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Messages - Nooblet

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41
Media / Army Men Ns!
« on: May 31, 2005, 12:42:12 AM »
BLAQ MORE ARMY MEN STRIPS NOW! OR NO CRACKPACKS FOR YOU!



... if your still alive...


Edit: Mal is a spelling nazi

42
Off Topic / Spore video
« on: May 25, 2005, 02:32:36 AM »
Ya, I been keeping up on this for a bit now. OMG I WANT YESTERDAY!

43
Media / The Offical Image testing thread
« on: May 25, 2005, 02:31:16 AM »
omg win

now do me!

44
Off Topic / NASA World Wind program
« on: May 24, 2005, 02:46:56 PM »
I FOUND IT FIRST!!!!!!!

45
General / NWN permanent worlds...
« on: May 24, 2005, 04:23:05 AM »
Necro Im still into NWN talk to me more in irc and we can get together.

46
General / the problem
« on: May 24, 2005, 04:16:41 AM »
Another thing. SoF needs to be put back to damaged marines only for a lifeform upgrade. I understand the ideal that marines get MT aliens get SoF, BUT unlike MT SoF always works. MT stops working the the lifeform stops to counter this SoF needs to be droped back to where it was only a damaged marine showed. Now Sens chambers still see all in there AoE but the upgrade SoF is damaged only. This will also make hiding FUN AGAIN!

47
Media / The Offical Image testing thread
« on: May 24, 2005, 03:35:54 AM »
WELL FOR 3.76k IT BETTER DAMN WELL BE!

ITS NOT THE SIZE THAT COUNTS ITS HOW YOU USE IT!

48
Media / The Offical Image testing thread
« on: May 23, 2005, 02:38:17 AM »
How's everyone like my new sexy sig! AND DHP ITS FINNALY SMALL NUFF AND THE RIGHT DIMS!

49
General / Bordom Upon Sava
« on: May 18, 2005, 08:42:08 PM »
=P

Well we were bored and as LMs late night admin its what im here for to PUT A STOP TO THE OOGLY THING CALLED BORDOM!

50
General / the problem
« on: May 17, 2005, 11:29:24 AM »
Thats so not what needs to be done. All aliens need to to is go back to the OCing and WoL of every damn corner days and keep ninjas out. Todays games of NS are almost all about whoring for something need more focus on building for aliens. Movt to unbuilt hive is NOT what needs to be done, and yes I understand that marines get PGs but they are smarter and cooler and leet more so then the aliens. So there!

51
General / Bordom Upon Sava
« on: May 17, 2005, 11:25:03 AM »
WIN! \o/

52
General / the problem
« on: May 17, 2005, 03:54:34 AM »
Someone needs to code a new admin cvar: admin_hiveff 0|1

Turns off|on FF on hive. Aliens can't movement over to hive asap anymore and will have to lock them down. If aliens cant movement over anymore then they will need to drop OCs and WoLs this will deter most ninjas, hence lowering the always ninja aspect of the game. THE main thing is and will always be about skill balance. As right now the aliens need less skill then marines. As it has be said befor marines NEED a good comm (thats what this game was made around so thats a nobrainer) but also the marines HAVE TO HAVE A TEAM THAT DAMN FOLLOW ORDERS AND DAMN WELL SHOOT SOMETHING! aliens just need to camp somewhere and fall on a marine. But yes aliens also need the skill to push marines back its just this issue is that the skill balance leans more towards the aliens.

53
General / Bordom Upon Sava
« on: May 17, 2005, 02:55:47 AM »
Here is something we did at about 3:30AM Central on co_sava as we were all bored.

[attachmentid=1213]
[attachmentid=1214]
[attachmentid=1215]
[attachmentid=1216]
[attachmentid=1217]
[attachmentid=1218]

Wuv to all who helped with this:

Iconoclast
Cairne
Madcat
10Roundtommygun
`h | -_-
Moniker
Mhawk
Azazeal|llamafied
and
ME!

\o/

54
General / Developer Outreach
« on: May 05, 2005, 11:53:36 AM »
One thing that would help aliens a lot which they dont do it OC spam. OCs are good counters for ninjas and jps and anything else there just isent enought spam. Lower the cost or something for OCs.

55
Off Topic / Guild wars, omg!
« on: May 03, 2005, 11:00:57 PM »
Im on as Mastin Izingrim

Edit: Warrior/Ranger

56
Media / The LM Paint Game!
« on: May 03, 2005, 03:06:59 AM »
ummmm.... he did.....

57
Media / The Offical Image testing thread
« on: April 26, 2005, 11:27:11 AM »
Ya, I know its huge but what I wanted to accomplish was a slow sexy fade out of the text damnit! >.< !

also thanks swifty

58
General / The problem, Part II
« on: April 25, 2005, 02:50:47 PM »
ahhhh FreeSunnyD. Now WHEN have you seen 7 marines running around togeather, not that often, 2-3 skulks can keep marines from expanding if they use ambushing tactics, and 2-3 skulks IN THE GENERAL HIVE AREA! not right in the hive but patroling it doing 2 jobs at once keeping marines back and guarding hive. Also what I said befor now aliens will have to THINK HARDER befor dropping a hive and will also have to maby drop OCs around. This will help balance out some of the res issues I think NS has.

Edit: some speeling

59
General / The problem, Part II
« on: April 24, 2005, 10:26:57 PM »
Quote
Think about it, 1 Marine rushes into a hive, being watched over by a gorge, gets medspammed, builds a pg. comm beacons = hive dead.

Now if that ever so happened when skulks rushed MS all the commander has to do is becon. Aliens dont have that and on some maps the hive distance from eachother is RIDICULOUS. 2 Hive Lockdowns would be a very common, EXTREMELY boring and standstill resulting in long, ridiculous games which would cause many aliens to quit. (which we obviously don't want)

Plus Skulks cant be guarding 1 hive, they have to be taking down rts, guarding the built hives, and making sure Marines do not advance until hive 2 is up. I think it definetly WAS meant to be put in game otherwise it would have been removed imo. And if all skulks/ fades were to all die in this rush because of the PG shoot down hive strategy, the hive would drop almost instantly before any other aliens can get there to defend it. Since Marines just have to beacon and instantly get a team of 7 to that location within 3 seconds, Aliens would have to be strict hard on guarding that building hive which then causes Marines to expand, and even attempt to fire down the built hive.

Movement chambers are meant to unbreak the chain bound to the Aliens. If LM didnt have the Movment rushes I can guarantee you Marines would be winning most of the games if played accordingly. hence why shooting down hive 2 -> then laming up the map with turret farms / elect / research every damn upgrade for 15 minutes THEN rush the hive or siege causes MANY players to lose intrest in the game and quitting.

At least Last Stands for Marines are fun :blink:
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Ok, yes a hive can be easyly taken down with a ninja pg and a few sgs without FF on. Now MCs wont be the most sought after chamber, sens can be used more now to find the ninjas and stop them.

Now about skulks not being able to attack rts and defend a hive at the same time thats bs. 2-3 skulks for staying in the hive area, 1-2 out attacking nodes systematically and a gorge staying in hive to alert anyone how hard is it to use teamwork. Also OCs will come more into play now for defending a unbuilt hive.

Now the lameing end game marine crap is like a "OMG WE WON" thing just imagine if the marines won more they wouldnt need to do that we could also set a rule about prolonging the end game.


Quote
TBH the only way we're going to find out how much of a crutch MC is, is by changing FF for a "test period", perhaps 1 weekend. Thats two whole days, ideally including a reg night, and then analysing the stats from there.
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I dont agree here we need a longer period to test this out. 2 days is not enough to adjust to different stats and it changes to much of the play style we are used to. I agree with a 1-2 week period.

60
Off Topic / A classic moment in the admin channel
« on: April 20, 2005, 02:01:07 AM »
The nub     ^

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