking thing. It's simple. I like the block, and would rather scripts were disabled, as there's no legitimate reason to have them. However, it's not a big issue, and I don't really care either way if they're blocked or not. My opinion is that they SHOULD be blocked, but if they are or aren't, meh.

6) Friendly fire is bloody annoying. I know I'm in the minority here, but it just gets in the way and makes the game less fun. It was originally put on to counter bugged handgrenades in combat, ironically enough, but once that bug was fixed was never removed. In fact I seem to recall there having been a poll done where at the time the majority of people wanted FF off, but the admins ignored it. At least that's how I remember it, I could be wrong and the poll could have gone the other way. I can't find it.

7) The spawncamping rules are draconian and need changing. As it stands now, every single game sees players doing something that the rules would call spawncamping, and even the admins in the server break that rule, because of how broad it is. I mean, the rule basically says you can't shoot the enemy in their own base, because you have to be shooting a structure. When nobody follows the rule because of how broad it is, that's a hint. Take the hint. Change the rule. Banning true spawncamping is OK, banning regular gameplay under an uberumbrella definition of spawncamping is NOT OK.

8) I'm going to sum up my entire position by saying this: the administration of the community should not be making decisions based on their personal preferences. They should instead make decisions based on what is best for the community. Things like removing combat to the extend that admins can't even switch to the maps, or removing voteing, that just hurts the community, and is frankly selfish. Admins exist to make sure the players have a good time, not to make sure they have good times themselves. If you don't want to make the sacrifices that come with being an admin, step down and become a regular player.

PS: As an afterthought, I don't give a damn if you as players don't like Combat. If more than half the players on the server at any given time want to play combat, then let them. If you're not on the server, why should you care if it's playing combat? Come to think of it re-adding player/RS initiated voting would fix this right up.

76
General / Magnum.
« on: December 04, 2004, 12:54:30 PM »
I just want all weapons except for the gravity gun removed ;)

77
General / who DOSNT it work for?
« on: December 01, 2004, 10:46:24 AM »
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I got it working (at first), and the game is extremely good. Perhaps one of the best deathmatches I have ever played.

Even though the server I played on had 200 ping, all my shots hit and I could even hit people with the slow moving crossbow. Gravity gun works unbelievably well even in a 200 ping environment. Magnum is a bit overpowered, and the shotgun is a bit underpowered. You can nail people left and right if you can aim with the magnum.

But now I try to start it up and it doesn't load. Oh well.

But this release really excites me. After playing this, you get a glimpse of some of the amazing possibilities in the future.
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I assume the magnum is as powerful as it is in single player, since it's as strong as hell in it.

And yes, a 200 ping is very playable, and would make me happy.
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The magnum seemed like a one-hit-kill to me in HL2DM

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General / HL2DM rocks!
« on: December 01, 2004, 10:40:15 AM »
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...and gaming is all about fun, not winning ;)



It's too bad not too many people actually keep this in mind.
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Oh, I get pretty obsessed with winning in NS, but in a mod like HL2DM, I'm fully able to say, screw winning, I want to throw ^^ at people ;)

79
General / HL2DM rocks!
« on: December 01, 2004, 08:27:24 AM »
I had a little break in Oracle class today, so I fired up HL2DM for the first time.

I didn't have any sound (Couldn't disturb the class), and I was aiming with a trackpad... But wow! Great fun!

I ended up using the gravity gun most often, even when I could have killed a guy faster with a gun. The gravity gun is just way more FUN to use, and gaming is all about fun, not winning ;)

80
General / Hi everyone, this is CWAG.
« on: December 01, 2004, 07:45:55 AM »
Bring back CWAG!


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